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All 3CB units. have the option (with tick boxes) to disable random units, &  the set 3CB loadouts. But there is not those disable tick box options for vanilla or say CUP units etc, & so we have found

that 3cb is changing a scripted loadout for those when one is set. So was  hoping for a script to disable that, other than not loading the 3CB mod.

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I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest.

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We're pleased to announce that version 8.0.0 of 3CB Factions is now live on Steam
 

Release notes 8.0.0

 

Added AR-10 7.62mm rifle
Added Carl Gustav M/45 submachine gun
Added CDF reskins of UH-1H
Added Civilian reskins for AN-2
Added Civilian reskins of UH-1H
Added CSAT Factions in various environment camouflage
Added Forklift to civilian factions
Added HS-50 sniper rifle
Added Katiba rifles in 5.56mm
Added M1919 Browning machine gun
Added M47 / Saeghe 2 AT launcher
Added M72A1 / LAW66 launcher
Added MAT-49 submachine gun
Added MAZ 543 truck variants
Added Middle East Civilians (MEC) to all sides
Added Missing map icons for 3CB variants of RHS M113s
Added more variants of the Modular Carrier Vest
Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad 
Added PKM static turrets to RHS CDF and Russian factions
Added PPsh-41 35rnd stick magazines
Added P320 Sig Sauer pistol
Added QB rifles in 5.56mm
Added ROV water drones
Added RPD light machine gun
Added RPK black with optics and suppressor and 40rnd 7.62 magazines
Added Shahed to CSAT and Takistan Army Opfor side
Added Super Hinds to a number of factions
Added SVD magazines to CBA magazine well
Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions
Added Tec-9 pistol in Semi and Full auto variants
Added Top rail to early M16 variants without rails for optics
Added Uzi submachine gun and micro UZI submachine pistol
Added V-22 Osprey variants
Added Zoaf pistol

 

Fixed AAF Indfor backpack classname issue
Fixed Assault Pack naming throughout to match BIS convention
Fixed Caps not having the same mass as BIS caps
Fixed Caps without ear defenders/earpiece having ACE3 protection
Fixed Eye position on FN FAL Para RIS
Fixed Eye position on USP Pistol being too close
Fixed GAF M88 uniform flags being flipped
Fixed G3 variants without side rails having side rail attachment options
Fixed HK33 accuracy difference
Fixed Incorrectly named ammo on Hilux Rocket variant
Fixed Incorrectly named APD Land Rover variants
Fixed Incorrectly named LDF M240 groups to UKM
Fixed Incorrectly named TKP Indfor Hilux M2 variant
Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus
Fixed M113 turnout FFV issue
Fixed Magazinewell compatibilities on weapons
Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer
Fixed Missing MILAN bags from Virtual Arsenal
Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens
Fixed Multiple Binlog errors
Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added
Fixed MP5 Surefire flashlight brightness
Fixed MP510 from being able to load BIS 9mm magazines
Fixed Position of external 3rd person camera on Chieftain and M60 tanks
Fixed SKS .rvmat fog issue
Fixed SSH-68 helmet naming throughout
Fixed Unavailable exterior AAV getin FFV positions

 

Removed G36 magazines from CBA STANAG magazine well group
Removed Steyr Aug magazines from CBA STANAG magazine well group


Replaced Bren Gun models with better versions
Replaced Soviet Early and Late uniforms and kit with better RHS versions

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On 3/10/2024 at 7:08 PM, evrik said:

I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest.

 

OK Tks for your time.

Was using a single set of .sqf  for each type of unit;  MG, Medic, sniper commander, etx,etc executed in a unit's init,  old school time saver, for quick mission making.

will work something out. cheers.🧐

 

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PS dont suppose you could add some Female none combat civilians ( as in A2 & Arrowhead) to your Factios list? 👩‍🎤👸🙋‍♀️

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On 3/11/2024 at 7:52 PM, 3cb said:

Added Middle East Civilians (MEC) to all sides

Ah, this warms my heart, thank you!

 

On 3/11/2024 at 7:52 PM, 3cb said:

Added P320 Sig Sauer pistol

I noticed that the ammo for P320 is named "9x21", in line with "vanilla" 2035 convention, and not the RL chambering. Is that intended, or a mistake? Also, will be there an option to mount micro red-dot on P320 sometime in the future?

 

Some other things that may be nice to add/fix:

- additional ammo variants of G3 magazines (for example M118LR, which would be lovely for PSG-1 - with ACE one can use ACE mags in that bad boy, but obviously they use vanilla M14 mag model),

- moving the proxy of G36 mag a bit higher (they sit a bit lower than RHS G36 that uses same model - on 3CB Factions version there's visible gap between the magwell and over-insertion stop on the body of mag itself).

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@krzychuzokecia I have fixed the P320 naming and the G36 magazine well positions for the hotfix which will hopefully be out next week. Other suggestions will have to wait until future releases.

