jeza 5416 Posted August 10, 2017 Very good effort none the less, many thanks for trying. Share this post Link to post Share on other sites
Zhivets 2392 Posted August 10, 2017 How about something like this? 1 Share this post Link to post Share on other sites
red_spring 294 Posted August 10, 2017 1 hour ago, Rismarck said: @red_springW.I.P. Sadly sitting animation looking a bit weird, because of the bones. (Hope I will find a way to fix that) --snip-- Your poses are among the best, I'm sure you'll figure it out. Here are some ideas:https://s-media-cache-ak0.pinimg.com/originals/2f/be/6f/2fbe6f4b56fd58e62f13dcf3ce349737.jpg (that almost crouched stance looks intresting)https://s-media-cache-ak0.pinimg.com/originals/1b/bc/6b/1bbc6b0182b139a44194fe0deff0974b.jpg http://68.media.tumblr.com/tumblr_mc2b7xEfrr1qbjz0go1_1280.jpg (an mg pose could fit really well, maybe for MG42/DP/B.A.R./Bren, something that has to do with weapon resting maybe)https://1.bp.blogspot.com/-WSddX3Gf5Jk/TtcgBjqzAJI/AAAAAAAAHi0/UJMG5RYLti4/s1600/battle-stalingrad-large-rare-images-005.jpg (mg related too)https://4.bp.blogspot.com/_oIAhQMTG-dU/S_FJEQ7PDRI/AAAAAAAAE64/X2WSSFZhcaI/s1600/battle-kursk-eastern-russian-front-ww2-second-world-war-pictures-illustrated-photos-images-009.jpg (a tripping pose may look good)https://historia.adhst.ro/img/articles/2017/03/22/491550_pic_970x641.jpghttps://pbs.twimg.com/media/CRg0a8yU8AAnBGw.jpghttps://i2.wp.com/militaryhistorynow.com/wp-content/uploads/2016/01/Seoul.jpghttps://s-media-cache-ak0.pinimg.com/originals/10/c5/30/10c530897415c51bad9d127c9ea24adc.jpghttp://i.imgur.com/PfAQyZi.jpghttps://www.picclickimg.com/d/l400/pict/262929093464_/WW2-Photo-German-Wehrmacht-troops-with-K98.jpghttp://images2.static-bluray.com/reviews/751_3.jpghttp://i.dailymail.co.uk/i/pix/2013/12/04/article-2517842-19D257CE00000578-729_634x398.jpghttp://jonvilma.com/images/band-of-brothers-wallpapers-carentan-1.pnghttp://cdn.playbuzz.com/cdn/4a6980fe-c9e0-4e5a-8abd-c481100ed8b6/5d3bdaa7-e692-4924-8fcf-149c81eeb322.jpg Something not strictly action related:https://www.archives.gov/files/research/military/ww2/photos/images/ww2-40.jpghttps://s-media-cache-ak0.pinimg.com/736x/c8/f6/7a/c8f67a7d22dc8c7b1d6bd6facc37d179--german-soldier-german-army.jpg (this might be useful for foxholes)https://s-media-cache-ak0.pinimg.com/236x/57/6c/cc/576cccaaf50339e1bfa87bb173a06927--military-photos-military-history.jpghttp://www.ibiblio.org/hyperwar/USA/USA-C-NewGuinea/img/USA-C-NG-2.jpg (I think that a pose like the guy holding the carbine in one hand might look good)http://www.combatreform.org/ddayprejump1.jpghttp://www.wio.ru/gal2a/260sad-mig9.jpghttp://i25.servimg.com/u/f25/12/25/00/35/ranger10.jpghttp://images.movieplayer.it/images/2015/06/08/lipton.jpghttp://cdn-static.denofgeek.com/sites/denofgeek/files/styles/main_wide/public/band_of_brothers_4.jpg?itok=hjutrvjAhttp://www.armyweb.cz/images/HISTORIE/VETERANI/winters_01.jpghttps://s-media-cache-ak0.pinimg.com/736x/48/e8/13/48e813bd908ac6f5bcf281b730d417df--band-of-brothers-ww-photos.jpg They are a lot, I know, but I think that among all of these ideas some of them might be viable and would look good in game. Take your time to examine them, maybe you'll pull out something cool out of this list of links! 2 Share this post Link to post Share on other sites
Alex150201 894 Posted August 12, 2017 I have another suggestion for a wounded pose. Someone being dragged but he has a pistol firing back. Basically what we already have but the guy being dragged is holding a pistol firing back. Legs a bit bended to maybe show he is pushing to be dragged easier. What about a last stand pose? We had this in Arma 3 alpha but they decided to remove it :( 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted August 13, 2017 Some W.I.P pictures Suggestions: On 10.6.2017 at 6:44 PM, red_spring said: And some non melee ones:http://www.fotoloncho.com/fotos3/16268 - World War II.jpg On 10.8.2017 at 10:50 PM, Zhivets said: How about something like this? Non suggestion: 7 Share this post Link to post Share on other sites
lennard 447 Posted August 13, 2017 Really love your work Rismarck! 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted August 13, 2017 7 minutes ago, lennard said: Really love your work Rismarck! I agree, these are fantastic 2 Share this post Link to post Share on other sites
red_spring 294 Posted August 13, 2017 55 minutes ago, Rismarck said: Some W.I.P pictures --cut-- Nice work! I like the idea of the wounded soldier dragged away from the fight. And good job on the hugging animation, nice to see that you managed to put it into the game! 2 Share this post Link to post Share on other sites
Rismarck 1082 Posted August 14, 2017 Hello folks, "Reinforcement Pack Alpha" just rolled out! It´s now easy than before to use interacting poses! If you use the new interacting poses which end with P+number, just place the two (or more((numbers indicate how much parts there are for a pose)) actors on top of each other and turn off simulation. Thats it, you have proper aligned interaction poses now! Special Thanks to @Macser for his rig with more than one actor. See yourself how easy it will be from now on! Hope you will have fun with the update. There won´t be a major update soon (30-50+ poses) soon, sorry. But I planned a mini update (10-15 poses) with focus on tank crew/commander poses, so watch out for WIP. Changelog, pose list and links in the OP have been updated. Changelog Version: 1.1.1 - "Reinforcement Pack Alpha" - release (28 poses) - renamed "marching" to "parade" for future purpose - P+number indicator - minor tweaks 7 Share this post Link to post Share on other sites
Zhivets 2392 Posted August 14, 2017 Great work, Rismarck! Share this post Link to post Share on other sites
