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The Women's Olympics
Version 1.310


A new version of ToH Characters has been published, women are winning the battle of the faces!

h7TZuKu.jpg

 

This version includes 8 new faces and 2 heads of African and Asian ethnicity.
In addition, 2 women's bodies are included for testing purposes. The woman in underwear and the basic NATO soldier.

 

I am also working on a new system to improve the textures of men. But it means redoing all of them again, thanks for your patience!

wOLCHH4.jpg

 

I hope you like it.

 

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Green, how i want you green
Version 1.320

 

With the arrival of spring, it's time to add that sun protection for sensitive skin. This year, green and black are the colours of choice for aftersun.

ijIbfU2.jpg

 

Added (temporarily visible) facial camouflages for all male faces. Also improved the quality of +100 face textures (CO).

VZLdXND.png

 

Many of the NOHQs still need to be improved, but it will all come.

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How to do a face conversion from A2 to A3?

 

Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3.
Well, behind this mod there is a lot of technical and artistic work.
Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces.

mC2UzG6.png

 

It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2.

5HLoBNv.gif

 

So, I'm not going to add many more heads to the mod, maybe even separate the women from the men (Sex segregation!) in order to get a substantive decrease (Men 338MB + Women 105MB).


On the other hand I have been reflecting on the differences between Textures and Models, and I have found that it is much lighter a 3D model compared to the textures needed for a single face.

KwZkosL.png

                          1 character face texture = 2 MB                                             vs.                                  6 human heads models = 2 MB

 

I hope to have something ready soon to upload, hugs to all the big heads!

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10 hours ago, Jove Chiere said:

maybe even separate the women from the men (Sex segregation!) in order to get a substantive decrease (Men 338MB + Women 105MB).


If we get a vote on this I'm voting please no, 105mb is basically nothing these days and it's just one more mod people will forget to load 😂

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Don't touch the red button!

Version 1.330

 

The worst thing that can happen when you visit an abandoned nuclear facility in Vrana is that the joker on duty presses the alarm button.

umvfCAr.jpg

But luckily our new friends will get out of this little prank alive.

 

These are the 10 new characters that you can include in your missions, pictures or definitely be your face in a mission.

YgMvNiy.png

Joe Harris - Dr. Hladik - Patrick Dixon - Paul Kelly - William R.J. Haydon - Howard Maddox - Andrew Craymer - Bas Oskam - Arjan Terpstra - Tom Larkin


In addition to them, I have included 6 new head models for more diversity (some of the old characters may change because of this).

I hope you enjoy it and above all that you leave your comments to improve it.

PS: No, the one on the right is not Vladimir Putin.😡

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We have interference...

Version 1.331

 

One small mistake, it was getting very dark in the old nuclear power plant.

1t2JtwG.gif

 

It's fixed now!

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15 hours ago, JD Wang said:


If we get a vote on this I'm voting please no, 105mb is basically nothing these days and it's just one more mod people will forget to load 😂

 

I'm going to counter-vote with yes. Mainly because I'd like to adopt this mod for my group but I'm not sure what kind of weirdness would ensue from trying to use female faces on male bodies.

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there is a possibility to see the painted faces from arma 2's spetsnaz ?

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7 hours ago, zukov said:

there is a possibility to see the painted faces from arma 2's spetsnaz ?

 

Well, if you want to use the painted faces, they exist but they are hidden just like all the CAMO in Arma 3. It's a bit annoying to have so many different faces, so I deactivated them so they are hidden. But they are still 100% usable.

If you want to activate them for players or to edit missions, I can create a small MOD to activate the faces.

 

Here I also have a list of all the faces and their different values. I'm constantly updating it.

https://tinyurl.com/ToHChatacters

 

If you have any questions, can comment on the Excel...

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Good to see you, new friends!

Version 1.340

 

These days I've been working hard on improving the normalmap of +120 character faces. The result has been spectacular, it has improved the definition of the faces in ambient light by 180% more detail.

