beeper 10 Posted January 26, 2020 Sorry, not pure vanilla (retextured Orca), but may be useful: -600% ? 🤔 [["hithull","hitfuel","hitavionics","hitmissiles","hitengine1","hitengine2","hitengine","hithrotor","hitvrotor","hitglass1","hitglass2","hitglass3","hitglass4","hitglass5","hitglass6","hitglass7","hitglass8","hitglass9","hitglass10","hitglass11","hitglass12","hitglass13","hitglass14","hitrglass","hitlglass","hitengine3","hitwinch","hittransmission","hitlight","hithydraulics","hitgear","hithstabilizerl1","hithstabilizerr1","hitvstabilizer1","hittail","hitpitottube","hitstaticport","hitstarter1","hitstarter2","hitstarter3","hitturret","hitgun","#light_l_hitpoint","#light_r_hitpoint"],["hull_hit","fuel_hit","avionics_hit","","engine_1_hit","engine_2_hit","engine_hit","main_rotor_hit","tail_rotor_hit","glass1","glass2","glass3","glass4","glass5","glass6","glass7","glass8","glass9","glass10","glass11","glass12","glass13","glass14","","","","slingload0","transmission","","","","","","","","","","","","","","","light_l_hitpoint","light_r_hitpoint"],[0,0,0,0,0,0,0,0.833333,0.0930831,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.10464,0.248397,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0.727284]] Share this post Link to post Share on other sites
Lazy_Raccon 0 Posted February 7, 2020 Hi, do you have a guide for exile? Share this post Link to post Share on other sites
beeper 10 Posted February 24, 2020 Can it be extended to ground vehicles? There are no "pilons" as I know, but it will be damn convenient to refuel, repair and repair. I use your script last month on my dedicated and all my air crew just excited and others ask about this possibility. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted February 25, 2020 20 hours ago, beeper said: Can it be extended to ground vehicles? There are no "pilons" as I know, but it will be damn convenient to refuel, repair and repair. I use your script last month on my dedicated and all my air crew just excited and others ask about this possibility. To refuel/repair/rearm ground vehicles you can simply park them next to support vehicles. Besides a few hidden selections or textures, there's not much to customize on a ground vehicle. You can also take a look at my vehicle tuning script for that. Cheers Share this post Link to post Share on other sites
beeper 10 Posted March 6, 2020 Yes, I know about parking near, and that is I want to change 🙂 It's more realistic to do through your script, so it will be global replacing of whole vehicle support system. ACE mod gives same functional as I know but we won't use it. Share this post Link to post Share on other sites
Rich_R 1087 Posted May 26, 2020 Quick question. In one of the earlier versions there was an option to change the distance of aircraft serviced by the script, in other words they could be spread further out. I can't seem to find that anywhere in the latest version. Is this still doable? BTW this is one of the required scripts in everyone of our missions:) Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 26, 2020 1 hour ago, Rich_R said: Quick question. In one of the earlier versions there was an option to change the distance of aircraft serviced by the script, in other words they could be spread further out. I can't seem to find that anywhere in the latest version. Is this still doable? BTW this is one of the required scripts in everyone of our missions:) Was there? Can't remember, heh. Should be in \scripts\GOM\functions -> GOM_fnc_aircraftLoadoutInit.sqf Line 1952: _obj nearEntities ["Air",50] With 50 being the distance, if I'm not missing anything. Cheers 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted May 26, 2020 Awesome! Thank you! Share this post Link to post Share on other sites
dingos8 24 Posted September 25, 2020 Mr. Old Man, I've muddled my way through many script demos and missions in the process of learning to Arma, and this is without a doubt, the clearest and most direct demo mission I've ever seen! The loadout tool is pretty spiffy too! Thanks for putting this together. 1 1 Share this post Link to post Share on other sites
