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Gunship -OFP-ZONE-

Seb nam pack 2 out!

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I've noticed that since installing nam pack 2 its no longer possible to sleep or get any work done due to an overwhelming desire to land slicks in hot LZs, is that a bug? wink.gif

But seriously, the more i look there more i find to like. The dispersion things is good, the battles last so much longer. Very cool.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Nov. 26 2002,19:06)</td></tr><tr><td id="QUOTE">I've noticed that since installing nam pack 2 its no longer possible to sleep or get any work done due to an overwhelming desire to land slicks in hot LZs, is that a bug? wink.gif

But seriously, the more i look there more i find to like. The dispersion things is good, the battles last so much longer. Very cool.<span id='postcolor'>

Tell me about it, I have 2 deadlines tomorrow and no Thursday, but all I wanna do is some cool missions sad.gif

Have to hold on.

Argh.

I played around earlier, 1 marine rifle squad, 2 heavy army squads vs. 3 nva's and 1 charlie squad, the fight took forever, bullets impacting left, right and centre, army and marines using different tactics, amazing, and the m14 is great fun, i LOVE it!!

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oh also, theavonlady some people dont have an ofp/addons, only a res/addons, if you install 1.00 and then 1.75 with no upgrades a ofp/addons folder is never made and it all works fine putting them all in one of them, i think its when you start to put half in one and half in the other things start to go wrong...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 27 2002,03:33)</td></tr><tr><td id="QUOTE">Tell me about it, I have 2 deadlines tomorrow and no Thursday, but all I wanna do is some cool missions sad.gif

Have to hold on.

Argh.

I played around earlier, 1 marine rifle squad, 2 heavy army squads vs. 3 nva's and 1 charlie squad, the fight took forever, bullets impacting left, right and centre, army and marines using different tactics, amazing, and the m14 is great fun, i LOVE it!!<span id='postcolor'>

lol,

not to mention grenades, mortars and CAS exploding everywhere. Really good fun. And i noticed the ai love the m14 too. My fav weapon so far has to be the M63 stoner, quite a beast (the seal mger has it).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 26 2002,21:00)</td></tr><tr><td id="QUOTE">oh also, theavonlady some people dont have an ofp/addons, only a res/addons, if you install 1.00 and then 1.75 with no upgrades a ofp/addons folder is never made and it all works fine putting them all in one of them, i think its when you start to put half in one and half in the other things start to go wrong...<span id='postcolor'>

Kegetys? You lurking? Can you answer this point once and for all?

(Thank heavens for long arctic nights! smile.gif )

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 26 2002,21:00)</td></tr><tr><td id="QUOTE">oh also, theavonlady some people dont have an ofp/addons, only a res/addons, if you install 1.00 and then 1.75 with no upgrades a ofp/addons folder is never made and it all works fine putting them all in one of them, i think its when you start to put half in one and half in the other things start to go wrong...<span id='postcolor'>

That's correct.

I'm using ofp/addons for <=1.46 addons and res/addons for >1.46 (and for example I have DKM's ADATS in both versions under both directories so I can play with this unit in both versions (in fact I don't playing 1.46 no longer for some time)) and almost everything works fine... (almost, because It gives me "Cannot map o/music.pbo" message if I've put too many addons together)

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The Res and regular Addon folders are identical, except the Resistance one is loaded before the regular Addon folder, and the Resistance folder isn't loaded by OFP 1.46. You can use whichever one you want, it shouldn't make any difference.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr ThunderMakeR @ Nov. 26 2002,22:57)</td></tr><tr><td id="QUOTE">Two comments:

- Wow!

- I bet Operation Vietnam is gonna be pissed sad.gif

One question:

- Whats the difference between the 1H and 1D slicks?<span id='postcolor'>

-D is stronger I think...or the other way around smile.gif

One of them also takes more guys (12 comapred to 8 for the other)

EDIT: So how to I open the ramp on the Chinook through a script then? Anyone know confused.gif

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If it is in one of the missions dePBO it... hey SelectThis I will mirror it for you, or if anyone needs me to add another mirrior i am free so just let me know.

Can't wait till its downloaded smile.gif

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wow.gif4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 26 2002,23wow.gif4)</td></tr><tr><td id="QUOTE">-D is stronger I think...or the other way around smile.gif

One of them also takes more guys (12 comapred to 8 for the other)

EDIT: So how to I open the ramp on the Chinook through a script then? Anyone know confused.gif<span id='postcolor'>

Yeah that sounds about right.  I also would like to know what scripts to use for all the new animations.  They should have included a tutorial mission for doing that.

