jgaz-uk 132 Posted March 10 All 3CB units. have the option (with tick boxes) to disable random units, & the set 3CB loadouts. But there is not those disable tick box options for vanilla or say CUP units etc, & so we have found that 3cb is changing a scripted loadout for those when one is set. So was hoping for a script to disable that, other than not loading the 3CB mod. 1 Share this post Link to post Share on other sites
evrik 843 Posted March 10 I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest. Share this post Link to post Share on other sites
3cb 476 Posted March 11 We're pleased to announce that version 8.0.0 of 3CB Factions is now live on Steam Release notes 8.0.0 Added AR-10 7.62mm rifle Added Carl Gustav M/45 submachine gun Added CDF reskins of UH-1H Added Civilian reskins for AN-2 Added Civilian reskins of UH-1H Added CSAT Factions in various environment camouflage Added Forklift to civilian factions Added HS-50 sniper rifle Added Katiba rifles in 5.56mm Added M1919 Browning machine gun Added M47 / Saeghe 2 AT launcher Added M72A1 / LAW66 launcher Added MAT-49 submachine gun Added MAZ 543 truck variants Added Middle East Civilians (MEC) to all sides Added Missing map icons for 3CB variants of RHS M113s Added more variants of the Modular Carrier Vest Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad Added PKM static turrets to RHS CDF and Russian factions Added PPsh-41 35rnd stick magazines Added P320 Sig Sauer pistol Added QB rifles in 5.56mm Added ROV water drones Added RPD light machine gun Added RPK black with optics and suppressor and 40rnd 7.62 magazines Added Shahed to CSAT and Takistan Army Opfor side Added Super Hinds to a number of factions Added SVD magazines to CBA magazine well Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions Added Tec-9 pistol in Semi and Full auto variants Added Top rail to early M16 variants without rails for optics Added Uzi submachine gun and micro UZI submachine pistol Added V-22 Osprey variants Added Zoaf pistol Fixed AAF Indfor backpack classname issue Fixed Assault Pack naming throughout to match BIS convention Fixed Caps not having the same mass as BIS caps Fixed Caps without ear defenders/earpiece having ACE3 protection Fixed Eye position on FN FAL Para RIS Fixed Eye position on USP Pistol being too close Fixed GAF M88 uniform flags being flipped Fixed G3 variants without side rails having side rail attachment options Fixed HK33 accuracy difference Fixed Incorrectly named ammo on Hilux Rocket variant Fixed Incorrectly named APD Land Rover variants Fixed Incorrectly named LDF M240 groups to UKM Fixed Incorrectly named TKP Indfor Hilux M2 variant Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus Fixed M113 turnout FFV issue Fixed Magazinewell compatibilities on weapons Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer Fixed Missing MILAN bags from Virtual Arsenal Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens Fixed Multiple Binlog errors Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added Fixed MP5 Surefire flashlight brightness Fixed MP510 from being able to load BIS 9mm magazines Fixed Position of external 3rd person camera on Chieftain and M60 tanks Fixed SKS .rvmat fog issue Fixed SSH-68 helmet naming throughout Fixed Unavailable exterior AAV getin FFV positions Removed G36 magazines from CBA STANAG magazine well group Removed Steyr Aug magazines from CBA STANAG magazine well group Replaced Bren Gun models with better versions Replaced Soviet Early and Late uniforms and kit with better RHS versions 3 3 Share this post Link to post Share on other sites
jgaz-uk 132 Posted March 11 On 3/10/2024 at 7:08 PM, evrik said: I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest. OK Tks for your time. Was using a single set of .sqf for each type of unit; MG, Medic, sniper commander, etx,etc executed in a unit's init, old school time saver, for quick mission making. will work something out. cheers.🧐 Share this post Link to post Share on other sites
jgaz-uk 132 Posted March 11 PS dont suppose you could add some Female none combat civilians ( as in A2 & Arrowhead) to your Factios list? 👩🎤👸🙋♀️ Share this post Link to post Share on other sites
krzychuzokecia 717 Posted April 1 On 3/11/2024 at 7:52 PM, 3cb said: Added Middle East Civilians (MEC) to all sides Ah, this warms my heart, thank you! On 3/11/2024 at 7:52 PM, 3cb said: Added P320 Sig Sauer pistol I noticed that the ammo for P320 is named "9x21", in line with "vanilla" 2035 convention, and not the RL chambering. Is that intended, or a mistake? Also, will be there an option to mount micro red-dot on P320 sometime in the future? Some other things that may be nice to add/fix: - additional ammo variants of G3 magazines (for example M118LR, which would be lovely for PSG-1 - with ACE one can use ACE mags in that bad boy, but obviously they use vanilla M14 mag model), - moving the proxy of G36 mag a bit higher (they sit a bit lower than RHS G36 that uses same model - on 3CB Factions version there's visible gap between the magwell and over-insertion stop on the body of mag itself). Share this post Link to post Share on other sites
evrik 843 Posted April 2 @krzychuzokecia I have fixed the P320 naming and the G36 magazine well positions for the hotfix which will hopefully be out next week. Other suggestions will have to wait until future releases. 1 Share this post Link to post Share on other sites
