Jump to content

Recommended Posts

Ever got in trouble because of Splendid physics? Fear no more!

 

sVumvX7.png

VET_Unflipping

 

This small utility addon allows players to perform Unflip on vehicles that are on their side or upside down

 

Download (Steam)

 

Requirements
- CBA_A3
- Installed both on clients and server

 

Settings
By default single infantry unit can unflip vehicles up to 3000 mass. Default value was balanced to allow unflipping of smaller vehicles by single unit.

If vehicle is heavier than amount that can be lifted by single unit then multiple people can join unflipping process. Amount of people needed depends on weight of vehicle.

 

If you would like to configure the addon to behave somewhat more "realistic" you can tweak following values in CBA Settings in `VET_Unflipping` category:

  • Unit mass limit - How much can be unflipped by single unit (default: 3000)
  • Man limit - Maximum amount of people that can be needed to unflip vehicle (default: 7)
  • Unflipping time - How long does it take to unflip vehicle (default: 5)
  • Maximum unflip weight - Vehicles with weight above this limit will be not unflippable (default: 100000)
  • Require toolkit (default: false)
  • Require servicing vehicle nearby (default: false)

 

Vanilla / ACE Actions
If ACE3 is detected unflipping action will be available in ACE3 Interaction menu, otherwise vanilla interaction menu will be used.

 

Source:
GitHub


Media

Spoiler

ACE \ Vanilla Support:

k6xnVLG.png

 

Video:

 

 

Feature requests

As it's getting really hard to keep track of both BI Forum and Steam Workshop comments section please add all of your feature requests on GitHub:
https://github.com/veteran29/vet_unflipping/issues

 

Known Issues
- Some vehicles might be a little bit wonky to unflip, try a few times, eventually they will unflip.

  • Like 9
  • Thanks 4

Share this post


Link to post
Share on other sites

Looks promising.

 

Is there anyway you can add something that allows a player driven vehicle to flip another, such as a tank?  In SP this occasionally becomes an issue and I recently have resorted to another tank to flip the vehicle back.

Share this post


Link to post
Share on other sites
22 hours ago, badanov said:

Looks promising.

 

Is there anyway you can add something that allows a player driven vehicle to flip another, such as a tank?  In SP this occasionally becomes an issue and I recently have resorted to another tank to flip the vehicle back.

 

I'm not planning to allow unflipping of vehicles by vehicles. However I want to add an option which will disable weight restrictions if any repair vehicle is near vehicle that is being unflipped.

 

 

 

Thank you for all positive reactions everyone!

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Looks very decent 👍

 

Did you consider or even attempted an anti flip system - in other words to stop flipped vehicles happen in the first place (from bugged PhysX interaction)?

  • Like 3

Share this post


Link to post
Share on other sites

^^ Is there a way to poll all vehicles to check if they have flipped? 

Share this post


Link to post
Share on other sites

Can you add the ability to flip a vehicle when it's right-side up?

Sometimes I run into these situations but I can't unflip the vehicle because it's upright.

  • A vehicle is on top of a house. I would like to flip it until it's on the ground and right-side up.
  • It's high-centered on a tree stump or a rock. The wheels aren't making enough contact with the ground.
  • It's pinned in between two trees or rocks.

Share this post


Link to post
Share on other sites

Great mod! I propose to make the ability to push the car

Share this post


Link to post
Share on other sites
17 hours ago, biggins said:

Can you add the ability to flip a vehicle when it's right-side up?

Sometimes I run into these situations but I can't unflip the vehicle because it's upright.

 

I think push action could help you in situations like that, I will try to add this when I'll have time.

 

13 hours ago, pioneer said:

Great mod! I propose to make the ability to push the car

 

Thank you for kind words! I've added this to my backlog on GitHub and I'll try to add this when I'll have some spare time:

https://github.com/veteran29/vet_unflipping/issues/6

 

2 hours ago, topden said:

chk github pls

 

Thank you for your contributions and for reporting issues on GitHub.

Share this post


Link to post
Share on other sites
On 4/6/2019 at 3:01 PM, kremator said:

^^ Is there a way to poll all vehicles to check if they have flipped? 

 

I'm not sure what do you mean by polling. I'm mostly using `canMove` command to display the action and also I'm checking the pitch and bank of vehicle when player tries to unflip it.

Share this post


Link to post
Share on other sites

New update 1.1.0:

- Russian translation (@topden)
- Spanish translation (@corp-0)
- Unflipping action available only if not in vehicle
- Add maximum unflip weight limit option (can't unflip at all above this weight )

 

  • Like 1

Share this post


Link to post
Share on other sites

New update 1.2.0

- Add toolkit requirement option (@Bosenator)
- German translations updates (@Wyqer)
- Spanish translation updates (@corp-0)


Update 1.2.1

- Russian translation updates (@topden)

 

  • Like 1

Share this post


Link to post
Share on other sites

Update 1.2.2

- Fixed calculation of required amount of people (it was always one less)

 

  • Like 1

Share this post


Link to post
Share on other sites

Update 1.3.0

- Add option to require servicing vehicle nearby for unflipping
- Increased maximum unflipping time setting to 600s
- Increase next unflip force on unsuccesfull unflip (@McDiod)
- Unflip can be canceled by pressing ESC (@McDiod)
- Simplified Chinese Translation (@GoldJohnKing)

 

Share this post


Link to post
Share on other sites

Update 1.3.1

- Fix interaction not appearing with ACE 3.13

 

  • Like 2

Share this post


Link to post
Share on other sites

can be done easily in the debug console Vehiclevar setpos getpos vehiclevar or if you want to add the capability of an engineer addaction using cursorobject

Share this post


Link to post
Share on other sites

Well, yes, but this seems to take it realistically, with vehicle mass and people/time/recovery vehicles required. This is a pretty cool take on it. 

  • Like 1

Share this post


Link to post
Share on other sites

Hello @veteran29 can this script/mod be made to allow AI units to flip the vehicle without a player in the group. Avibird 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×