hcpookie   3770 Posted February 12, 2018 Copyright 2018 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie  After (literally) years of work Version 1 is finally ready for play time. Don't forget this is version 1.0 and will *certainly* reveal things that need to be tweaked! 😉  This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards.  Released on STEAM! https://steamcommunity.com/sharedfiles/filedetails/?id=1595678775  ... and my OneDrive for those who can properly install mods 🙂  https://onedrive.live.com/?id=5B54FC51A7917265!24130&cid=5B54FC51A7917265  >> AN28 is now standalone due to original author's request and is available for download here: https://onedrive.live.com/?id=5B54FC51A7917265!158884&cid=5B54FC51A7917265  CUP and FAP Units versions also available... https://steamcommunity.com/sharedfiles/filedetails/?id=1596166970  https://steamcommunity.com/sharedfiles/filedetails/?id=1596168125  1.6 GB total content so please be patient with the downloads! 😉   Credits Mukcep for importing original freeware planes into A2 from various sources (mostly MSFT Flight Sim addons) Citizenship for IL-76, A-50, Mig-23, Mig-27 models Su-27 model and textures are ports of the ArmA1 ACE edition (thanks to [cede]aushilfe for the info) FRL Myke for allowing continued support of his Missilebox; Eggbeast for sharing Missilebox updates via A2 Rangemaster. Mig-21: Model by Ivan Jurcaga Imported by Nightintruder Conversion and development by Eggbeast and TeTeT  Features Physx compatible Jets DLC pylon placements and presets Vehicle-in-Vehicle transports Cargo parachute function Speed-triggered Mach vapor cloud function Randomized MP-compatible numbering function Ejection seat support for multi-seat planes (!!!) All planes compatible with LESH Towing mod Large range of Soviet-derivative weapons Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts Working drogue parachutes for supported planes Working sonobuoys that reveals underwater targets (via Tu-142) Support for air-dropped water mines from pook_Boats pack Automatic swept-wing function on specific aircraft Enhanced flares on larger aircraft Adjustable Russian-language "bitching betty" low altitude function Fuel tank siphon and drop functions (carry extra fuel!) Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles) Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts) Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts  Changelog Spoiler 8/19/2021 ============= FIX: missileExplosion popup error FIX: Sonic boom sound popup error FIX: Typo in weapon classnames causing some script misbehavior FIX: Config issue limiting weapon explosion damage FIX: Su22 preview pics FIX: An-22 RPT error FIX: Sonic Boom effects calibrated to in-game boom speed (1188kph) FIX: Missing eject action in some planes FIX: Numerous AGM missile behavior errors FIX: Errors in some loadout menu descriptions FIX: Errors in TASM script FIX: Sonobuoy script errors FIX: Ka27, Ka29 turrets and gunnerviews FIX: Ka29 cockpit texture error FIX: IL-76 control animations FIX: IL-76 texture maps IMPROVED: Hardpoint loadout settings IMPROVED: Sonic Boom behavior synched to Jets DLC settings IMPROVED: Removed keyboard shortcuts for ARM (ELS scanning) user actions IMPROVED: Air-Air missile performance IMPROVED: Updated in-game Field Manual entries IMPROVED: Radar detection settings IMPROVED: Eject script now adds inflatable raft for water landings  - raft spawns at pilot location  - raft only spawns over water, not land  - raft contains first aid kits IMPROVED: Sonobuoy behavior NEW: Rescue raft! NEW: Instruction sections added to Field Manual NEW: Yak-38 VTOL aircraft NEW: Mig-21 aircraft   v2.0: 1/5/2019 ============= FIX: Numerous config issues FIX: Get-in positions on fighters FIX: Missing radar settings FIX: Missing OPFOR planes IMPROVED: Added Tu-22 ladder at get-in positions IMPROVED: UPK-23-250 gunpod sounds NEW: Zeus-compatible groups NEW: Mig-23, Mig-27 (3D Model Credit: Citizenship) NEW: An-148, An-158 passenger planes NEW: An-178 cargo transport Fighters Spoiler  Mig-29 MiG-29SM / SMT = Post-SU Modernization: "Fulcrum-C"    - Enlarged full-length dorsal spine for extra      fuel and internal jamming system    - Glass cockpit    - Improved A-G capabilities    - ASM capabilities    - Improved radar    - 6x pylons    - Better engines   Mig-35    - thrust vectoring    - 8x pylons Mig-25 "Foxbat"   Mig-31 "Foxhound" Su-27 "Flanker" Su-30    - two seat MR fighter Su-30SM    - thrust vectoring version  Transports