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Tom_48_97

Tac-Ops Mission Pack Military Operations

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Yesterday I passed this mission, there was no problem.
Today I have cleaned everything, in all red shaded zone there is no opponent. The mission has got stuck on the first task.
Check please missions. Unpredictable jammings of switching of tasks.

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Unpredictable jammings of receiving achievements.

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As a result, I have received achievement from the fourth attempt.

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As well as I wrote earlier, one start of a mission can happen to problems in a chain of events, it is possible to try several times to try to do restart of a mission of a control point. Sometimes, restart of a mission can not solve a problem.
Yesterday I played a mission (with a problem in a spoiler) and I haven't received a problem about which I wrote. How it is possible in one version of a game?

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Two roles in one mission and two roles in other mission.
I played all roles, achievement isn't received - "Changing Places
Completed each role of the Stepping Stone campaign." .

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Is there another (better) way to play the alternate role of the narrative without having to 'revert' the (mini) campaign?

 

 

 

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I just replayed the mission(s). Didn't reverted once yet.

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  On 11/26/2017 at 2:56 PM, lex__1 said:

Starting I shot down all AT with the submachine gun. Several times I patrolled this zone. There has passed this stage when has moved forward to the following point to block arrival of a reinforcement to the city. It should be corrected as so far I try to find still something in this zone, the mission won't report - that everything is clean.

 

 

Someone could receive achievement? - "Forward Observer
Destroyed all APC's defending Orino by artillery strike in the Beyond Hope campaign".
Three times I try to make it, the briefing at the end of a mission writes that all tasks are performed, but I don't receive achievement.

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  On 11/27/2017 at 1:53 PM, lexx said:

I just replayed the mission(s). Didn't reverted once yet.

 

Yes, you could finish the campaign and replay every mission in another role separately (not being forced to the chronology of the campaign), but then you wouldn't be able to migrate accumulated gear to the next mission, could you?

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No idea if it's a general AI problem or related to this mission pack, happened when playing it so here goes, reproducable all the time:
 

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Cheers

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Steel Pegasus - LZ Nowhere - Mission Pacing

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Am I the only one who thought you had to run away from the AAF truck in the beginning of LZ Nowhere? I didn't even tried to fight them off. :>

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  On 12/2/2017 at 11:30 PM, lexx said:
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I tried the first time but just ran away after that. Makes the 

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part a bit tricky though since I think they run over there. Still haven't beat it yet though.

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  On 12/2/2017 at 11:22 PM, ajsarge said:

Steel Pegasus - LZ Nowhere - Mission Pacing

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You can find 2 MX means to magazine at crash site to fight incoming truck so you are not restricted to your pistol.

 

Seems you wasted a lot of times to reach that pilot or rendezvous point becuase I never missied after playing this mission for several times.

I’m not sure that every thing starts to happen at initiation of mission & you have to move fast but even if it’s true, it is more realistic not like scripted games that are dependent on where & when player is, the world is moving in reality & Amra no matter people are left behind!

 

first time I reached that pilot, only 1 second later the AAF soldeirs were above us & they killed me because I was checking that injured pilot & were not ready. And as it was my first play of this mission, I moved more cautiously & slowly but still reached pilot in time.

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LZ Nowhere

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  On 12/2/2017 at 11:39 PM, voiceofarma said:

You can find 2 MX means to magazine at crash site to fight incoming truck so you are not restricted to your pistol.

 

Seems you wasted a lot of times to reach that pilot or rendezvous point becuase I never missied after playing this mission for several times.

I’m not sure that every thing starts to happen at initiation of mission & you have to move fast but even if it’s true, it is more realistic not like scripted games that are dependent on where & when player is, the world is moving in reality & Amra no matter people are left behind!

 

first time I reached that pilot, only 1 second later the AAF soldeirs were above us & they killed me because I was checking that injured pilot & were not ready. And as it was my first play of this mission, I moved more cautiously & slowly but still reached pilot in time.

 

I didn't have the ammo problem.  I'm saying other people might have that problem.

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And last I knew, Arma was a game, not real life.  The old dev motto wasn't to make a realistic game, but an authentic one.  It seems like a truly terrible game when it fails the mission on you because you couldn't reach the RV point 2.5K away in 30 seconds to help your bros who get mowed down without your help.

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  On 12/2/2017 at 11:30 PM, lexx said:

Am I the only one who thought you had to run away from the AAF truck in the beginning of LZ Nowhere? I didn't even tried to fight them off. :>

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Cheers

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  On 12/3/2017 at 4:48 AM, ajsarge said:

 

I didn't have the ammo problem.  I'm saying other people might have that problem.

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And last I knew, Arma was a game, not real life.  The old dev motto wasn't to make a realistic game, but an authentic one.  It seems like a truly terrible game when it fails the mission on you because you couldn't reach the RV point 2.5K away in 30 seconds to help your bros who get mowed down without your help.

 

  On 12/3/2017 at 2:54 AM, jakerod said:

LZ Nowhere

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I’m not sure why you run out of time. I was able to rescue both pilot & medic & help pinned down friendly forces. Also I never tasked to find a mortar position.

can you guys tell how much time you played mission? Also a capture video would be great, I want to know what’s matter about that mortar you talking about.

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  On 12/3/2017 at 11:34 PM, voiceofarma said:
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https://youtu.be/4PqSXzfYin

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  On 12/4/2017 at 12:31 AM, jakerod said:
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Ok I will try that to unlock mortar task.

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I´m getting a bug on the Elias Vallis (beyond hope - No Reprieve)avatar. After healing him he continues on the ground with the head buried on the ground grunting with pain and doesn´t  get up.

 

Made a few reverts and fresh starts without sucess.

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  On 12/4/2017 at 8:52 AM, voiceofarma said:

...

You do know the video you spam in your signature is extremely annoying when reading the forum on a mobile device?

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  On 12/9/2017 at 10:31 AM, NoPOW said:

You do know the video you spam in your signature is extremely annoying when reading the forum on a mobile device?

Now that you say it, I guess this is the only forum I know of that allows embedding youtube into a signature...

 

Cheers

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  On 12/9/2017 at 1:18 PM, Grumpy Old Man said:

Now that you say it, I guess this is the only forum I know of that allows embedding youtube into a signature...

 

Cheers

 

And what a classy reply... :')

 

  On 12/9/2017 at 11:01 AM, voiceofarma said:

That’s your problem not me or others so I don’t give a shit.

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Good thing then that I have all signatures disabled by default. Makes reading the forum much easier anyway.

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No reprieve mission - Triggered attack on Orino after Gorgons destruction should be disabled. Soon after you eliminate the mortars he shows up and when you destroy him with RPG, there is no time to accomplish other tasks like POW rescue or elimination of fortifications - You need to support the attack. At that moment I had left the mission. 

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