Colince411 38 Posted June 22, 2017 I can't get over how good this looks! Please keep up the good work!!! 1 Share this post Link to post Share on other sites
cring0 138 Posted June 22, 2017 Needs some Malden pink doll houses in the mix! ;o Share this post Link to post Share on other sites
AxiosODST 100 Posted June 22, 2017 On 2017-6-21 at 3:16 PM, Valken said: Just amazing and I thought of something you guys may want to test out. If you put clutter on the roads, will the AI drivers drive around it or crash into it? I know the AI now drives around units or vehicles but not sure about ground clutter. Other than that, amazing work. Thank you, The AI will drive through the clutter. Just a reminder that this is a actual map edit, not a script or mission file. On 2017-6-21 at 5:44 PM, Ryejin said: omg i love this! We hope you love playing the map on release aswell 18 hours ago, MrFies said: discord link is not working. The link has been fixed, feel free to pop in. *cough* *cough* @Killjoyy Expired the link in discord 2 Share this post Link to post Share on other sites
Killjoyy 170 Posted June 22, 2017 1 minute ago, AxiosODST said: Thank you, The AI will drive through the clutter. Just a reminder that this is a actual map edit, not a script or mission file. We hope you love playing the map on release aswell The link has been fixed, feel free to pop in. *cough* *cough* @Killjoyy Expired the link in discord Yeah there was like 20 permanent links. edit: 19 of them were created by a user called Axios 1 Share this post Link to post Share on other sites
AxiosODST 100 Posted June 22, 2017 14 hours ago, colince411 said: I can't get over how good this looks! Please keep up the good work!!! Thank you we are trying to go for a High level of detail into Chernarus to give a full Arma 3 experience 3 hours ago, cring0 said: Needs some Malden pink doll houses in the mix! ;o You just gave a good idea of a Easter Egg :P 2 Share this post Link to post Share on other sites
MrFies 20 Posted June 24, 2017 so will all buildings be enterable ? Share this post Link to post Share on other sites
KamikazeXeX 17 Posted June 24, 2017 3 minutes ago, MrFies said: so will all buildings be enterable ? My project, FatalityMod (The project backing Chernarus Redux) is providing a building addon that will have alot more enterable buildings. 5 Share this post Link to post Share on other sites
crazy mike 567 Posted June 26, 2017 for some reason i cant join the discord can u give me an updated link? thanks much Share this post Link to post Share on other sites
WinterTFR 83 Posted June 26, 2017 idk why but i feel like im looking at a metro city nice work 1 Share this post Link to post Share on other sites
AxiosODST 100 Posted June 26, 2017 8 hours ago, crazy mike said: for some reason i cant join the discord can u give me an updated link? thanks much The link still works?? 1 hour ago, WinterSHG said: idk why but i feel like im looking at a metro city nice work Attention to detail Share this post Link to post Share on other sites
Nexusmax 16 Posted July 1, 2017 Looks good...keep it up Share this post Link to post Share on other sites
Nexusmax 16 Posted July 1, 2017 Works in progress 13 Share this post Link to post Share on other sites
DieselJC 196 Posted July 2, 2017 Any chance you are going to add in the Advanced Train Simulator stuff..now that CUP Tracks are supported? Diesel Share this post Link to post Share on other sites
AxiosODST 100 Posted July 2, 2017 41 minutes ago, DieselJC said: Any chance you are going to add in the Advanced Train Simulator stuff..now that CUP Tracks are supported? Diesel This is a Map... Not a game mode. 1 Share this post Link to post Share on other sites
DieselJC 196 Posted July 3, 2017 4 hours ago, AxiosODST said: This is a Map... Not a game mode. I asked a simple question if you were going to add in the tracks supported by ATS..apparently by your answer and being lost as what I am asking..I'll take that as a "no"..besides I didn't expect it was a game mode..I knew it was a map. Diesel 1 Share this post Link to post Share on other sites
Killjoyy 170 Posted July 3, 2017 18 minutes ago, DieselJC said: I asked a simple question if you were going to add in the tracks supported by ATS..apparently by your answer and being lost as what I am asking..I'll take that as a "no"..besides I didn't expect it was a game mode..I knew it was a map. Diesel I think he's had a lot of the same questions about asking to add different types of mods to the map. The answer is no, we will leave it up to server owners to add that type of stuff. 1 Share this post Link to post Share on other sites
DieselJC 196 Posted July 3, 2017 2 hours ago, Killjoyy said: I think he's had a lot of the same questions about asking to add different types of mods to the map. The answer is no, we will leave it up to server owners to add that type of stuff. Thanks..I appreciate that..my reply was probably a bit short so if it was taken that way I apologize..thanks for the clarification. Diesel Share this post Link to post Share on other sites
cring0 138 Posted July 3, 2017 Well as long as the tracks are in place and the mod supports those model p3ds, it will work. I know they said they were planning on supporting CUP but not sure how far they've made it. But the terrain maker themselves dont really need to do much. I was worried with mine because I was using the Tanoa tracks and had to finangle them a bit in places, but that mod is very forgiving, it had no problems at all. Even had a 1m gap in one part that I didnt notice at first and no problem, smooth as butter. *edit* Oh CUP tracks are supported now? Nice. 1 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted July 5, 2017 On 2.7.2017 at 9:06 PM, DieselJC said: Any chance you are going to add in the Advanced Train Simulator stuff..now that CUP Tracks are supported? Diesel This is not correct. ATS made his own classnames with permission from the CUP-A2 rails. We have to wait until the CUP-Mods update their own rails (with the proper classnames for Chernarus) to be able to work. Otherwise it would mean that this map has to make a dependency on ATS and would not run without it (because of the ATS-rails on the map) 1 Share this post Link to post Share on other sites
AxiosODST 100 Posted July 13, 2017 Visual Update New Lighting New Water Elektrozavodsk Rework Preview Reconfigured Clouds Recoloured Trees New Ground Textures Updates Sat Map 13 Share this post Link to post Share on other sites
Alex150201 894 Posted July 13, 2017 This is beautiful! Post Apocalyptic maps have definately been missing from arma :) 1 Share this post Link to post Share on other sites
Rayko 112 Posted July 13, 2017 All good, but the grass which growing up from asphalt looks not so realistic. No i understand that it could be in real life but i think in this case the road should be more damaged. 1 Share this post Link to post Share on other sites
Alex150201 894 Posted July 13, 2017 4 minutes ago, Rayko said: All good, but the grass which growing up from asphalt looks not so realistic. No i understand that it could be in real life but i think in this case the road should be more damaged. I'll just drop these here then: Share this post Link to post Share on other sites
AxiosODST 100 Posted July 13, 2017 3 minutes ago, Alex150201 said: This is beautiful! Post Apocalyptic maps have definately been missing from arma :) Thank you, Trying to give the Arma Community something been missing for to long. 2 minutes ago, Rayko said: All good, but the grass which growing up from asphalt looks not so realistic. No i understand that it could be in real life but i think in this case the road should be more damaged. Understandable, Were not finalised with the ground clutter (Grass and plant) Still needs alot of tweaking, we are working on that. Retexturing the roads is coming to be a must soon, However were going to limit the damage on the texture as it getting repeated the same everywhere is very boring. So we have a array of decals we have made if you see on the trello to make damage on the road where needed. 2 Share this post Link to post Share on other sites
Rayko 112 Posted July 13, 2017 11 minutes ago, Alex150201 said: I'll just drop these here then: Reveal hidden contents Yes, i know about this tricky ability of grass, but again, as you can see on your pictures, the grass is not such tall and there are a lot of cracks in asphalt. Share this post Link to post Share on other sites