-ben- 499 Posted April 28, 2019 WIP Release V0.7. Archipelago intends to be exactly what it says on the tin, a series of pacific style islands of varying shapes and sizes, with smaller breakoff land masses scattered around and in between. Hopefully to allow better use of both vanilla and modded boat content, and amphibious gameplay. At this time only two of the medium islands and some surrounding islands have objects on. Mainly infantry focused, tight jungles and narrow roadways. There is currently no schedule/roadmap for updates to come, all that i can confirm is that the largest islands will likely be done last, or possibly in stages. Beyond that, everything is subject to change. Any feedback or suggestions for what to do on the other islands is welcome. Do take into consideration that the current topology of the other islands is not final, it's very rough at the moment. Download from Steam Workshop Technicals: Grid: 4096 Cell: 2m 8192m x 8192m About 355,000 objects so far. (V0.7) Known Bugs: Some trees may be really close together or the occasional tree trunk inside another. Some of the longer bridges, don't look right (have dips in them that make no sense) this is a necessary evil to have the AI reliably use them. Pics to follow. Full Album Spoiler 17 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 28, 2019 It looks really nice Ben ! Congratulations for the release ! 1 Share this post Link to post Share on other sites
-ben- 499 Posted April 28, 2019 2 hours ago, badanov said: Terrain size? Added terrain specs to OP. 2 Share this post Link to post Share on other sites
old_painless 182 Posted April 28, 2019 Wow looks really great, congratulations on the release 🙂 Share this post Link to post Share on other sites
-ben- 499 Posted April 30, 2019 (edited) Remembered to upload a 2D view of the map. (V0.7) Edited December 17, 2022 by -ben- Updated Map for V0.7 5 Share this post Link to post Share on other sites
-ben- 499 Posted May 9, 2019 Been mucking around with new vegetation composition. Not going to be dense jungle everywhere. Also i hope people like micro terrain. 3 Share this post Link to post Share on other sites
Defunkt 431 Posted May 9, 2019 20 minutes ago, -ben- said: Also i hope people like micro terrain. I love micro terrain. My PC on the other hand is less enthusiastic. 2 Share this post Link to post Share on other sites
-ben- 499 Posted June 16, 2019 Not too far off from another island being finished. 5 1 Share this post Link to post Share on other sites
Lucasam 27 Posted June 16, 2019 Looks amazing man, can’t wait! Share this post Link to post Share on other sites
-ben- 499 Posted June 16, 2019 Got a bit too into picture taking, and took some more. This island should also be a bit more vehicle friendly. 2 Share this post Link to post Share on other sites
-ben- 499 Posted July 13, 2019 Update with another island and a smaller satellite one should be out this weekend. 4 Share this post Link to post Share on other sites
-ben- 499 Posted July 14, 2019 V0.2 release. + Added new island to the right side of the map. + Added new satellite island on the right edge of the map. ^ Improved satmap colour balance. 2 1 Share this post Link to post Share on other sites
Nichols 243 Posted July 14, 2019 How well do the AI travel around on this island archipelago? Specifically will they get stuck crossing bridges and how does that effect them with path finding in general? Just looking for another option to complete a mission series for a drug smuggling operation setup. Share this post Link to post Share on other sites
-ben- 499 Posted July 15, 2019 I would say the AI driving is no better or worse than any of the maps produced by BI. Had several hunters drive everywhere perfectly fine. As for the bridges i have not come across any instances where they have come to an impasse so far. Share this post Link to post Share on other sites
Ben@Arms 4 Posted August 31, 2019 This looks amazing! =) And I really like Trenches! Lots of them! Share this post Link to post Share on other sites
-ben- 499 Posted September 9, 2019 V0.3 + Added new Island in the South. + Added two new satellite islands. ^ Improved Satmap colour balance. ^ Improved dirt satmap contrast. ^ Removed some objects that were on/too close to the roads. In an effort to improve thread organisation i will try keep pictures contained within spoiler tags. 😅 Spoiler 6 Share this post Link to post Share on other sites
Alwarren 2767 Posted September 9, 2019 Looking great! Share this post Link to post Share on other sites
LSValmont 789 Posted September 10, 2019 Farcry 1 Campaign Coop anyone? We have the map! 2 1 Share this post Link to post Share on other sites
-ben- 499 Posted October 13, 2019 Satmap getting a vibrant overhaul in the next update. Before: Spoiler After: Spoiler Still some work to do on the rock colour. 8 Share this post Link to post Share on other sites
-ben- 499 Posted October 26, 2019 Coming Soon: Spoiler 7 Share this post Link to post Share on other sites
-ben- 499 Posted October 28, 2019 V0.4 + Added new Island in the center of the map. + Added new satellite island. ^ Improved colour contrast of the satellite map. ^ Redesigned the surrounding landscape at the village of Axhul. ^ Improved the village of Elth. @ Fixed majority of the floating small rock clusters. Spoiler 6 2 Share this post Link to post Share on other sites
-ben- 499 Posted March 3, 2020 Been a little while. Spoiler 8 Share this post Link to post Share on other sites
Tobossco 0 Posted April 13, 2020 I absolutely love this map!! Cannot wait for the finished project in the future! Share this post Link to post Share on other sites