WebKnight 65 Posted January 2, 2018 Welcome to new Improved Melee System: Reworked *Its an a WIP project* What is a IMS:R? Originally, I did the IMS on the basis of the MOCAP melee mod, but I decided to go ahead and make everything myself from scratch. Mod will include new re-worked melee system Fully new animations made by ME (not used from MOCAP melee mod) This mod will allow you to use melee, such as: 1) Bayonet attack / Bayonet charge 2) Hand to hand combat 3) Knife and Sword's actions 4) Different attacks with rifles, pistols. 5) The ability to use silent killing And of course the mod will support other mods, so for example, you will able to use KA melee weapon pack, etc. What done on this moment? - Bayonet attack - Attack animation for rifles and pistols - A complete system of fighting with swords and knifes ( Blocks, different strokes, etc.) - Bots are using bayonet attack and can use swords and knifes. - You can cut the heads of opponents WIP: - Bayonet charge - Hand to hand combat - Silent kills animations Feel free to ask any questions or add any suggestions. With love, WebKnight. Screenshots: (Coat are another WIP project) 15 3 Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 2, 2018 So desperately needed man! The swords and that cloak look amazing... Its the anims and hitboxes that seem to ruin most melee mods. Hope you can make this work!!! Share this post Link to post Share on other sites
WebKnight 65 Posted January 2, 2018 5 minutes ago, cosmic10r said: So desperately needed man! The swords and that cloak look amazing... Its the anims and hitboxes that seem to ruin most melee mods. Hope you can make this work!!! Working as hard as i can :) (WIP picture of kick butt) 4 Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 2, 2018 Cant get over that coat... so perfect for post A stuff... looking forward to that release! If you need any help testing let us know... me and the ravage guys are pretty keen on a proper melee system 1 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted January 3, 2018 Amazing! We have such an innovation community! Share this post Link to post Share on other sites
DPM 8 Posted January 3, 2018 Nice animations are one thing, but if the interaction between the animation and the hitboxes keep their usual 'Arma clunkiness' it'll all just be pretty much cosmetic. Please prioritise on the mechanical side of things over the cosmetic side. Getting hit from 2 meters away with a hand and not getting hit from 2 inches away with an axe is what" ruins most mellee mods". Good luck with the mod. Share this post Link to post Share on other sites
Valken 622 Posted January 3, 2018 Looks awesome already and so much needed! It would be a great combo to use mod along with Max's upcoming melee weapons set as well! Share this post Link to post Share on other sites
WebKnight 65 Posted January 3, 2018 Now working with pistol animations. All in the best traditions of the Stalker game . And in-game screenshot. 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 3, 2018 Keep up the good work !! This is definitely needed! Share this post Link to post Share on other sites
WebKnight 65 Posted January 5, 2018 Small SITREP: Ive ended making rifle and pistol animations. Now working with knifes, and other stuff. In the nearest future i will try to upload some video to show you animations and core mechanic. And *Feel the power, of the dark side* :D 5 2 Share this post Link to post Share on other sites
WebKnight 65 Posted January 18, 2018 I wast quiet for a couple of days, but dont be confused, i'am still working on my project. Right now work with silent takedowns and other animations. Here you can see WIP animation with Knife takedown (Btw you must remember that i am not a professional in animations, so right now they look a little bit clumsy. But after ALPHA release i will continue my work, and improve all of the animations.). Thank you for your support guys! UPD: Ingame screenshot 4 2 Share this post Link to post Share on other sites
WebKnight 65 Posted January 26, 2018 Hey hey guys! I am still alive :) Here, take some of WIP screenshots of the progress. Plus, more information. I plan to release this mod somewhere in February. So if anyone wants help me and to speed up the process. Write to the PM 8 Share this post Link to post Share on other sites
WebKnight 65 Posted February 1, 2018 If anybody interested in testing, or just wanna talk with me - here is the link. https://discord.gg/4JJvnCx (And some images) 1 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted February 1, 2018 17 minutes ago, WebKnight said: If anybody interested in testing, or just wanna talk with me - here is the link. https://discord.gg/3BHxU I joined... lets make this happen... :) Share this post Link to post Share on other sites
tourist 617 Posted February 1, 2018 @WebKnight I wanted to join the discord, but it says link/invitation exoired. Would be cool if I could take part in testing, too! Share this post Link to post Share on other sites
WebKnight 65 Posted February 2, 2018 21 hours ago, tourist said: @WebKnight I wanted to join the discord, but it says link/invitation exoired. Would be cool if I could take part in testing, too! Updated - https://discord.gg/4JJvnCx Share this post Link to post Share on other sites
WebKnight 65 Posted March 2, 2018 Wo-ah, its been a while, isnt it? Okey, so, let me to explain. First of all - i'am not dead, and i still work with mod. I've just has exams in the february, so I didn't have much time to work. But I successfully passed all exams, and I am ready to work further. So, lets talk about new things. First of all - its a new melee mechanic. I eventually won arma's cluncines. Now the system checks what attack you make, and depending on that adds damage. For example - making a chopping blow, you can hit 3 people at a time, and a stabbing blow-only one. And all your attacks go straight and do not use cursorObject command. (Screenshot 1). That system work with every weapon, not only melee one. The next thing that i am improved - its animations. I remade: Kick butt animation - Screenshot 2. Bayonette animation - Screenshot 3. And plus now i can port models by myself! (Screenshot 4-5). So, stay tuned for another very interesting thing what i will announce very soon. (Spoiler - it will have "Medieval" in the name :D); Plus guys dont forget to join my discord channel! And stay tuned for Open beta test. With love, WebKnight. 4 1 Share this post Link to post Share on other sites
tourist 617 Posted March 2, 2018 Congrats to passing your exams! And THX for sharing your progress - it's gonna be really really awesome to test all that! 1 Share this post Link to post Share on other sites
Nikoteen 24 Posted May 20, 2018 I love this mod, this will be the greatest thing ever. I actually use your first work published on Armaholic, along with SFX (pretty good stuff) Share this post Link to post Share on other sites
TPM_Aus 137 Posted May 31, 2018 I look forward to seeing how this turns out, keep up the good work. Share this post Link to post Share on other sites
lsk323941 11 Posted January 29, 2019 do you would realize an test version? Share this post Link to post Share on other sites
Rex Imperator 8 Posted February 21, 2019 Awesome mod man! 🙂 I have a question though, would this be applicable to: AI to Player Player to Player AI to AI Good luck man! Share this post Link to post Share on other sites