ussrlongbow 116 Posted March 19, 2017 (edited) Greeting, dear Community! Today I would like to make an introduction to the project, I am participating as server-side programmer. Stalker Life Mod. What is this? The project goal is to produce a total conversion for Arma 3, bringing the Stalker fiction universe to Armaverse. Project is NOT about recreation of a famous video game title. The very first idea is exploration of a dangerous and beautiful industrial environment. Then - survival, a challenging task, since you will need to care about your body's temperature, hunger, dehydration, deseases, equipment, charge in your devices' batteries. And the last major foundation is adventure, every step on the zone of estrangement brings a chance to face a deadly creature, find yourself in an anomaly, or get a valuable artefact in your hands, which would make you wealthy, if you reach the trader... So again:SurvivalExplorationAdventuresThe SEA of emotions. Everything will count. Forgot to charge your PDA? hope you at least taken the paper map Forgot the spare filter for your gas mask? sleep well No NVG? flashlight is seen from a great distance You will be welcome to the atmosphere of horror and despair So in "two words": Stalker Life Mod is a hardcore online RPG gamemode with horror elements. Main features The vast 50 x 50 km terrain based on real geodata The real buildings that were present in the area ALL buildings are enterable. Yes, ALL, every floor, every room. Buildings are based on real photos or construction plans we were able to find. A massive dungeon system under the main industrial objects Multi-server setup, if we grow to multiple servers, they will be sharing the same database backend and SOME objects will be synchronized across all servers. Say when you create a cache in a secret place somewhere on the map - it will be synced to ALL servers, and someone may find it and loot. PDA. One of the key game elements, if you manage to get your PDA - it will be a great companion in your travels. PDA would allow to store notes, map markers, but if you lose it - you lose all data in it. And if someone finds it - he will get access to your markers and notes. Dynamic quest system (inspired by Skyrim's Radiant) Where we now? Finished: 550+ models of buildings and props Session manager (for multiple server setup, prohibits a single player to login to more than one server at the same time) Equipment database storage In-game bug-report system Multiple internal tools to automate routine tasks and improve the development/deployment process Radioactivity system Headless client support In work right now: Finishing models we yet have to create more than 400 of them Cross-server object synchronization framework Roadmap Finish models Texture models (right now they are greyboxes) Implement various immersion systems Dynamic trade system Weapon customization (something beyond swapping scope, bipods and sidemount) Team 2 developers 6 3D-artists 1 screenwriter The team can be reached at https://vk.com/stalkerlifea3 SHOWCASES! (VIDEO) Anomalies Spoiler Props Spoiler Artefacts Spoiler Buildings (long and boring) Spoiler Earliest terrain build (over one year old) Spoiler Spoiler I would be glad to receive a reasonable critic and answer your question. Thanks for your attention! Edited March 24, 2017 by ussrlongbow added new video 14 Share this post Link to post Share on other sites
Ltf 381 Posted March 19, 2017 Effects and models look great! I would love to play this mod, but I know nobody from outside of Russia will run this mod on their servers 2 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 20, 2017 1 hour ago, Ltf said: Effects and models look great! I would love to play this mod, but I know nobody from outside of Russia will run this mod on their servers That would be our problem ;) 1 Share this post Link to post Share on other sites
MarshmallowLike 35 Posted March 20, 2017 my anomaly :) your Items looks cool to rotate on the ground 5 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 20, 2017 More comparison photos Spoiler 8 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 22, 2017 Our artists have revealed the interior of some buildings, after fixing shadows. In combination with Arma 3 Enhanced Movements addon looks very impressive! 8 Share this post Link to post Share on other sites
Zhivets 2392 Posted March 22, 2017 Looks very promising! I wish you luck. 2 Share this post Link to post Share on other sites
veles-zv 176 Posted March 22, 2017 Dobro maybe I will give you some models for your team to use, will you release the mod on Armaholic or moddb? would be great to also have just the terrain itself as a standalone mod. 1 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 23, 2017 55 minutes ago, veles-zv said: Dobro maybe I will give you some models for your team to use, will you release the mod on Armaholic or moddb? would be great to also have just the terrain itself as a standalone mod. We can discuss it, since we are careful on using someones work, that one of the reason of slowness, what you have seen on video - is a result of 1 year work of the team. 1 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 23, 2017 1 hour ago, veles-zv said: Dobro maybe I will give you some models for your team to use, will you release the mod on Armaholic or moddb? would be great to also have just the terrain itself as a standalone mod. regarding the release: we will release map, structures and weaponry as separate mods, sites like Armaholic or ModDB are welcomed, not sure about Steam Workshop - TBD. 2 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 24, 2017 The Chernobyl Nuclear Station finally faced the hands of 3d-artists Nuclear station assets preview Spoiler And how it looks IRL Spoiler 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 24, 2017 Looking very cool there in the tower! ;D Pun intented! Great work. 4 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 25, 2017 Teasing some industrial assets, the giant crane, climbable: Spoiler 5 Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 28, 2017 Teasing the giant crane and cooling tower again, now in-game :) Spoiler 4 Share this post Link to post Share on other sites
ussrlongbow 116 Posted April 4, 2017 A bit of progress :) 5 Share this post Link to post Share on other sites
TOTEM 57 Posted April 13, 2017 https://vk.com/album-105504881_248030395 2 Share this post Link to post Share on other sites
TOTEM 57 Posted May 4, 2017 Few mutants https://vk.com/album-105504881_243984044 1 Share this post Link to post Share on other sites
TOTEM 57 Posted July 23, 2017 It is the VICTORY! The BIGGEST AND MOST OPTIMIZED MAP IN ARMA 3 is submitted to your attention! 51,2*51,2 km are 2621 sq.km. Feature of the map is the unique landscape the copy of the original area, also optimization has allowed to expose grass range on 400 m!!!......... this event means that our project has the ideal territory for creation of the unique world of the Exclusion zone https://youtu.be/lzEwpi55E0c 1 Share this post Link to post Share on other sites
TOTEM 57 Posted July 23, 2017 by the way, on the map of 5,86 million trees and bushes + 60 thousand wrecks vehicles will also be still added the building - it is about 2 thousand models..........and all this doesn't lower fps, average 45-50 3 Share this post Link to post Share on other sites
bad benson 1733 Posted July 23, 2017 wow all this looks promising. keep it up guys! 1 Share this post Link to post Share on other sites
TOTEM 57 Posted July 24, 2017 our team very much needs animation of mutants, we will be glad to any help in this direction. without mutants our world will be the next empty piece of the map, as well as a lot of things in Arma.............skilled masters, respond (all skulputra of mutants are ready, they should be recovered and entered into a game) 1 Share this post Link to post Share on other sites
TOTEM 57 Posted August 1, 2017 perhaps someone knows what parameter is responsible for a water environment sound. noise of a wave doesn't suit us, it would be desirable to replace it with other sound? Share this post Link to post Share on other sites
EO 11277 Posted August 1, 2017 Maybe this post could help with that. 1 Share this post Link to post Share on other sites
TOTEM 57 Posted September 11, 2017 Work on creation of static models - buildings of the cities of Chernobyl and Pripyat, the CNPP and the confidential city of Chernobyl 2, Doug's ZGRLS and Volkhov, the Jupiter plant and the railway Yanov station, and also other settlements is complete, including also villages, wrecks, bridges, towers,high towers, the power line - everything that has to be in the Exclusion zone - only 921 models! all these models completely technically working, have all lods. about 650 models still need to be put textures. development details in community in albums 2 Share this post Link to post Share on other sites