All I can say about this addon pack is WOW!!!!!!  

That DShK heavy machine gun is amazing in my opinion.  I've been waiting SOOOO long for one of those but there is a problem...   sad.gif     I REALLY REALLY REALLY want to use the DShK in other modern conflicts, but this addon pack is just too damn big.   Can somebody PLEASE release the DShK machine gun as a stand-alone addon using the regular BIS Resistance or East units?  That would be very cool if someone could do that because I'd like to use it in some Afghanistan missions.    

The dispersion effect on the weapons is also just perfect. I own a real SKS and I have to admit that the accuracy is not all that great so this dispersion effect is actually fairly realistic. It also, as someone else mentioned, makes missions last much longer. The cool thing however is that they also included an option to use a ammo type with normal dispersion effect so that way a mission maker has a choice of whether they want to be more realistic or not. Hats off to the SEB team for doing this. Mission makers like FREEDOM to decide how to do these things instead of being forced to do things a certain way by the addon maker.

But for right now I'm definitely going to be working on some kick ass Vietnam missions.   I got a bunch of great 60's and 70's music for some Vietnam missions as well.  smile.gif

I of coarse am going to have to include a sound sample in mission of some old Sgt. saying "Ahhhh...I love the smell of napalm in the morning!"  

smile.gif

Now if only we had some F-4 Phantoms, A-1 Skyraiders, and F-105 Thunderchiefs.  Even better would be some B-52's with some type of bomb script to simulate massive carpet bombing.  smile.gif  Now that the flyinheight command works for planes this should be very do-able.

Anyhoo...  GOOD MORNING VIETNAM!!!  

Chris G.

aka-Miles Teg<GD>

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you'll get your F-4 and Skyraider, probably not an F-105, i mentioned it but the F-4 can do the same jobs (although with less punch), im not sure about the DShK being released on its own, from the looks of it a lot of people have the pack so hopefully any missions set in later era's using the DShK will still be able to be used by a lot of people(also allowing you to use all the vietnamese weapons for guerilla/terrorists)

also ive noticed a lot of people arent installing the sebnam_1a.pbo, this is the armour, it needs to go to the same folder as the other addon pbos (whether thats ofp\addons or res\addons depending on how youve placed them), i think it was accidently left out of the readme or something like that as ive found 5-10 people that havent installed it, and remember they use BIS models for now, and they use their closest lookalikes or clostest in roles, although as said in the readme there are glaring differences in some of them but the .cpp's are as accurate as possible, even in people loads, so things like the lvtp-5 carry 25 when using the m113 model (which carrys about 10-12), but make sure you put the player in the first 10 otherwise it puts him in the middle of the vehicle

also a mission pack will be coming out soon to show people how to best use the units and probably(after stt reads the requests) examples of things like ammo crates and door animations/how to place new nose textures, it should also have some user made SP/MP missions

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Kick-ass computer: $1900

Cable Internet: $35/month

OFP Resistance: $40

SEB Nam Pack 2: priceless

Thanks guys!  You guys rock!

Cleaned up gifs

-=Die Alive=-

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Thanks for the comments everyone

Please report any bugs in this thread or the one at ofpec.

RE: Animation scripts.

here's the lines to use (in the init line)

Syntax

this animate ["selectionname", position]

Huey Doors (Dustoff, UH-1C ARA/Gunship)

Open Left Doors

this animate ["sidedoorl", 1]

Close Left Doors

this animate ["sidedoorl", 0]

Open Right Door

this animate ["sidedoorr", 1]

Close Right Door

this animate ["sidedoorr", 0]

Raise Pilot Sight

this animate ["pilotsight", 1]

Close Pilot Sight

this animate ["pilotsight", 1]

Open Chinook Ramp

this animate ["backramp", 1]

Close Chinook Ramp

this animate ["backramp", 0]

Lower Pilot Visor

this animate ["visor", 1]

Raise Pilot Visor

this animate ["visor", 1]

(Note: the pilot visor has no effect in 1st person view, 1) I couldnt get the visor to follow the head 2) the game is dark enough already. Also for some reason you have to exit the heli to get the animation enabled, havent figured out why yet)

-----------------------

We plan to do a "Mission Makers Guide to the Nam Pack 2" document which will outline all the little tricks and tips for making the best use of the Nam Pack and associated Mine Pack. We didn't include it in the relase as it obviously takes alot of time to prepare such a guide, so hopefully we're get it out soon.