beno_83au 1369 Posted October 13, 2020 @Grumpy Old Man At the moment when selecting priorities for weapons/pylons you can only click to count up, until it resets back to 1. Is it possible to get a right-click added to the UI to count back down? I don't know if it's just me but I tend to click my way past a number and have to keep clicking to get back around to it again. Other than that this system still works really well!! Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted December 2, 2020 On 10/13/2020 at 2:40 AM, beno_83au said: @Grumpy Old Man At the moment when selecting priorities for weapons/pylons you can only click to count up, until it resets back to 1. Is it possible to get a right-click added to the UI to count back down? I don't know if it's just me but I tend to click my way past a number and have to keep clicking to get back around to it again. Other than that this system still works really well!! Hey, I believe the current functionality to reduce priority by 1 is by using shift+LMB. Cheers 1 Share this post Link to post Share on other sites
abudabi 16 Posted December 20, 2020 I want call this script on already flying some Jet i create addAction Quote _actionid3 = _plr addAction ["Change loadout live","[player] spawn GOM_fnc_aircraftLoadout"]; What code should i edit to make script work? NVM.. found Quote GOM_fnc_updateVehiclesLB = { params ["_obj"]; _vehicles = (_obj nearEntities ["Air",50]) select {alive _x}; // delete speed and landigs here, leave only alive i've got another question, is there any way to fully randomize weapons on pylons? Share this post Link to post Share on other sites
KoreFAN 0 Posted January 28, 2021 I can't figure out where you can set up a reusable change of pylons, I set everything up, but the problem is that you can only change weapons once, please tell me where to set up a reusable change? Share this post Link to post Share on other sites
Rimvydas 0 Posted February 19, 2021 hello, can some one can make normaly guide for exile server? Share this post Link to post Share on other sites
VedKay 2 Posted April 23, 2021 Hi GOM, Looong time user of this little gem. Was hoping for some help. I'm currently making a MP mission where our Helis can re-spawn. I'm having trouble getting the Loadout manager to recognize respawned vehicles. Is there a way I could re-init the script on each vehicle re-spawn? Cheers mate any help would be appreciated. Ved. Share this post Link to post Share on other sites
[evo] dan 79 Posted May 30, 2021 Hi, Is there anywhere this can be downloaded from as both of the download links in the OP are down? Share this post Link to post Share on other sites
beno_83au 1369 Posted May 31, 2021 Yeah actually @Grumpy Old Man, with Armaholic's disappearance the OP needs an updated link. Sorry for the hassle. 2 Share this post Link to post Share on other sites
Mr. Rad 27 Posted June 2, 2021 Can someone @ me when there's a new download link? Share this post Link to post Share on other sites
sarogahtyp 1108 Posted June 2, 2021 Until @Grumpy Old Man does anything here all I can do is to provide a version I found on my harddisk. I used it in summer 2019 but the last file change seems to be in may 2017. So ... its somewhat old ... but there is no version information in it. https://www.dropbox.com/s/gqevp5zilkiuq8j/GOM_fnc_aircraftLoadout.Stratis.rar @Mr. Rad @[evo] dan @preserver833 3 Share this post Link to post Share on other sites
Mr. Rad 27 Posted June 2, 2021 2 hours ago, sarogahtyp said: Until @Grumpy Old Man does anything here all I can do is to provide a version I found on my harddisk. I used it in summer 2019 but the last file change seems to be in may 2017. So ... its somewhat old ... but there is no version information in it. https://www.dropbox.com/s/gqevp5zilkiuq8j/GOM_fnc_aircraftLoadout.Stratis.rar @Mr. Rad @[evo] dan @preserver833 thanks bro 1 1 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted July 10, 2021 Added the file to google drive, should be permanent now. Also RIP Armaholic. Thanks @beno_83au and @sarogahtyp for the reminders. Cheers 1 1 Share this post Link to post Share on other sites
artyomwesker 10 Posted July 29, 2021 First of all,insane script,it is the best i have ever seen for this purpose. I have to ask,did you ever finish the MOD version? Our mission maker quit and i am a total noob when it comes to these things. If you ever released the mod version(so it auto inits every mission) please link me to it. Sorry for bad english. Share this post Link to post Share on other sites
socjoe 10 Posted December 14, 2021 Can't get mine to work Share this post Link to post Share on other sites
Rich_R 1087 Posted December 17, 2021 What issues are you having? Share this post Link to post Share on other sites
GamerDad 1 Posted January 22, 2022 Hi GOM and others! How do I blacklist certain ammo types? Cluster bombs are a lagging nightmare for a MP server of 40+ and I need to resolve this problem. Thanks! Share this post Link to post Share on other sites