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WIP Release V0.3.

 

Archipelago intends to be exactly what it says on the tin, a series of pacific style islands of varying shapes and sizes, with smaller breakoff land masses scattered around and in between. Hopefully to allow better use of both vanilla and modded boat content, and amphibious gameplay.

 

At this time only two of the medium islands and some surrounding islands have objects on. Mainly infantry focused, tight jungles and narrow roadways. There is currently no schedule/roadmap for updates to come, all that i can confirm is that the largest islands will likely be done last, or possibly in stages. Beyond that, everything is subject to change. 

 

Any feedback or suggestions for what to do on the other islands is welcome. Do take into consideration that the current topology of the other islands is not final, it's very rough at the moment. 

 

Download from Steam Workshop

 

Technicals: 

 

Grid: 4096

Cell: 2m

8192m x 8192m

About 114,000 objects so far. (V0.3)

 

Known Bugs:

 

Some trees may be really close together or the occasional tree trunk inside another.

Many, many small rock clusters that are floating to varying degrees above the floor. I'll probably fix them at some point. 

Some of the longer bridges, don't look right (have dips in them that make no sense) this is a necessary evil to have the AI reliably use them.

 

Pics to follow.

 

Full Album

 

Spoiler

VMP3THG.jpg

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puTMFxf.jpg

whw44FQ.jpg

qTVLGGA.jpg

4r5GhWK.jpg

janpz0K.jpg

 

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It looks really nice Ben !

Congratulations for the release !

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2 hours ago, badanov said:

Terrain size?

Added terrain specs to OP.

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Wow looks really great, congratulations on the release 🙂

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Posted (edited)

Remembered to upload a 2D view of the map. (V0.2)

 

B5DFmrO.png

Edited by -ben-
Updated Map for V0.3
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Been mucking around with new vegetation composition. Not going to be dense jungle everywhere. Also i hope people like micro terrain.

 

7keVZQR.jpgRXxTcJJ.jpg

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20 minutes ago, -ben- said:

Also i hope people like micro terrain.

 

I love micro terrain. My PC on the other hand is less enthusiastic.

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Not too far off from another island being finished. 

bWOOStC.jpghF1CBE8.jpgWGLJrpP.jpg

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Looks amazing man, can’t wait!

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Got a bit too into picture taking, and took some more. This island should also be a bit more vehicle friendly. 

 

VjyjLLn.jpgU2vdRbB.jpg5Y80XqA.jpg

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Update with another island and a smaller satellite one should be out this weekend. 

 

qaGKzAB.jpgncJTZdp.jpg06qPkEO.jpg

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V0.2 release.

 

+ Added new island to the right side of the map.

+ Added new satellite island on the right edge of the map.

 

^ Improved satmap colour balance. 

 

muahkQF.jpg29hmAO3.jpg8CqrFVl.jpgJiObebf.jpg

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How well do the AI travel around on this island archipelago? Specifically will they get stuck crossing bridges and how does that effect them with path finding in general? Just looking for another option to complete a mission series for a drug smuggling operation setup.

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I would say the AI driving is no better or worse than any of the maps produced by BI. Had several hunters drive everywhere perfectly fine.

 

As for the bridges i have not come across any instances where they have come to an impasse so far. 

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This looks amazing! =)
 

And I really like Trenches! Lots of them!

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V0.3 

 

+ Added new Island in the South. 

+ Added two new satellite islands.

 

^ Improved Satmap colour balance.

^ Improved dirt satmap contrast.

^ Removed some objects that were on/too close to the roads. 

 

In an effort to improve thread organisation i will try keep pictures contained within spoiler tags. 😅

Spoiler

MiKnuiA.jpgRQtxb0B.jpgTh0HV0U.jpgRvbmzPr.jpg1R9tRfy.jpgqVfE0Pz.jpg

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