EO 11277 Posted May 14, 2021 49 minutes ago, johnnyboy said: Question 1: Is there a way to turn off Boar's runaway behavior for a particular boar? I'm considering scripting a boar charge attack at AI or player under certain circumstances. The HumanFear script is handled by an Eventhandler in the main config, not entirely sure if it can be disabled for a particular Boar, maybe if the Boar is named then some scripting might be able to remove the eventhandler? Just guessing as you know scripting isn't my thang. 49 minutes ago, johnnyboy said: Question 2: What is path to boar sound file so I can play it on demand? Here's part of the config that handles the boar sounds... Spoiler class CfgSounds { class WildBoar_Danger { name="WildBoar_Danger"; sound[]= { "\WildBoar\sounds\Sound1.wss", 1, 1 }; titles[]= { "WildBoar - danger." }; }; class WildBoar_IdleComm { name="WildBoar_IdleComm"; sound[]= { "\WildBoar\sounds\Sound2.wss", 1, 1 }; titles[]= { "WildBoar - idle communication." }; }; }; 1 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 14, 2021 4 minutes ago, EO said: The HumanFear script is handled by an Eventhandler in the main config, not entirely sure if it can be disabled for a particular Boar, maybe if the Boar is named then some scripting might be able to remove the eventhandler? Just guessing as you know scripting isn't my thang. Thanks for the sound paths, and the HumanFear info (is that a reality tv show?). I just remembered I can always attach the boar to an invisible ai agent, and force him to do what I want. 1 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 14, 2021 Another question for grand lad EO! I love Sullen Skies in Nam...what combo of weather settings do you recommend to get most dramatic visual sky fx? Also are there better time of day/night for these visuals? I'm currently working on a script to get AI boats to navigate Mekong Delta swamps (which are beautiful, and it sucks AI can't navigate there). I'm also planning a mission there. When I put out a sample vid, I want the sky to be glorious!!! Share this post Link to post Share on other sites
EO 11277 Posted May 14, 2021 35 minutes ago, johnnyboy said: I love Sullen Skies in Nam...what combo of weather settings do you recommend to get most dramatic visual sky fx? Also are there better time of day/night for these visuals? My recommendations for most dramatic skies: Overcast setting, anything from 0-40% Time of day, anything between 0800-1700hrs Month, any month really but if using winter months, Oct-March I'd alter the time settings maybe 0900-1530hrs For the best visual "pop" I would also recommend using ReColor with my own preset... "EO_Real_3",0.8,0.72,-0.06,0,0,0,-1,2,2,2,1.07,-4,2.47,2.53,0,0,1,1,0,1 5 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 14, 2021 Awesome, thanks. What's recolor? Share this post Link to post Share on other sites
EO 11277 Posted May 14, 2021 1 hour ago, johnnyboy said: What's recolor? 1 Share this post Link to post Share on other sites
EO 11277 Posted May 14, 2021 Coming soon to Cam Lao Nam.... Spoiler 6 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 15, 2021 I'm totally looking forward to seeing those beasts roam the rice patties! In other news, I'm not sure you are aware, but I think you've created....drumroll....wait for it....MANATEES! I'm testing a vc boat script so cruising the Mekong for hours today, and kept seeing these brown lumps in the distance popping up in the water and then disappearing before I got near them. I thought it was a prairie fire easter egg of some water creature. Then finally saw a boar spawn on land and now think boars are spawning in water, then quickly despawning. You may want to do a surfaceIsWater check before spawning the boar. Hahaha. 1 1 Share this post Link to post Share on other sites
EO 11277 Posted May 15, 2021 Thanks for the report JB, I'll fix that when I'm adding in the Water buffalo later today. 🐃 1 Share this post Link to post Share on other sites
EO 11277 Posted May 15, 2021 Ambient Animals for Cam Lao Nam has been updated: Water Buffalo have been added to the Ambient System for Cam Lao Nam. Boars should no longer spawn in/around water. Credits for the Water Buffalo model are: S&S Team - Justin N. and Simcardo and Kent Mori (Original buffalo scan.) Steam Workshop. 8 Share this post Link to post Share on other sites
Private Evans 498 Posted May 15, 2021 So all we need now is a Tiger...which will make collecting Mangos a lot more fun 🙂 2 Share this post Link to post Share on other sites
EO 11277 Posted May 15, 2021 @Private Evans There is some guy on the Prairie Fire Discord teasing some in-game pics of a tiger, hopefully he shares what he has..... 1 Share this post Link to post Share on other sites
tourist 617 Posted May 15, 2021 @EO, you da man! A veritable Water Buffalo! And I bet you made it drop ravage meat when killed, rite? 2 Share this post Link to post Share on other sites
EO 11277 Posted May 15, 2021 1 minute ago, tourist said: @EO, you da man! A veritable Water Buffalo! And I bet you made it drop ravage meat when killed, rite? Haha, buffalo steak will only be on the menu if @haleks adds support somewhere down the line. 🥩 2 1 Share this post Link to post Share on other sites
tourist 617 Posted May 15, 2021 Ahh, for the time being we still have the awesome script from our friend @GEORGE FLOROS GR which can be used to make any entity drop e.g. ravage meat or whatever you put in the arrays... AFAIK you could make zombies drop stuff like frith's ruins clothes with it, thus simulating the skinning of the zeds...🤮 1 Share this post Link to post Share on other sites
Private Evans 498 Posted May 15, 2021 is ist possible to simply put or use a single one of these awesome water buffalos in the editor ? Share this post Link to post Share on other sites
EO 11277 Posted May 15, 2021 15 minutes ago, Private Evans said: is ist possible to simply put or use a single one of these awesome water buffalos in the editor ? Yes, I shoulda mentioned that in the description, but there is a placeable Buffalo in the Editor under Props>Animals>Terrestrial>Asian Water Buffalo It's worth noting that the Buffalo available in the Editor, when placed will be slightly submerged in the ground, this is normal, and functions just fine when previewed. 1 Share this post Link to post Share on other sites
krzychuzokecia 719 Posted May 15, 2021 Congrats on the buffalo! I just hope no forest rangers/wildlife management will see me hunting them down with M79... 1 2 1 Share this post Link to post Share on other sites
AZCoder 921 Posted May 16, 2021 5 hours ago, EO said: Yes, I shoulda mentioned that in the description, but there is a placeable Buffalo in the Editor under Props>Animals>Terrestrial>Asian Water Buffalo It's worth noting that the Buffalo available in the Editor, when placed will be slightly submerged in the ground, this is normal, and functions just fine when previewed. Now somebody can create an Apocolypse Now mission. Poor water buffalo. 1 3 Share this post Link to post Share on other sites
EO 11277 Posted May 16, 2021 With regards to Ambient Animals for Cam Lao Nam, someone has asked how to disable ambient wildlife around Pleiku airfield, so here is an example... It deactivates ambient animals when the player enters trigger area. It re-activates ambient animals when player leaves trigger area. 2 2 Share this post Link to post Share on other sites
Private Evans 498 Posted May 18, 2021 It would be super nice if the boar and buffalo could be added to the animal module 🙂 Share this post Link to post Share on other sites
EO 11277 Posted May 20, 2021 "Animals Module - Extended" has been updated: Added Water Buffalo. Water Buffalo courtesy of Justin N. STEAM WORKSHOP 6 3 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 20, 2021 STAMPEDE!!!!!🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄 1 Share this post Link to post Share on other sites
Private Evans 498 Posted May 20, 2021 Thx a lot....this is amazing :)) 1 Share this post Link to post Share on other sites