Spoiler  IL-76 Family    - Heavy Airlift Transport IL-78 Refueler (uses Fullers' USAF refuel script) A-50 Radar AWACS model An-24 Light Troop Transport An-26 Light Troop / Cargo Transport An-28 Light Transport Be-200 Medium Transport An-12 Medium Transport Family    - An-12B: Basic unarmed model    - An-12BK: Military model with countermeasures    - An-12BP: Military model with rear ball turret    - An-12PPS: Electronic Warfare/Countermeasures model An-22 Heavy Airlift Transport An-124 Heavy Airlift Transport An-225 Heavy Airlift Transport  Bombers Spoiler Tu-95 Tu-142 Tu-16    - G model: "Standard" bomber    - C model: ASM missile platform Tu-22 Tu-160 Su-24  Weapons Thanks to FRL Myke, we have the Soviet heritage weapons from the original FRL Missilebox (as previously maintained by Eggbeast within the A2 Rangemaster mod). Many additional and modernized weapons have also been added! Spoiler Weapons support some mods' pylon configuration for CUP, RHS, and some vanilla units.  Also supports air-dropped nautical mines found in pook_BOATS pack. If pook_BOATS pack is present, nautical air-dropped mines can be added to certain pylons.  Guided Air-Ground Missiles Kh-23 (AS-7) AGM Kh-25 (AS-10) AGM (various models) Kh-59 (AS-13) ASM Kh-29 (AS-14) AGM (various models) Kh-31 (AS-17) AGM Kh-59M (AS-18) AGM Kh-35 (AS-20) ASM Kh-38 AGM (various models) Kh-61 ASM  Radar-homing anti-radiation missiles Kh-58 (AS-11) ARM Anti-radiation missile Kh-25MP (AS-12) ARM Anti-radiation missile Kh-31P (AS-17P) ARM Anti-radiation missile  Free-fall bombs FAB-100, FAB-250, FAB-500 HE gravity bombs FAB-500sh high-drag gravity bomb OFAB-500 high-drag HE-Frag gravity bomb ODAB-500 high-drag FAE (fuel air explosive AKA thermobaric bomb)  CBU's RBK-250 AO 2.5 cluster munition RBK-500 AO 2.5 cluster munition RBK-500 PTAB AT cluster munition RBK-500 SPBE SFU cluster munition  Free-fall guided munitions KAB-250 LGB KAB-500 LGB KAB-1500 LGB KAB-500-SE GLONASS (GPS guided) KAB-500-KR (TV/IR guided) KAB-1500-KR (TV/IR guided)  Anti-runway munitions BetAB-500 anti-runway munition  Incendiary (Napalm) ZB-500 incendiary munition  Rockets S-8 80mm rockets S-8 SMOKE rockets S-13 120mm rockets S-24 240mm rockets S-25 340mm rockets (various models)  Air-Air short-range IR missiles R-3 (AA-2) R-60 (AA-8) R-73 (AA-11)  Air-Air medium range missiles R-23 (AA-7) R-27 (AA-10) - various models  Air-Air long range missiles R-40 (AA-6) - various models R-77 (AA-12) R-33 (AA-9) R-37M (AA-13)  Support equipment Drop fuel tanks for certain fighters L005S (Sorbtsiya) ECM Pod MSP-418 ECM Pod L-081 ARM Targeting Pod (support long-range BVR engagements for Kh-58) APK-9E Targeting Pod (support long-range BVR engagements for Kh-59)  Cruise Missiles Kh-65 (AS-15) CALCM (Conventional Air-Launched Cruise Missile) Kh-55 (AS-15) Nuclear cruise missile Kh-41 (3M80) ASM Kh-22 (AS-4) ASM KSR-2 (AS-5) ASM K-10 (AS-2) ASM Kh-15S (AS-16) ASM Kh-15P ARM (Anti-radiation missile)  Sonobuoys RGB-N Sonobuoy   Pending Spoiler An-72 medium transport Add Be-200 water landing support Add support for Rafael's Survivable Crashes & Shootdowns mod script Tweaks to flight models Better GPS weapon launch interaction Cockpits could use improvement... I'm breaking these out into "vanilla" and "factions" offerings so there will be a CUP and FAP version in addition to the basic Vanilla factions. Faction versions soon to come!  22 7 Share this post Link to post Share on other sites
islesfan186   83 Posted February 13, 2018 Cooooool.  So is this sort of the port of the rangemaster aircraft you and eggbeast did for A2 minus the Mig-23/27 and the Su-22?  So much good stuff in that pack.  I was hoping that it would reach A3 at some point.  Good stuff! Share this post Link to post Share on other sites
Vvalerie2   48 Posted February 13, 2018 This is excellent news! I've had a bunch of missions on the works for a while now but had to put them on ice as they all depend on a player controlled IL-76. The addon I was using stopped working after Jets dlc I think and I've been using various less than satisfactory placeholders to build the missions. Once you release this I can get back to properly work on those and think about linking them into something resembling an actual campaign. I'm sure I can find use for your SAM pack in those missions too. Following this thread with interest for sure! Share this post Link to post Share on other sites
Polyus   139 Posted February 13, 2018 Magnificent! Share this post Link to post Share on other sites