Re: D/H

The H model was a engine upgraded D model, hence the larger carrying capacity (both had the same space but the humidity and altitude prevented the weaker engined D model from carrying up to it's capacity)

SelectThis

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wow.gif8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (contraz0rz @ Nov. 27 2002,01wow.gif8)</td></tr><tr><td id="QUOTE">all we need are some missions for this wonderful pack biggrin.gif<span id='postcolor'>

Hey, gimme till after x-mas, and you r gonna get some kick arse ones smile.gif

thanks for the list, SelectThis, appreciated smile.gif

Actually, one more question: how come SEB's Spec Ops Huey didn't make it into the Nam pack? Or do you count it as released already?

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The Spec ops was really just a beta test of the heuys to be used in the Nam Pack. smile.gif

SelectThis

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Thank You Select This, It is people like you,Ebud and the rest of the crew keep this game alive.

Thanks so much! Your work is much appreciated!

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Whoa the UH-1C Gunship is awesome. I love this helicopter, can carry 8 troops and can hold its own in a support role.

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can only carry 7, actually... it's a "feature", not a bug... The UH1 C was underpowered, and couldn't carry all those weapons AND 8 troops... still, I wish it held 8...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 27 2002,00:18)</td></tr><tr><td id="QUOTE">you'll get your F-4 and Skyraider, probably not an F-105, i mentioned it but the F-4 can do the same jobs (although with less punch), im not sure about the DShK being released on its own, from the looks of it a lot of people have the pack so hopefully any missions set in later era's using the DShK will still be able to be used by a lot of people(also allowing you to use all the vietnamese weapons for guerilla/terrorists)

also ive noticed a lot of people arent installing the sebnam_1a.pbo, this is the armour, it needs to go to the same folder as the other addon pbos (whether thats ofp\addons or res\addons depending on how youve placed them), i think it was accidently left out of the readme or something like that as ive found 5-10 people that havent installed it, and remember they use BIS models for now, and they use their closest lookalikes or clostest in roles, although as said in the readme there are glaring differences in some of them but the .cpp's are as accurate as possible, even in people loads, so things like the lvtp-5 carry 25 when using the m113 model (which carrys about 10-12), but make sure you put the player in the first 10 otherwise it puts him in the middle of the vehicle

also a mission pack will be coming out soon to show people how to best use the units and probably(after stt reads the requests) examples of things like ammo crates and door animations/how to place new nose textures, it should also have some user made SP/MP missions<span id='postcolor'>

Ah ok that's good news about the A1 Skyraider and the F4.

However back to the DShK. The problem is this. This NAM pack is HUGE and takes up a BIG BIG BIG chunk of RAM because as you know all OFP addons reside in your memory when the game is booted up. So... if you don't have loads of memory (I only have 256megs of RAM) then you're out of luck if you happen to have a lot of other very cool unofficial addons.

I am running the NamPack 2.0 on a seperate installation of OFP:R on my computer that is devoted ONLY to Vietnam addons and missions because my regular installation of it is full of other addons for more modern missions. That is why it would be nice to simply have the DShK as a nice small standalone addon for those of us who don't have tons of RAM in our computers. Of coarse I'll upgrade my RAM when I get some extra cash to blow, but that's not gonna happen any time soon probably.

Anyways, it shouldn't be that hard to do it. If you tell me which .pbo it is in perhaps I'll try doing it myself. But I'd rather that the SEB team do it themselves to avoid any nasty flames, plus I'm not real familiar with renaming texture paths and stuff like that.

So if one of you on the SEB crew could make a quick little DShK addon (that uses a BIS East or Resistance soldier), I would be very grateful.

Thanks!

Chris G.

aka-Miles Teg<GD>

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Just got back from toying around with the various vehicles and a monstertruck (!wink.gif on that island. Mortars just seem so.. right! I could feel the goosebumps when launching nades at the hill down south, from a distance, could almost see the vc´s running for their life. I am looking forward to play both parts (I do mean as in the game wink.gif with this amazing add-on!

And all those neat animations! Oh wow.. it´s like getting a completely new version of OFP! biggrin.gif

Great work!!

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