red_spring 294 Posted August 14, 2017 Nice update! Can't wait to see the tank crew poses. 1 Share this post Link to post Share on other sites
Guest Posted August 15, 2017 The Armaholic mirror has been updated with the new version: Rismarck's WW2 Pose Pack v1.1.1 Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted August 15, 2017 Bloody great work Rismarck 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted September 9, 2017 Hello folks, just a quick information for all the screenshots creator. The new Laws of War DLC gave us an easier way to acces the animations viewer. We can now acces the animations viewer through the Eden Editor, as you can see on the screenshot: -> Tools -> animations viewer Unfortunately still no live animation preview in the Eden Editor, but we can acces the animations viewer with less loading screens and clicks now. We have access to the Splendid Camera though the Eden Editor aswell, but animations won´t load. The animation will only load, when you play the scenario. I wish everyone a nice weekend and have fun with the Laws of War DLC. 4 Share this post Link to post Share on other sites
Rismarck 1082 Posted October 15, 2017 Hello folks, just small WIP update on the mod. I finished about 20 animations for the next update and more will follow! I´m open for any ideas and suggestion, especially combined animations with 2-4 actors. 8 3 Share this post Link to post Share on other sites
RabbitSniper 757 Posted October 15, 2017 Wonderful Work Rismarck! Share this post Link to post Share on other sites
Madshepherd 283 Posted November 3, 2017 Hi Rismark can you confirm that poses R_other_014P1 and 014P2 do actually work (pair up) I have tried various ways ie disable animations and movement but they still jump apart thanks Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 3, 2017 13 minutes ago, Madshepherd said: Hi Rismark can you confirm that poses R_other_014P1 and 014P2 do actually work (pair up) I have tried various ways ie disable animations and movement but they still jump apart thanks You would usually need to add something to ensure they join. Going by Direone's poses where two characters are meant to pair up, something like this is required (when one is named s1 and one is named s2) s2 attachTo [s1,[-0.12,0.54,0]]; s2 setDir 4 or attachTo [s1,[0.2,-0.65,0]]; s2 setDir -11; However I assume there is a specific one needed for the poses you mentioned. Share this post Link to post Share on other sites
Rismarck 1082 Posted November 3, 2017 15 hours ago, Madshepherd said: Hi Rismark can you confirm that poses R_other_014P1 and 014P2 do actually work (pair up) I have tried various ways ie disable animations and movement but they still jump apart thanks Hi Madsheperd, I can confirm they pair up well. You are right disable animation and movement they will still jump apart. I think you can do like ineptaphid mention it above: 15 hours ago, ineptaphid said: You would usually need to add something to ensure they join. Going by Direone's poses where two characters are meant to pair up, something like this is required (when one is named s1 and one is named s2) s2 attachTo [s1,[-0.12,0.54,0]]; s2 setDir 4 or attachTo [s1,[0.2,-0.65,0]]; s2 setDir -11; However I assume there is a specific one needed for the poses you mentioned. But I have never used my animation like this. All animation ending with P+Number are intended to use like this(see above for pictures) : On 14.8.2017 at 10:05 PM, Rismarck said: If you use the new interacting poses which end with P+number, just place the two (or more((numbers indicate how much parts there are for a pose)) actors on top of each other and turn off simulation. Thats it, you have proper aligned interaction poses now! See yourself how easy it will be from now on! You will find the option in the actor init in EDEN. Just uncheck enable simulation and place the actor on top as good as possible (as seen couple of post above). I have some older animation, which intended to work like this aswell but have to manually align by testing in EDEN. Disable the Simulation has some downsides, but it works fine for me and it is simple to use. The major downsides are that foots won´t align to uneven ground anymore and heads don´t move. But nothing which can´t be solve by camera perspective or placement. Hope that helps. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 3, 2017 Nice method! :D I was shown another handy tip today. If you use the Ares mod, it has a module you can drop that will allow you to move any object with Zeus-even objects placed in the editor before the mission starts. That will make things a lot easier! (Thanks to @RabbitSniper for the tip! ) 1 Share this post Link to post Share on other sites
Zhivets 2392 Posted November 3, 2017 1 hour ago, Rismarck said: Disable the Simulation has some downsides, but it works fine for me and it is simple to use. The major downsides are that foots won´t align to uneven ground anymore and heads don´t move. But nothing which can´t be solve by camera perspective or placement. Heads not moving can actually be a good thing, I find. A lot of the time the AI will move their heads around crazily like something out of the Exorcist when you don't want them to. 2 Share this post Link to post Share on other sites
Zhivets 2392 Posted November 3, 2017 Maybe you can draw some inspiration from this. Share this post Link to post Share on other sites
Madshepherd 283 Posted November 4, 2017 Thanks for replies lads "simulation" was what i had forgotten and here is happy couple cheers 3 Share this post Link to post Share on other sites
Zhivets 2392 Posted November 7, 2017 Lots of stuff in here that might make good animations. Spoiler 1 Share this post Link to post Share on other sites