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WebKnight

Improved Melee System: Reworked [WIP]

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Welcome to new Improved Melee System: Reworked

*Its an a WIP project*

 

What is a IMS:R?

 

Originally, I did the IMS on the basis of the MOCAP melee mod, but I decided to go ahead and make everything myself from scratch.

 

Mod will include new re-worked melee system

Fully new animations made by ME (not used from MOCAP melee mod)

 

 

This mod will allow you to use melee, such as:

1) Bayonet attack / Bayonet charge

2) Hand to hand combat

3) Knife and Sword's actions

4) Different attacks with  rifles, pistols.

5) The ability to use silent killing

 

 

And of course the mod will support other mods, so for example, you will able to use KA melee weapon pack, etc.

 

 

What done on this moment?

 

- Bayonet attack

- Attack animation for rifles and pistols

- A complete system of fighting with swords and knifes ( Blocks, different strokes, etc.)

- Bots are using bayonet attack and can use swords and knifes.

- You can cut the heads of opponents

 

WIP:

 

- Bayonet charge

- Hand to hand combat

- Silent kills animations

Feel free to ask any questions or add any suggestions.

 

 

 

With love, WebKnight.

 

Screenshots:

(Coat are another WIP project)

QkuLdABBwag.jpgabEzPClaG6U.jpgM9QO2gbAQls.jpgxSVNPc8KUgQ.jpgSCzVvUZQsws.jpgSlVeugvWP7A.jpgmjrB0uWn_Lw.jpg6J7xGYXlihQ.jpgiUlWP03aMQg.jpgNYPEGTJLylc.jpg

 

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So desperately needed man!

 

The swords and that cloak look amazing... 

Its the anims and hitboxes that seem to ruin most melee mods.

 

Hope you can make this work!!!

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5 minutes ago, cosmic10r said:

So desperately needed man!

 

The swords and that cloak look amazing... 

Its the anims and hitboxes that seem to ruin most melee mods.

 

Hope you can make this work!!!

 

 

 

    Working as hard as i can :) (WIP picture of kick butt)

MK_hvuSzfA8.jpg

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Cant get over that coat... so perfect for post A stuff... looking forward to that release!

 

If you need any help testing let us know... me and the ravage guys are pretty keen on a proper melee system

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Nice animations are one thing, but if the interaction between the animation and the hitboxes keep their usual 'Arma clunkiness' it'll all just be pretty much cosmetic.  Please prioritise on the mechanical side of things over the cosmetic side. Getting hit from 2 meters away with a hand and not getting hit from 2 inches away with an axe is what" ruins most mellee mods". Good luck with the mod.

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Looks awesome already and so much needed! It would be a great combo to use mod along with Max's upcoming melee weapons set as well!

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Now working with pistol animations. All in the best traditions of the Stalker game

.U61Qxwv5AZg.jpg-fL7cViLHg8.jpg

 

And in-game screenshot.

 

vSbZ52EFj-E.jpg

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Small SITREP:

 

Ive ended making rifle and pistol animations. Now working with knifes, and other stuff.

 

In the nearest future i will try to upload some video to show you animations and core mechanic.

 

And *Feel the power, of the dark side* :D

 

XtTpXasNhNY.jpg

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I wast quiet for a couple of days, but dont be confused, i'am still working on my project.

Right now work with silent takedowns and other animations.

 

Here you can see WIP animation with Knife takedown

 

(Btw you must remember that i am not a professional in animations, so right now they look a little bit clumsy.  But after ALPHA release i will continue my work, and improve all of the animations.).

 

iUlWP03aMQg.jpg

 

Thank you for your support guys!

 

 

UPD:

Ingame screenshot

NYPEGTJLylc.jpg

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Hey hey guys! I am still alive :)  

Here, take some of WIP screenshots of the progress.

 

Plus, more information. I plan to release this mod somewhere in February. So if anyone wants help me and to speed up the process. Write to the PM

pRi2x_FwGPY.jpgdlXOt8mQJmA.jpgCii7SvfrSgI.jpgVCuQNEviFcI.jpg

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17 minutes ago, WebKnight said:

If anybody interested in testing, or just wanna talk with me - here is the link. https://discord.gg/3BHxU

I joined... lets make this happen...

:)

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@WebKnight

 

I wanted to join the discord, but it says link/invitation exoired.  Would be cool if I could take part in testing, too!

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Wo-ah, its been a while, isnt it? 

Okey, so, let me to explain.

 

First of all - i'am not dead, and i still work with mod. I've just has exams in the february, so I didn't have much time to work.

But I successfully passed all exams, and I am ready to work further.

 

So, lets talk about new things.

 

First of all - its a new melee mechanic. I eventually won arma's cluncines.

Now the system checks what  attack you make, and depending on that adds damage. For example - making a chopping blow, you can hit 3 people at a time, and a stabbing blow-only one.

And all your attacks go straight and do not use cursorObject command. (Screenshot 1).

That system work with every weapon, not only melee one.

 

The next thing that i am improved - its animations. I remade:

 

Kick butt animation - Screenshot 2.

Bayonette animation - Screenshot 3.

 

 

And plus now i can port models by myself! (Screenshot 4-5).

So, stay tuned for another very interesting thing what i will announce very soon. (Spoiler - it will have "Medieval" in the name :D);

 

Plus guys dont forget to join my discord channel! And stay tuned for Open beta test.

 

With love, WebKnight.

 

CqF-o0kNXkg.jpg6EXzWyIPqaY.jpgrOc2FkrrOX8.jpg

 

DU3kbBQHMf4.jpgKvvC0heVkCU.jpg

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Congrats to passing your exams!

 

And THX for sharing your progress - it's gonna be really really awesome to test all that! :icon_bash:        :icon_dj:

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I love this mod, this will be the greatest thing ever.

 

I actually use your first work published on Armaholic, along with SFX (pretty good stuff)

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I look forward to seeing how this turns out, keep up the good work.

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Awesome mod man! 🙂 I have a question though, would this be applicable to:

AI to Player

Player to Player

AI to AI

 

Good luck man! 

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