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All 3CB units. have the option (with tick boxes) to disable random units, &  the set 3CB loadouts. But there is not those disable tick box options for vanilla or say CUP units etc, & so we have found

that 3cb is changing a scripted loadout for those when one is set. So was  hoping for a script to disable that, other than not loading the 3CB mod.

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I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest.

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We're pleased to announce that version 8.0.0 of 3CB Factions is now live on Steam
 

Release notes 8.0.0

 

Added AR-10 7.62mm rifle
Added Carl Gustav M/45 submachine gun
Added CDF reskins of UH-1H
Added Civilian reskins for AN-2
Added Civilian reskins of UH-1H
Added CSAT Factions in various environment camouflage
Added Forklift to civilian factions
Added HS-50 sniper rifle
Added Katiba rifles in 5.56mm
Added M1919 Browning machine gun
Added M47 / Saeghe 2 AT launcher
Added M72A1 / LAW66 launcher
Added MAT-49 submachine gun
Added MAZ 543 truck variants
Added Middle East Civilians (MEC) to all sides
Added Missing map icons for 3CB variants of RHS M113s
Added more variants of the Modular Carrier Vest
Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad 
Added PKM static turrets to RHS CDF and Russian factions
Added PPsh-41 35rnd stick magazines
Added P320 Sig Sauer pistol
Added QB rifles in 5.56mm
Added ROV water drones
Added RPD light machine gun
Added RPK black with optics and suppressor and 40rnd 7.62 magazines
Added Shahed to CSAT and Takistan Army Opfor side
Added Super Hinds to a number of factions
Added SVD magazines to CBA magazine well
Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions
Added Tec-9 pistol in Semi and Full auto variants
Added Top rail to early M16 variants without rails for optics
Added Uzi submachine gun and micro UZI submachine pistol
Added V-22 Osprey variants
Added Zoaf pistol

 

Fixed AAF Indfor backpack classname issue
Fixed Assault Pack naming throughout to match BIS convention
Fixed Caps not having the same mass as BIS caps
Fixed Caps without ear defenders/earpiece having ACE3 protection
Fixed Eye position on FN FAL Para RIS
Fixed Eye position on USP Pistol being too close
Fixed GAF M88 uniform flags being flipped
Fixed G3 variants without side rails having side rail attachment options
Fixed HK33 accuracy difference
Fixed Incorrectly named ammo on Hilux Rocket variant
Fixed Incorrectly named APD Land Rover variants
Fixed Incorrectly named LDF M240 groups to UKM
Fixed Incorrectly named TKP Indfor Hilux M2 variant
Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus
Fixed M113 turnout FFV issue
Fixed Magazinewell compatibilities on weapons
Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer
Fixed Missing MILAN bags from Virtual Arsenal
Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens
Fixed Multiple Binlog errors
Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added
Fixed MP5 Surefire flashlight brightness
Fixed MP510 from being able to load BIS 9mm magazines
Fixed Position of external 3rd person camera on Chieftain and M60 tanks
Fixed SKS .rvmat fog issue
Fixed SSH-68 helmet naming throughout
Fixed Unavailable exterior AAV getin FFV positions

 

Removed G36 magazines from CBA STANAG magazine well group
Removed Steyr Aug magazines from CBA STANAG magazine well group


Replaced Bren Gun models with better versions
Replaced Soviet Early and Late uniforms and kit with better RHS versions

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On 3/10/2024 at 7:08 PM, evrik said:

I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest.

 

OK Tks for your time.

Was using a single set of .sqf  for each type of unit;  MG, Medic, sniper commander, etx,etc executed in a unit's init,  old school time saver, for quick mission making.

will work something out. cheers.🧐

 

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PS dont suppose you could add some Female none combat civilians ( as in A2 & Arrowhead) to your Factios list? 👩‍🎤👸🙋‍♀️

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