jgaz-uk 129 Posted March 10 All 3CB units. have the option (with tick boxes) to disable random units, & the set 3CB loadouts. But there is not those disable tick box options for vanilla or say CUP units etc, & so we have found that 3cb is changing a scripted loadout for those when one is set. So was hoping for a script to disable that, other than not loading the 3CB mod. Share this post Link to post Share on other sites
evrik 840 Posted March 10 I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest. Share this post Link to post Share on other sites
3cb 467 Posted March 11 We're pleased to announce that version 8.0.0 of 3CB Factions is now live on Steam Release notes 8.0.0 Added AR-10 7.62mm rifle Added Carl Gustav M/45 submachine gun Added CDF reskins of UH-1H Added Civilian reskins for AN-2 Added Civilian reskins of UH-1H Added CSAT Factions in various environment camouflage Added Forklift to civilian factions Added HS-50 sniper rifle Added Katiba rifles in 5.56mm Added M1919 Browning machine gun Added M47 / Saeghe 2 AT launcher Added M72A1 / LAW66 launcher Added MAT-49 submachine gun Added MAZ 543 truck variants Added Middle East Civilians (MEC) to all sides Added Missing map icons for 3CB variants of RHS M113s Added more variants of the Modular Carrier Vest Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad Added PKM static turrets to RHS CDF and Russian factions Added PPsh-41 35rnd stick magazines Added P320 Sig Sauer pistol Added QB rifles in 5.56mm Added ROV water drones Added RPD light machine gun Added RPK black with optics and suppressor and 40rnd 7.62 magazines Added Shahed to CSAT and Takistan Army Opfor side Added Super Hinds to a number of factions Added SVD magazines to CBA magazine well Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions Added Tec-9 pistol in Semi and Full auto variants Added Top rail to early M16 variants without rails for optics Added Uzi submachine gun and micro UZI submachine pistol Added V-22 Osprey variants Added Zoaf pistol Fixed AAF Indfor backpack classname issue Fixed Assault Pack naming throughout to match BIS convention Fixed Caps not having the same mass as BIS caps Fixed Caps without ear defenders/earpiece having ACE3 protection Fixed Eye position on FN FAL Para RIS Fixed Eye position on USP Pistol being too close Fixed GAF M88 uniform flags being flipped Fixed G3 variants without side rails having side rail attachment options Fixed HK33 accuracy difference Fixed Incorrectly named ammo on Hilux Rocket variant Fixed Incorrectly named APD Land Rover variants Fixed Incorrectly named LDF M240 groups to UKM Fixed Incorrectly named TKP Indfor Hilux M2 variant Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus Fixed M113 turnout FFV issue Fixed Magazinewell compatibilities on weapons Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer Fixed Missing MILAN bags from Virtual Arsenal Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens Fixed Multiple Binlog errors Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added Fixed MP5 Surefire flashlight brightness Fixed MP510 from being able to load BIS 9mm magazines Fixed Position of external 3rd person camera on Chieftain and M60 tanks Fixed SKS .rvmat fog issue Fixed SSH-68 helmet naming throughout Fixed Unavailable exterior AAV getin FFV positions Removed G36 magazines from CBA STANAG magazine well group Removed Steyr Aug magazines from CBA STANAG magazine well group Replaced Bren Gun models with better versions Replaced Soviet Early and Late uniforms and kit with better RHS versions 2 1 Share this post Link to post Share on other sites
jgaz-uk 129 Posted March 11 On 3/10/2024 at 7:08 PM, evrik said: I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest. OK Tks for your time. Was using a single set of .sqf for each type of unit; MG, Medic, sniper commander, etx,etc executed in a unit's init, old school time saver, for quick mission making. will work something out. cheers.🧐 Share this post Link to post Share on other sites
jgaz-uk 129 Posted March 11 PS dont suppose you could add some Female none combat civilians ( as in A2 & Arrowhead) to your Factios list? 👩🎤👸🙋♀️ Share this post Link to post Share on other sites