GHRMC78 0 Posted January 16, 2019 (edited) Hi, I'm having a trouble when I create CfRadio in my Description.ext file. It says "radio message GodDamnit not found". Class CfgRadio { sounds[] = {"GodDamnit"}; Class GodDamnit { Name = "GodDamnit" ; Sound[] = {"Goddamnit.ogg", db + 1, 1.0}; Title = "For FUCK SAKE!"; }; }; Edited January 17, 2019 by GHRMC78 Mistake 2 Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted January 16, 2019 Check the quotation marks. Cheers Share this post Link to post Share on other sites
beno_83au 1369 Posted January 16, 2019 Never mind, playing around with some linking and hadn't realised I posted. Share this post Link to post Share on other sites
GHRMC78 0 Posted January 16, 2019 (edited) Nothing, the error still 11 hours ago, Grumpy Old Man said: Check the quotation marks. Cheers Edited January 17, 2019 by GHRMC78 Mistake Share this post Link to post Share on other sites
killzone_kid 1330 Posted January 17, 2019 You obviously failed to mention the config error you got, because the keyword for class is class and not Class Quote Warning Message: File xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.ext, line 0: '.Class': 'C' encountered instead of '=' Share this post Link to post Share on other sites
GHRMC78 0 Posted January 18, 2019 On 17/1/2019 at 4:27 AM, killzone_kid said: You obviously failed to mention the config error you got, because the keyword for class is class and not Class No, I know what you are meaning and no, that doesn't appear, it just appear what I wrote. Share this post Link to post Share on other sites
Predator14 17 Posted January 28, 2020 same for me impossible to put a voice with subtitles in my mission, arma 3 inflates me! it and too complicated! I don't know what to do anymore I am depressed by force: / nothing works and I did the same as GHRMC78 a solution? and in the new module of the hold man mission I thought I understood that there were modules to make the AI speak? how to make them work? Share this post Link to post Share on other sites