unearthedtru7h   93 Posted February 13, 2018 How deep into the VVS inventory are you going to take this? Share this post Link to post Share on other sites
wendyvonbraun   164 Posted February 14, 2018 23 hours ago, unearthedtru7h said: How deep into the VVS inventory are you going to take this? well have you ever watched the movie "The Core" by Jon Amiel? Rumor has it, he's going that deep. Share this post Link to post Share on other sites
hcpookie   3770 Posted February 25, 2018 Making some progress on the Tu-160. Decals aren't transparent yet. I have the animations for the wing root slats so they correctly go into the vertical position at full extension! It was a bit tricky because part of the flaps are actually part of that extension so I had to tweak the animations to make it look correct. So it works!  I also have the decals for most of the Russian inventories but not all. (they put the names of the design team on the sides of the plane)      Compare to the real bird:  At the 15:14 mark in case it doesn't embed properly...    7 Share this post Link to post Share on other sites
lato190   55 Posted March 1, 2018 this is awesome! all your projects are awesome!  another question: do you have a list of projects that you plan to do for arma 3? Share this post Link to post Share on other sites
hcpookie   3770 Posted March 4, 2018 I just exceeded the skeleton limitations for the Tu160!  :( I had to re-arrange a few minor animations and it seems to be working now. Thought the 3D model was broken lol  3 Share this post Link to post Share on other sites
hcpookie   3770 Posted March 5, 2018  Improved the wing root extensions and placing some final texture updates. Need to add some minor details like flare locations, wing vortices, etc. Also adding mem points to make it compatible with Fuller's USAF air-air refuelling... with an IL-78 perhaps...???  :)  Why orange smoke you ask? Because that's Real Life!   2 Share this post Link to post Share on other sites
ski2060 Â Â 167 Posted March 20, 2018 That's a big bitch! 1 Share this post Link to post Share on other sites
hcpookie   3770 Posted March 20, 2018 Works with other birds as well:   ... now to replicate the USAF refuel settings for the rest of the Air Forces :)  6 2 Share this post Link to post Share on other sites
hcpookie   3770 Posted March 26, 2018 Added refueling capability to all bombers in the pack that support it in Real Life. Support/Fighters are pending               1 Share this post Link to post Share on other sites
hcpookie   3770 Posted March 26, 2018 Notice the Tu95 props will stop spinning when the engines are damaged...  2 1 Share this post Link to post Share on other sites
hcpookie   3770 Posted March 26, 2018 Progress update: - Bombers: Added refuel capability (Tu95, Tu-142, Tu16, Tu22, Tu160, Su-24) - Jets DLC component damage model of control surfaces for bombers (Tu95, Tu-142, Tu16, Tu22, Tu160, Su-24) - Jets DLC dynamic loadouts for bombers   Pending: Mig29,35; Mig25,31; Su-27, 30x family:  - refuel capability for appropriate versions  - Jets DLC dynamic loadouts  - Jets DLC damage models  Support:  - IL76/78/A-50 Jets component damage models    7 2 Share this post Link to post Share on other sites
floris_heinen   33 Posted March 27, 2018 Nice work Pook Share this post Link to post Share on other sites
Digger James   133 Posted March 27, 2018 wonder if in the far future it'd be possible for a US counter to this lovely Cold War pack... like the B-29(also known by it's revised variant the B-50.) & C-97 Stratofreighter, B-36 "Six turning, Four Burning" and the Mighty B-52!  Share this post Link to post Share on other sites
hcpookie   3770 Posted March 28, 2018 IL76, IL78, A50 refuel now works.     Share this post Link to post Share on other sites
Strike_NOR Â Â 898 Posted March 28, 2018 Awesomesauce mr pookers! Â Like the damage details :) Share this post Link to post Share on other sites
RopetorGamer   0 Posted March 29, 2018 Any mig 15? Share this post Link to post Share on other sites
Vvalerie2   48 Posted March 30, 2018 Will the IL-76 cargo versions have opening rear bay doors & ramp? No problem if not, but great if they do :) In any case, knowing that one detail ahead will help me plan how some missions need to  implemented. Share this post Link to post Share on other sites
hcpookie   3770 Posted March 30, 2018 Yes but due to physx being unable to use Roadway LOD's you cannot walk into the back of the plane. 1 Share this post Link to post Share on other sites