RbqzF7n.png

Thanks to this I've been able to re-activate the skin reflections as any Arma3 face with a very similar quality. Of course there is some polishing to be done (as always), but the detail is very significant.

 

On the other hand, as @zukov commented, the camo faces were hidden and it was difficult for some editors to work with them.

On 6/16/2021 at 9:17 AM, zukov said:

there is a possibility to see the painted faces from arma 2's spetsnaz ?

I changed the system by activating all the faces, and simply adding a PBO called characters_hidden_h.pbo that hides all the ones that should be hidden. 
If you want to see them, just delete this file and you will have access to all the faces. It shouldn't give any errors or problems.

 

New story characters!

Armaverse


And to close this update, I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios.
In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be.

2wVWwzH.png

  • Pin Mei: VIPER trainer.
    • Veteran of war, one of the most recognized instructors among the VIPER, although he is more famous for his bad temper.
  • Morten Gregorius: SPETSNAZ medic.
    • Combat medic, with strong nationalist convictions. War crimes attributed to him.
  • Bill Gudiki: OPFOR Gendarme.
    • Corrupt to the core, old sergeant in the gendarmerie. Linked to local mafias and syndicate activities.
  • Ben Tailor: FIA BLUFOR anti-tank.
    • Mercenary and lover of his MRAWS "Doris", he has a strange relationship with "her". 
  • Lia Icebreak: CTRG Sniper.
    • An elite female shooter, she is among the best snipers in the CTRG.

 

And that's all for now...

Lots of updates, but full of content!

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Is a huge amount of characters, just a quick view, and a lot of combination come in mind

Jon A. Uk Colonel  is perfect (need to enable the texture on stock  black beret)
Morten G.   Global mobilization calls his face
Alì G. Iranian colonel
Bishop P. Iranian colonel
Dang F. Chinese separatist from Tanoa
Mark S. camo perfect for SOG
other
Marian M, Mike F, Peter P, Peter V, 
 

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2 hours ago, zukov said:

Is a huge amount of characters, just a quick view, and a lot of combination come in mind

 

That's my plan, to let my imagination run wild, but with some Armaverse logic. Any suggestions are welcome.

 

It would be much easier with AEGIS, with those dependencies, you can create all those combinations you mentioned (UK, Iran, China, etc..). But I don't plan to add dependencies to the MOD, so I will have to rely on the options VANILLA offers me.

 

2 hours ago, zukov said:

Jon A. Uk Colonel  is perfect (need to enable the texture on stock  black beret)

 

Spoiler

ecPZP8K.png
Jon Archer - Uk Colonel SAS

 

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Thanks so much for this fantastic mod. You’ve obviously put an enormous amount of work into it and the results  are outstanding. I’m really loving the increased variety it affords, and the female work is really tip top. 

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Hey Jove, i got some picture of Latina and Native American female faces that you might be interested in for new female faces in ToH Characters mod:

Latina #1

https://i.pinimg.com/originals/07/bc/37/07bc37ffe4b3aaf427b76dd37cafd0f3.jpg

Latina #2

https://i.pinimg.com/originals/3b/70/d4/3b70d447bbcec7ad4589f10c416f9e71.jpg


Latina #3

https://i.pinimg.com/originals/4e/4d/6f/4e4d6f676e263c4d31976453704c266e.jpg

Edited by The Lemming
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Crimson Lance, for Lancer Red... Copy?

Version 1.350

If you're planning to go to Takistan for your summer holidays, maybe our friends from the BAF can join you, because they're finally back on active duty!

UCG14ge.jpg

Uniforms, weapons, vehicles and terrain from the CUP mod.

 

In addition to the 11 BAF dlc faces, I've also included the 9 missing Asian faces from the PMC dlc.
 