3cb 476 Posted April 8 We're pleased to announce that version 8.0.1 a hotfix for 3CB Factions is now live on SteamRelease notes 8.0.1 Added AAF uniform CSAT reskins alongside LDF uniforms to allow non-Contact DLC users to use CSAT uniforms Added Earpiece to Facewear and NVG slot to allow more combinations of gear Added Optional Black, Desert, Winter and Woodland textures to Radar system Added Optional Black, Desert, Winter and Woodland textures to SAM system Adjusted AR-10 optics eye position on 3D version Adjusted Bren Gun initial zoom when aiming down iron sights Adjusted V-22 to use Blackfish HMD Fixed Ababil pylon issue showing 'empty' when selecting weapons Fixed BMP-2, BMP-2K, and BRM1K Eden preview images Fixed CSAT BMP-3 commander being RHS Russian crewman Fixed CSAT crewmen using helicopter pilot helmets Fixed Eden Commander Turret PrimaryObserver drag in / out issue on 3CB Factions reskins of RHS tanks Fixed G36 Magazine proxy position Fixed G36 Magazine Wells still using STANAG magazines Fixed Kajman pylon issue showing 'empty' when selecting ATGMs Fixed M16A1 variants missing suppressors Fixed M1919A4 having option of invisible bipod Fixed Medical Drone having 40mm grenade pylon Fixed Mig-21, Mystere, and Trojan T-28 ailerons moving incorrectly Fixed M1117 turn out Fixed Missing Bren gun inventory images Fixed Missing DTK attachment on CSAT Africa AKMN + NPZ rifles Fixed Missing M72A1 ammo on Cold War US Early LAT and SF LAT gunner Fixed Naming of AR-10 optics Fixed Officer icons Fixed P320 ammunition type Fixed Pilot and Co-pilot being able to eject from T-28 Trojan Fixed PPSH stick magazine mass Fixed Shahed not disconnecting from terminal upon destruction Fixed Steyr Aug Magazine Wells still using STANAG magazines Fixed T-28 Trojan CAS rocket pods not showing selected firing rate Fixed Water Drones appearing in BIS CSAT Drone option in Eden Fixed Water Drones remote control from terminal and PIP terminal displays Swapped RPG26 for RPG18 on Cold War Soviet Early LAT gunner 2 4 Share this post Link to post Share on other sites
Federico 76 12 Posted May 19 Hello, congratulation for the great mod! I wish to report a little bug with the Navistar MaxxPro MRAP: the AI won't shoot at the exposed gunner, even at short distances. They will simply run away or do nothing at all. Share this post Link to post Share on other sites
evrik 843 Posted May 21 Okay thanks. I'll take a look. Share this post Link to post Share on other sites
JuanSanchez 0 Posted May 22 Hello, any chance you guys will add UK vz. 59 machinegun? It was quite an iconic and unique squad machinegun, and a nice alternative to PKM for warsaw pact. Could be maybe used in some of the guerrilla factions or middle eastern armed forces. Also since you have the 2 cold war factions, US and USSR, any consideration for adding Czechoslovak armed forces? Alot of vehicles and equipment they used is already in your modpack, like T-72s, T-55s, BMP-1 and 2s, Mi-24s... They would just need a roundel added really. Also vz.58 assault rifle is already a part of RHS mod, and uniforms are basically there aswell (not the same kind, but very similar). Share this post Link to post Share on other sites
evrik 843 Posted May 25 I'd need a model of it. Also, I won't be adding any more Cold War factions as it isn't the main setting for the mod pack. US / Soviet were more of a one off for some Cold War BAF ops we were running at the time. Share this post Link to post Share on other sites
JuanSanchez 0 Posted May 25 I believe there is a model from A2 DLC, czech armed forces. But yeah I know it must be a lot of work, and I'm not able to really help with that. Anyway this is a brilliant mod, thanks for all the hard work! And thanks for the reply. Share this post Link to post Share on other sites
Decarix 0 Posted May 27 Hello everyone, has anyone encountered this problem: https://imgur.com/a/F5WNjmO I downloaded your mod today, after this error the game crashes. All modifications on the screenshot Share this post Link to post Share on other sites
jgaz-uk 132 Posted June 29 Problem is with squad loadout scripts, without the tick box option for the vanilla squad means each units loadout has to be edited individually. 3cb mod has some excellent stuff but it can be a bit intrusive, overwhelming, re other mods, & vanilla stuff. Share this post Link to post Share on other sites
Alex Wingace 0 Posted August 17 I can't find any mention of this in here, but it's been mentioned a couple times in the comments on the Workshop page. The Tunguska's missiles seem to cause a fairly consistent CTD when fired, especially at a target that is deploying countermeasures, citing a Status Access Violation. I know that error code is pretty...Generic, but the crash happens VERY often, and always when the Tunguska is firing missiles. Share this post Link to post Share on other sites
evrik 843 Posted August 22 @Alex Wingace Can't seem to replicate the issue. Can you confirm you are testing with just 3CB Factions, cba_a3, and RHS when encountering the error? If so, please give me the steps and conditions to reproduce the problem. I've tested with just those and with the AI or player firing the Tunguska missiles without issue. I've also tested with the 3CB modset we typically use for Ops and had no crashes so it may be a conflict with another mod we don't use? Share this post Link to post Share on other sites
JNANEU 0 Posted October 6 Hi! Is there any way to prevent the MTLB from opening the rear door from the outside? Share this post Link to post Share on other sites
ToxicGhost988 0 Posted October 19 (edited) hey I'm having an issue with the dragon launcher its doing no damage to vehicles and the NLAW and Javelins are just swerving them any help would be much appreciated! Edit: i tried a different mod set and now the dragon did a bit of damage but not enough its a very weak for what the launcher should be capable of? Edited October 19 by ToxicGhost988 Share this post Link to post Share on other sites