Jump to content

Recommended Posts

WIP Release V0.7.

 

Archipelago intends to be exactly what it says on the tin, a series of pacific style islands of varying shapes and sizes, with smaller breakoff land masses scattered around and in between. Hopefully to allow better use of both vanilla and modded boat content, and amphibious gameplay.

 

At this time only two of the medium islands and some surrounding islands have objects on. Mainly infantry focused, tight jungles and narrow roadways. There is currently no schedule/roadmap for updates to come, all that i can confirm is that the largest islands will likely be done last, or possibly in stages. Beyond that, everything is subject to change. 

 

Any feedback or suggestions for what to do on the other islands is welcome. Do take into consideration that the current topology of the other islands is not final, it's very rough at the moment. 

 

Download from Steam Workshop

 

Technicals: 

 

Grid: 4096

Cell: 2m

8192m x 8192m

About 355,000 objects so far. (V0.7)

 

Known Bugs:

 

Some trees may be really close together or the occasional tree trunk inside another.

Some of the longer bridges, don't look right (have dips in them that make no sense) this is a necessary evil to have the AI reliably use them.

 

Pics to follow.

 

Full Album

 

Spoiler

VMP3THG.jpg

MN05Aei.jpg

puTMFxf.jpg

whw44FQ.jpg

qTVLGGA.jpg

4r5GhWK.jpg

janpz0K.jpg

 

  • Like 17
  • Thanks 3

Share this post


Link to post
Share on other sites
2 hours ago, badanov said:

Terrain size?

Added terrain specs to OP.

  • Like 2

Share this post


Link to post
Share on other sites

Wow looks really great, congratulations on the release 🙂

Share this post


Link to post
Share on other sites

Remembered to upload a 2D view of the map. (V0.7)

 

I4e8IAK.jpg

Edited by -ben-
Updated Map for V0.7
  • Like 5

Share this post


Link to post
Share on other sites

Been mucking around with new vegetation composition. Not going to be dense jungle everywhere. Also i hope people like micro terrain.

 

7keVZQR.jpgRXxTcJJ.jpg

  • Like 3

Share this post


Link to post
Share on other sites
20 minutes ago, -ben- said:

Also i hope people like micro terrain.

 

I love micro terrain. My PC on the other hand is less enthusiastic.

  • Like 2

Share this post


Link to post
Share on other sites

Not too far off from another island being finished. 

bWOOStC.jpghF1CBE8.jpgWGLJrpP.jpg

  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites

Got a bit too into picture taking, and took some more. This island should also be a bit more vehicle friendly. 

 

VjyjLLn.jpgU2vdRbB.jpg5Y80XqA.jpg

  • Like 2

Share this post


Link to post
Share on other sites

Update with another island and a smaller satellite one should be out this weekend. 

 

qaGKzAB.jpgncJTZdp.jpg06qPkEO.jpg

  • Like 4

Share this post


Link to post
Share on other sites

V0.2 release.

 

+ Added new island to the right side of the map.

+ Added new satellite island on the right edge of the map.

 

^ Improved satmap colour balance. 

 

muahkQF.jpg29hmAO3.jpg8CqrFVl.jpgJiObebf.jpg

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

How well do the AI travel around on this island archipelago? Specifically will they get stuck crossing bridges and how does that effect them with path finding in general? Just looking for another option to complete a mission series for a drug smuggling operation setup.

Share this post


Link to post
Share on other sites

I would say the AI driving is no better or worse than any of the maps produced by BI. Had several hunters drive everywhere perfectly fine.

 

As for the bridges i have not come across any instances where they have come to an impasse so far. 

Share this post


Link to post
Share on other sites

This looks amazing! =)
 

And I really like Trenches! Lots of them!

Share this post


Link to post
Share on other sites

V0.3 

 

+ Added new Island in the South. 

+ Added two new satellite islands.

 

^ Improved Satmap colour balance.

^ Improved dirt satmap contrast.

^ Removed some objects that were on/too close to the roads. 

 

In an effort to improve thread organisation i will try keep pictures contained within spoiler tags. 😅

Spoiler

MiKnuiA.jpgRQtxb0B.jpgTh0HV0U.jpgRvbmzPr.jpg1R9tRfy.jpgqVfE0Pz.jpg

  • Like 6

Share this post


Link to post
Share on other sites

Satmap getting a vibrant overhaul in the next update.

 

Before:

 

Spoiler

UfLQQAZ.jpg

 

 

After:

 

Spoiler

3fh5tqt.jpg

 

Still some work to do on the rock colour. 

  • Like 8

Share this post


Link to post
Share on other sites

V0.4

+ Added new Island in the center of the map.
+ Added new satellite island.

^ Improved colour contrast of the satellite map.
^ Redesigned the surrounding landscape at the village of Axhul.
^ Improved the village of Elth.

@ Fixed majority of the floating small rock clusters.

 

Spoiler

b7dSp0H.jpg

NMFiuXw.jpg

eHozCf5.jpg

CnE1dDx.jpg

 

  • Like 6
  • Thanks 2

Share this post


Link to post
Share on other sites

Been a little while.

 

Spoiler

MTwnXCQ.jpg

C3ezrwl.jpg

O34uPc8.jpg

 

  • Like 8

Share this post


Link to post
Share on other sites

I absolutely love this map!! Cannot wait for the finished project in the future!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×