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We're pleased to announce that version 8.0.1 a hotfix for 3CB Factions is now live on Steam

Release notes 8.0.1

Added AAF uniform CSAT reskins alongside LDF uniforms to allow non-Contact DLC users to use CSAT uniforms
Added Earpiece to Facewear and NVG slot to allow more combinations of gear
Added Optional Black, Desert, Winter and Woodland textures to Radar system
Added Optional Black, Desert, Winter and Woodland textures to SAM system

Adjusted AR-10 optics eye position on 3D version
Adjusted Bren Gun initial zoom when aiming down iron sights
Adjusted V-22 to use Blackfish HMD

Fixed Ababil pylon issue showing 'empty' when selecting weapons
Fixed BMP-2, BMP-2K, and BRM1K Eden preview images
Fixed CSAT BMP-3 commander being RHS Russian crewman
Fixed CSAT crewmen using helicopter pilot helmets
Fixed Eden Commander Turret PrimaryObserver drag in / out issue on 3CB Factions reskins of RHS tanks
Fixed G36 Magazine proxy position
Fixed G36 Magazine Wells still using STANAG magazines
Fixed Kajman pylon issue showing 'empty' when selecting ATGMs
Fixed M16A1 variants missing suppressors
Fixed M1919A4 having option of invisible bipod
Fixed Medical Drone having 40mm grenade pylon
Fixed Mig-21, Mystere, and Trojan T-28 ailerons moving incorrectly
Fixed M1117 turn out
Fixed Missing Bren gun inventory images 
Fixed Missing DTK attachment on CSAT Africa AKMN + NPZ rifles
Fixed Missing M72A1 ammo on Cold War US Early LAT and SF LAT gunner
Fixed Naming of AR-10 optics
Fixed Officer icons
Fixed P320 ammunition type
Fixed Pilot and Co-pilot being able to eject from T-28 Trojan
Fixed PPSH stick magazine mass
Fixed Shahed not disconnecting from terminal upon destruction
Fixed Steyr Aug Magazine Wells still using STANAG magazines
Fixed T-28 Trojan CAS rocket pods not showing selected firing rate
Fixed Water Drones appearing in BIS CSAT Drone option in Eden
Fixed Water Drones remote control from terminal and PIP terminal displays

Swapped RPG26 for RPG18 on Cold War Soviet Early LAT gunner

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Hello, congratulation for the great mod!

I wish to report a little bug with the Navistar MaxxPro MRAP: the AI won't shoot at the exposed gunner, even at short distances. They will simply run away or do nothing at all.

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Okay thanks. I'll take a look.

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Hello, any chance you guys will add UK vz. 59 machinegun? It was quite an iconic and unique squad  machinegun, and a nice alternative to PKM for warsaw pact. Could be maybe used in some of the guerrilla factions or middle eastern armed forces. 
Also since you have the 2 cold war factions, US and USSR, any consideration for adding Czechoslovak armed forces? Alot of vehicles and equipment they used is already in your modpack, like T-72s, T-55s, BMP-1 and 2s, Mi-24s... They  would just need a roundel added really. Also vz.58 assault rifle is already a part of RHS mod, and uniforms are basically there aswell (not the same kind, but very similar).

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I'd need a model of it. Also, I won't be adding any more Cold War factions as it isn't the main setting for the mod pack. US / Soviet were more of a one off for some Cold War BAF ops we were running at the time.

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I believe there is a model from A2 DLC, czech armed forces. But yeah I know it must be a lot of work, and I'm not able to really help with that. 
Anyway this is a brilliant mod, thanks for all the hard work! And thanks for the reply.

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Problem is with squad loadout scripts, without the tick box option for the vanilla squad means each units loadout has to be edited individually. 3cb mod has some excellent stuff but it can be a bit intrusive, overwhelming, re other mods, & vanilla stuff.

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I can't find any mention of this in here, but it's been mentioned a couple times in the comments on the Workshop page. The Tunguska's missiles seem to cause a fairly consistent CTD when fired, especially at a target that is deploying countermeasures, citing a Status Access Violation. I know that error code is pretty...Generic, but the crash happens VERY often, and always when the Tunguska is firing missiles.

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@Alex Wingace Can't seem to replicate the issue. Can you confirm you are testing with just 3CB Factions, cba_a3, and RHS when encountering the error? If so, please give me the steps and conditions to reproduce the problem. I've tested with just those and with the AI or player firing the Tunguska missiles without issue. I've also tested with the 3CB modset we typically use for Ops and had no crashes so it may be a conflict with another mod we don't use?

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Hi! Is there any way to prevent the MTLB from opening the rear door from the outside?

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hey I'm having an issue with the dragon launcher its doing no damage to vehicles and the NLAW and Javelins are just swerving them any help would be much appreciated!

 

Edit: i tried a different mod set and now the dragon did a bit of damage but not enough its a very weak for what the launcher should be capable of?

Edited by ToxicGhost988

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