British Armed Forces UK new faces

zOdZLRF.png

Spoiler

 

  1. Cian S.
  2. Aaron W.
  3. Calum S.
  4. Ian B.
  5. Sean K.
  6. Eaton T.
  7. Conor M.
  8. Dougal W.
  9. William W.
  10. Brian Frost (BAF)
  11. Tanny

 

 

ION Services asian new faces

7MXeXav.png

Spoiler

 

  1. G. Yubari
  2. W. Lung
  3. J. Yoshitachi
  4. J. Akiba
  5. L. Nguyen
  6. J. Chan
  7. F. Prahan
  8. B. Kawasaki
  9. Y. Shimitsu

 

 

With this I think I've closed all the faces that existed in the A2/A2OA/TkoH games.

From now on I will only improve the quality and add camouflage configurations or story characters.

 

More story characters!

Armaverse

 

We have also added 7 new story characters (a total of 12 so far), which I will now introduce.

glxjs3N.png

  • Daniel Deadman: Explosives Diver Specialist.
  • Paul Harris: Local Tanoa dealer.
  • Vladimir Nikitins: LDF light soldier.
  • Korneel Lewandowski: Criminal hacker expert.
  • Andrew Sfakianakis: Former AAF soldier (Traitor).
  • Peter Fritz: Civilian arms dealer.
  • Betty Mynatt: IDAP volunteer.

I hope you like it and enjoy this mod and all its possibilities.
A big hug!

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Working on a new ToH Characters update of heads (3d models only) of more ethnicities, in order to create more diversity.
 

Surfing the internet looking for factions I found a lot of information about average faces in world populations. And the truth is that I find many of these faces very recognizable (although we are all different).

fOC7ORF.jpg

So I've started to work on modelling ethnic heads (I don't have any A2 textures left to convert).

 

Here I show you the first three...

qiane4r.gif

Kenyan, Ethiopian & Russian

(The texture was chosen at random)

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Three new heads created for the next pack 3. For now I have 6 created, but the idea is to get to 18 new heads.

zN4xltP.gif

Poland, Spanish & Japanese

(The texture was chosen at random)
 

History of existing heads...
Working on Pack 3

WqrtXKw.png

In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.

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You're doing fine work, Jove!

Now we just need to get a crew together to do voice protocols for as many languages as possible...

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15 hours ago, -Joe- said:

Now we just need to get a crew together to do voice protocols for as many languages as possible...

 

It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist).
But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded.
So, I left it in the "for Arma 4" drawer.


I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds.
But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...

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1 hour ago, Jove Chiere said:

 

It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist).
But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded.
So, I left it in the "for Arma 4" drawer.


I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds.
But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...

 

You can also use Natural Reader https://www.naturalreaders.com/online/ and SAVE it as a MP3 file, the cut it up into voice files, and save it as a PBO.

 

If you guys want to try it, we can do it as a community thing where everyone does 1 or 2 a week to get it done.

 

However, the TEXT must be grammatically correct in the TARGET language, even if the voice might sound robotic. 

 

I vote we get the DLC/cDLC voices done first, like Vietnamese, Chinese and etc... because it will apply universally, then followed by other popular languages based on requests.

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12 minutes ago, Valken said:

If you guys want to try it, we can do it as a community thing where everyone does 1 or 2 a week to get it done.

 

Create a thread in the forum and if you want we can talk about it... To continue this conversation here is to break the thread of the topic of this mod.

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Stag party at the end of the summer

Version 1.360

Today I've released a new update for the mod, before the summer ends and I can't spend so much time. I've included 7 new mesh heads that I've been announcing for the ethnic faction profile.


They include:
Kenyan, Ethiopian, Russian, Poland, Spanish, Japanese & Samoan...

ky6nvqU.png

 

And here celebrating in Arma 3 with the TCGM Girls in bikinis.

cPYgOTv.jpg

https://imgur.com/a/xmFbS5p

 

Happy end of summer holidays...

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