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Harnu

Ofp combat photography. No pics over 100kb.

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http:\\www.boa.flashpoint.ru/Beta/zu23morning.jpg

Beautiful smile_o.gif

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hey Shadow    is that Dodge Viper up for download?

It just a Hot Pursuit 2 convert.I did for my own personal use,But if your interested in it I can let you know when I get it finished.

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Nice pic Lupus!

Fire1.jpg

Fire2.jpg

Fire3.jpg

Fire4.jpg

Fire5.jpg

I love the exposion mod, I didn't realize what I was missing out on until now.

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I love the exposion mod, I didn't realize what I was missing out on until now.

Have a link to it. I was most likely on vacation when it came out. crazy_o.gif

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I love the exposion mod, I didn't realize what I was missing out on until now.

Have a link to it. I was most likely on vacation when it came out. crazy_o.gif

Just take a look in his thread and download the latest version (should be 1.43)   wink_o.gif

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snap298.jpg

Back in War, this means I'm back from a 29-day-trip to the sunny blue shores of the Côte d'Azur. But some people entertained suspicion that even in holidays... take a look Yourself:

ofpbiber.jpg

THX, Ruckus!  tounge_o.gif

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@Doolittle:  Mine telling me where I put that command?  Trigger, or what?

Start a new mission....make an init.sqs with this in it:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onMapSingleClick "[_pos, _units, _shift, _alt] exec ""mapclick.sqs""; false"

Then make another file called mapclick.sqs with this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;[ShapeName, AnimationName, Type, TimerPeriod, LifeTime, Position, MoveVelocity, RotationVelocity, Weight, Volume, Rubbing, Size, Color, AnimationPhase, RandomDirectionPeriod, RandomDirectionIntensity, OnTimer, BeforeDestroy, Object]

_pos = _this select 0

drop ["HANGAR", "", "SpaceObject", 1, 20, _pos, [0, 0, 0], 1, 0.004, 0.004, 0.1, [1, 1, 1], [[1,1,1,0], [1,1,1,1], [1,1,1,0.6], [1,1,1,0]], [0,1,0], 0.5, 0.05, "", "", _object]

Change "HANGAR" to be whatever model.  I was trying all the ones in cfgModels.hpp, for example:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class mc_vojakgo2: Man {};

class mc_crewg: Man {};

class mc_crewg2: Man {};

// weapons

class m16_proxy: Weapon {};

class xm_177e2_proxy: Weapon {};

class optika_m16 : Weapon {};

class m16_granatomet_proxy: Weapon {};

class m60_mg_proxy: Weapon {};

class optika_m60_mg: Weapon {};

class m21_proxy: Weapon {}

So just click on the map in front of you to "drop" the model there.  I couldn't figure out a way to get it to stop floating away.

Doolittle

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