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PROJECT UNCUT - Australian Defense Force mod

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https://projectuncut.org/

 

WHAT IS PROJECT UNCUT?

Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible.

 

The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you.

 

 

GALLERY

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DOWNLOAD (current version v0.1.2, updated 12-July-2017)

STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894

ARMAHOLIC: http://www.armaholic.com/page.php?id=32799 

REQUIRES: CBA

OPTIONAL: ACE3. It is not a requirement but our launchers (M72) wont perform to their full potential without it (one-shot disposable).

 

The Beta Release (Codename RAR) is intended to release the current camouflage uniform, vests and weaponry used by the Australian Army's Royal Australian Regiment (RAR) Infantry Soldiers.

 

We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues

 

 

 

 

UPDATE CHANGELOGS (current version v0.1.2, updated 12-July-2017)

Spoiler

v0.1.2, updated 12-July-2017

Added:
+Browning Hi Power
+M4A5

Removed:
-N/A

Fixed:
~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)
~F88-SAx Series renamed
~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)
~Applied AMCU onto extra gear
~Carl Gustav smoke round particles and effects
~Pistol on the TBAS LSW has been adjusted for better fit
~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)
~Massif AMCU textures adjusted and updated
~The Swarovski Scope (ADI) model update
~F89 Fire rate adjusted
~F89 Burst fire mode removed
~Fixed HK417 Suppressor, will now fit on the rifle ;) 

 

 

 

 

(version v0.1.1 beta, updated 4-June-2017)

Added:

  • Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)

  • MG Iron sights now hide when an optic is mounted

Removed:

  • Rail covers from the Maximi/Para and Minimi

Fixed:

  • The Airframe’s RV’s no longer make the helmet glow in the dark

  • Airframe shadow bug

  • The TBAS RV’s no longer make the vests glow in the dark

  • The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)

  • The carrying capacity of the TBAS vests (can now carry more than your wallet)

  • Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)

  • 5.56/7.62 round damage for all ADFU weapons has been corrected

  • Renamed the Swarovski Scope to the ADI scope

 

 

 

 

Credits of the new Uncut Team

Spoiler

 

Project Uncut Dev Team

LJFox - Texture Artist, 3D Modeller

Tonnie - Texture Artist, 3D Modeller

Monty - Configs, Texture Artist, 3D Modeller

Raid - Configs, Texture Artist, 3D Modeller

aTacticalError - 3D Modeller

Willithappen/Davis - Configs

modder/Disco - Configs

Omega/Sifex - Web developer

 

CONTRIBUTORS

A Huge Thank You to the guys behind Military Gear Pack mod for donating infantry gear assets:

Adacas

Mery G

Sabre, Aardvark

Zeealex

Roadrunner

Warden_1

 

PetraCephas - sharing knowledge and assets from his Armscor mod

 

Friends of Uncut

Azza276 - help with infantry ORBAT

Jarrad96 - feedback & photographer

 

 

Credits of the original Uncut Team

Spoiler

 

A Massive Thank You To The Following

This mod would not be possible without the hardwork of the following talented individuals/groups:

Raid - Modelling, Configs and General ADFU Development
MrNemesis - Admin and Website
Howells - Modelling, Textures
L30 - Modelling
Chain - Modelling, Configs
TheAussieButcher - Textures, Research, Moral Support
CatatonicChimp - Git Repository
BlazenChamber - Sound, Recruitment, Model adjustments
P1nGa (pastor399) - Configs, Oxygen, Textures, Modelling
Stabs - Textures
Tonnie - Models
Special Thanks:
C130J Hercules - USAF Team & Lala14
CH-47F & Blackhawk HUD - geraldbolso1899
3D Models - Zach Gibson, Jack Nelson (M4)
FHQ - Alwarren
R3F Armes - For Inspirations
Slatts - For Being A Top Guy
Robalo - For past usage of Joint Rails
Binkowski - General Q&A
Bohemia Interactive
Day0 Community

 

 

LICENSE

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

 

CONTACT US ON

DISCORD

TWITTER  
FACEBOOK 

Steam Workshop

Private Message me (modder)

 

  • Like 23

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Thanks guys and girls.

