Jump to content
Sign in to follow this  
-Ash-

Falklands mod progress

Recommended Posts

Aye. I would be good to get AI to load/unload though. 11 AI in your squad equals 11 drivers after all!

Share this post


Link to post
Share on other sites

The AI is not geared up to navigate vehicles in and out of narrow passageways, under it's own steam. But as CBFASI says, the ships are static so most likely there going to be best used in cut scenes and as Mission props.

That’s not to say you cant create the appearance of trucks driving in and out, only it's never going to look as natural as vehicle driven by the player. So it would only really be useful for cut scenes or as part of a backdrop. It's certainly something I’m trying to improve on, as it's the missing link of the integrated transport system. Only every method I've thought up so far is flawed, in one way or another.

Share this post


Link to post
Share on other sites

This time its not all my work, in fact the textures are Footmunch's and without them this would look quite poor...

SS Canberra!

OFP3132.jpg

OFP3133.jpg

Share this post


Link to post
Share on other sites

Christ.. Who said we were dead? whistle.gif

Argentine Unimog 416 truck loading aboard C-130 after Operation Rosario successful:

Mog_s.jpg

Share this post


Link to post
Share on other sites

dead no , but arma will be released before you release your mod crazy_o.gif

firefoxlover.gif

Share this post


Link to post
Share on other sites

Your know something we dont?

I suspect not, and you try doing something this big !!

Share this post


Link to post
Share on other sites
dead no , but arma will be released before you release your mod crazy_o.gif

firefoxlover.gif

let the addon makers do their job confused_o.gif

nice job guys, it's really awesome. thumbs-up.gif

Share this post


Link to post
Share on other sites

Canberra looks great. A little surreal to see something so big in OFP though. biggrin_o.gif

Share this post


Link to post
Share on other sites

not? so Hermes or Invincible are biggest... wink_o.gif

just continue fabulous work and now let's continue waiting for this mod goodnight.gif

Share this post


Link to post
Share on other sites

Actually Hermes the 2nd biggest.. Atlantic Converyor is our largest, by about 20ft

Share this post


Link to post
Share on other sites

oh yeah, i underestimated cilivian ships smile_o.gif

Share this post


Link to post
Share on other sites

hello! I just went through most of the pages, and I must say it's a w e s o m e. I love the ships! I love it all! inlove.gif

btw, how many poly's does that lsl have? those rails are problably a bit heavy smile_o.gif

Share this post


Link to post
Share on other sites

Between the 3 sections that make up the LSL there are no more than about 6000 faces, and the first thing that dissappears on the next lod is all those rails. (about 1 3rd!wink_o.gif

The benifit of sections is that you dont have to display the whole ship at max detail so allows for a slightly better poly count balance

Share this post


Link to post
Share on other sites

The ships looks realy nice smile_o.gif

Keep it up and good luck with your work

Imutep

Ofp.4players.de

Share this post


Link to post
Share on other sites

Canberra, Unimog 416 and C-130 all look mint as always.

Quote[/b] ]Actually Hermes the 2nd biggest.. Atlantic Converyor is our largest, by about 20ft

OFP1244.jpg

Sorry had to add this...

We slept in the restaurants on the lower decks during our time in San Carlos Bay. We worried that this area presented the largest radar cross section for an exocet missile. The sinking of HMS Sheffield had shaken us all. We slept under the tables, our cabins below the bridge were too exposed. The naval Commander kept us informed of the current state of readiness using the ships PA system. Yellow Alert meant enemy aircraft were in the vicinity. Red Alert meant we were under attack.

Frequently the PA sounded "RED ALERT - TAKE COVER" and we dived to the floor and covered our heads as we had been told. One missile was to close for comfort. The next call was issued ... "RED ALERT - TAKE CO......" then silence. We were sure the bridge had been hit but the CO had hit the deck as well. The missile was within 300 metres of the ship before a surface to air missile from HMS Fearless destroyed it.

Laying under the tables whilst the ship shook from near misses, Norman Pound the 1st Engineering Officer asked Jack nervously "What kind of bombs do you think they are throwing at us now ?" Jack replied "I Don't know "First" - bloody big ones."

After being told the night before that it was unlikely the ship would survive the day intact, many of the engineers had the fatalistic attitude of "If it happens I'll worry about it then". We knew we wouldn't survive long if we went in the water. The temperature was just above freezing. Engineers coming off watch tried to photograph some of the air battles ignoring the danger. The naval personnel obviously better trained took cover where ever they could.

Phil Hancock

Engineering Officer, Canberra.

http://www.comcen.com.au/~raiment/

Share this post


Link to post
Share on other sites

Scary stuff, thanks for posting it.

Share this post


Link to post
Share on other sites

Canberra was postioned (although not told this as the time) such that if she sunk there was little enough water under that her upper decks would stay above water...

Share this post


Link to post
Share on other sites

been going through my old stuff on my ftp and ive found a whole bunch of scenery screenshots

http://www.kevbaz.com/Fraps/

now bear in mind these are a year old so the buildings ect should be alot different in the current version of the islands but the ground textures should be the same

bascially just showing off cbfasi's lovely islands and texture work

Share this post


Link to post
Share on other sites

Seeing these makes me realise just how far the maps have come in 1 year..

It has also however reminded me that some areas still need work..

Share this post


Link to post
Share on other sites

A bit of news for everyone.

Psychokiwi has done a fantastic job on these two individuals for the British Antartic Survey team at South Georgia.

Also a fantastic job on the civilian Landrover.

CIV10.jpg

Share this post


Link to post
Share on other sites

Topic says progress, we need help to progress this little spot...

(duplicated from Falklands forum)

The long term absence of a team member has caused a small problem and I am hoping there is a person or persons out there who are willing to take that members shoes with regards to the following work.

This work can be simply described as enchancing existing buildings.

Heres a pic of the current buildings on location, geo lods are set up etc but as can be seen they lack any detail and the texture (if any) is temporary.

SGFalk01.jpg

Only 1 building will be enterable (that church in background), as in real terms the rest there were considered unsafe (in fact a number have fallen down since 82, or are completely roped off because of this risk)

Here are some of the real location.

SGReal01.jpg

SGReal02.jpg

SGReal03.jpg

SGReal04.jpg

(worth saying the mod is based on Autumn/Fall early winter)

Some smaller buildings have not been done but if whomever you are is willing then they can be added too.

I believe much can be done my adding to the basic shapes I already made (and they took long time to get that far, lack of good dimensinal ref)

Also a good texure job will incorporate most the details that to be honest are not requried in 3d form.

Please contact me by either PM or MSN either here on the Falklands forum.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×