Will give them a sound thrashing tonight.

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A good beginnings for a great mod to unfold. Good work lads and hope to see this grow :) 

  • Like 3

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Top news. 

 

Time for Australia to invade Cambodia for some reason. 

  • Like 2

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1 minute ago, beno_83au said:

Time for Australia to invade Cambodia for some reason. 

You mean to go there for humanitarian reason or as peacekeepers?

  • Like 4

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17 minutes ago, R0adki11 said:

You mean to go there for humanitarian reason or as peacekeepers?

 

Nope, we're rolling heavy. Government heard they're trying to prove we all drink Fosters. Can't have that. 

  • Like 5

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Looking alright at first glance. Posted on the github about some missing textures, but it'd be good to see a slower gas setting for the Mag58 added to the fire modes.

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8 hours ago, beno_83au said:

Looking alright at first glance. Posted on the github about some missing textures, but it'd be good to see a slower gas setting for the Mag58 added to the fire modes.


I am hoping you put the gas setting on the git as well !

That was something sitting in my mind for a couple of the weapons so thanks for the excuse :D
(and on trhe fosters comment, I am thinking we should do Logi vehicles at some stage and the temptation to ad a carton o XXXX or extra dry to the stores on them is high)

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8 minutes ago, monty bravo said:


I am hoping you put the gas setting on the git as well !

 

Done.

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HE air burst anyone?

 

 

Would something like this be worth (or possible) incorporating into the weapon's/ammo's config?

 

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Possible: Yep, you have evidence right there ;)     Worth it: Prehaps.  As allways, any and all 'suggestions' will be discussed and evaluated/decided upon by the Dev group :)

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I LUUUV this mod. It is good looking and it works fine.

  • Like 3

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update released! mod is now v0.1.1. changelog:


Added:
+Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)
+MG Iron sights now hide when an optic is mounted

Removed:
-Rail covers from the Maximi/Para and Minimi

Fixed:
~The Airframe’s RV’s no longer make the helmet glow in the dark
~Airframe shadow bug
~The TBAS RV’s no longer make the vests glow in the dark
~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)
~The carrying capacity of the TBAS vests (can now carry more than your wallet)
~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)
~5.56/7.62 round damage for all ADFU weapons has been corrected
~Renamed the Swarovski Scope to the ADI scope

 

dropbox: https://www.dropbox.com/s/hyja95c1gpl9nc8/%40PROJECT_UNCUT.7z?dl=0 

workshop: same link

ARMAHOLIC: http://www.armaholic.com/page.php?id=32799  



enjoy!

  • Like 9

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Hey! Forgot to get round to give my thanks for the Project Uncut team for their amazing work. Hope I can make up for it with this post ;) I would say keep up the great work but no point in me stating something you're already doing!

 

P.S. I saw Will smile once.

  • Like 4

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Hey barden with your other projects going on you should be smiling a lot more :don11:

  • Like 2

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Update time! we bring the mod to v0.1.2, still in BETA stage.

 

latest mirror from workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 

armaholic: http://www.armaholic.com/page.php?id=32799

 

changelog

Added:
+Browning Hi Power
+M4A5

Removed:
-N/A

Fixed:
~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)
~F88-SAx Series renamed
~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)
~Applied AMCU onto extra gear
~Carl Gustav smoke round particles and effects
~Pistol on the TBAS LSW has been adjusted for better fit
~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)
~Massif AMCU textures adjusted and updated
~The Swarovski Scope (ADI) model update
~F89 Fire rate adjusted
~F89 Burst fire mode removed
~Fixed HK417 Suppressor, will now fit on the rifle ;) 

  • Like 6

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any plan to add in some more ADF vehicles at some point?

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