Aphex26 117 Posted February 25, 2017 Introducing: Description Al-Haddar is a town in the Saudi Arabian desert. It has vast open terrain with tight knit dense building clusters. I am happy to finally start work on a proper middle eastern terrain. With the help of the RSO building pack it is now possible to attain a close to life depiction of just that. There is not much vegetation except for near the dried up river bed and near the beet farms. Google maps link Satellite image of current terrain Stats Size: 8192M x 8192M distance between terrain vetices: 2M # of objects: WIP # of surfaces: WIP Roadmap -Complete one portion to see how i would like the finished product to look (Complete) -Concept the interesting portion. Buildings, walls, and light clutter (WIP) -Release Alpha -Complete all interesting portions -Release Beta -Complete all outlying deserts -Create cliffs -Final release -Continuing updates Requirements RSO building modpackBushlurker monument CUP terrains Current Completion Chart Here 9 Share this post Link to post Share on other sites
Aphex26 117 Posted February 25, 2017 First set of images Number 1 Number 2 Number 3 Number 4 Number 5 Roughly 10% done with initial object concept placement 7 Share this post Link to post Share on other sites
Aphex26 117 Posted February 25, 2017 Current Completion Chart LINK 2 Share this post Link to post Share on other sites
Gilatar 272 Posted February 25, 2017 This looks like a wonderfully authentic terrain. Definitely looking forward to seeing this completed! Share this post Link to post Share on other sites
Ltf 381 Posted February 25, 2017 Reminds me bf2, beautiful!! Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted February 25, 2017 Nice looking. Keep it up. Best regards DonbassCZ Share this post Link to post Share on other sites
wsxcgy 1960 Posted February 25, 2017 Wow, looks awesome. I love the CQB environments, it looks like it would be a map in an FPS like insurgency or something. Should be really nice for PVP. This is exactly the type of desert terrain I've been hoping someone would make. Your use of the RSO buildings is also great, was hoping these would get some love from a terrain maker. Good luck. Share this post Link to post Share on other sites
warlord554 2065 Posted February 25, 2017 looks very promising good work so far Share this post Link to post Share on other sites
deathwatch4 89 Posted February 25, 2017 Looking very nice! Finally good to see a proper Middle Eastern map! 1 Share this post Link to post Share on other sites
Savage_Donkey 243 Posted February 25, 2017 This map looks absolutely fantastic so far! Hope you don't lose the inspiration to continue. Share this post Link to post Share on other sites
Aphex26 117 Posted February 25, 2017 46 minutes ago, Savage_Donkey said: This map looks absolutely fantastic so far! Hope you don't lose the inspiration to continue. I've been working on it for a week now and have gotten quite far for such a short time. Moving this quickly and keeping a completion chart is keeping me motivated. 5 Share this post Link to post Share on other sites
Gabriel.13 24 Posted February 25, 2017 Awesome! This is very promising, god speed! Share this post Link to post Share on other sites
Aphex26 117 Posted February 25, 2017 Roadmap -Complete one portion to see how i would like the finished product to look (Complete) -Concept the interesting portion. Buildings, walls, and light clutter (WIP) -Release Alpha -Complete all interesting portions -Release Beta -Complete all outlying deserts -Create cliffs -Final release -Continuing updates 7 Share this post Link to post Share on other sites
spookygnu 563 Posted February 26, 2017 looking good there matey! I see the rso work has come of good use. Rest assured the buildings will be completed, the next update will have the fire through buildings fixed don't worry. Ai pathing and doors fixed might take a little longer due to some RL things going on in the team atm. But the project is still alive don't worry. Like I said in my pm, we both have maps that can't be completed without the buildings either. So don't worry. I will say though, regarding timescale, i neeeever give an answer 1. due to it being against the rules to ask for such a question and 2, it puts us under pressure to get things out and we don't want to disappoint if we don't get things out. we wanted to get an update out by the end of this month but some serious RL issues have occured for both of us. there will be an update coming though, so your map will be more functional in the near future. cheers Spook 2 Share this post Link to post Share on other sites
Aphex26 117 Posted March 4, 2017 Thanks for the reply spook. The buildings are working well enough to use in making the terrain. I am looking forward to what you guys put out in the future. Week 2 completion update Completion Chart Album Been slowing down the pace a bit to try a different method to concepting. I'll create 2-3 different style to each section and then decide which one i like the most. I can take my time and do it right as i have to wait for the RSO building pack to be completed before i can final release. Im not feeling burnt out yet and am making good progress still. Do keep in mind that everything you see in the album is just a concept. No detail or terrain has been added and the ground textures are wrong. 11 Share this post Link to post Share on other sites
deathwatch4 89 Posted March 5, 2017 Very impressed with the progress being made! It's to see you've planned it out in baby steps. A lot of Terrain makers try to tackle the whole thing right away. Share this post Link to post Share on other sites
Aphex26 117 Posted March 6, 2017 Spoiler Creating the Cliff faces that will surround the higher portions. This is just a concept that I found to like and will place on the rim of every high area. There will be points that are traversable. 6 Share this post Link to post Share on other sites
ineptaphid 6413 Posted March 7, 2017 Just discovered this-very impressive! It is turning out very nicely, and your planning and preparation methods seem like a great way to get through it. I saw a bridge in one of your pics. Are you planning a river under it? The work done on rivers and canals in the Diyala terrain by CypeRevenge would fit this really nicely. Keep up the good work :) Share this post Link to post Share on other sites
Aphex26 117 Posted March 8, 2017 Thanks for the feedback, I do not plan on making it a full river. It is just a dried river bed in real life and i plan on keeping it that way. CypeRevenges Diyala is a big inspiration for this. 4 Share this post Link to post Share on other sites
Aphex26 117 Posted March 11, 2017 Week 3 Completion Update Completion Chart This week has been a bit slower. I've joined the RSO team and will be assisting them where I can. Im building a new website for them, learning how to help with the buildings, and working on some back-end stuff for al-haddar so i've been a bit distracted with that. I am not going to post any screenshots this week because everything still looks very barren and plain. Again im just concepting at this moment and will detail later to get the right "tone". I've color corrected the sat image to make it look like it does in real life a bit more. Another member of the RSO team found me some really good image and video references of Al-Haddar in real life and i think ive matched the desert color pretty well. With that said i'm still working on the project and will likely finish the concepting to release the alpha in ~3-4 weeks. I had hopes i could release the alpha at about week 5 but that doesn't look plausible unless I stop working with RSO to focus on Al-Haddar. Further updates with come in the future each week. 10 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 21, 2017 Tsk tsk, take on more then you can manage. Big mistake. Share this post Link to post Share on other sites
spookygnu 563 Posted March 21, 2017 it's not that bad really, as we don't put ourselves under pressure of timescales, Things get done when they get done. Things get released when they get released. 2 Share this post Link to post Share on other sites
Aphex26 117 Posted March 31, 2017 Week 6 Completion Update Completion Chart I've been gone for a bit with work and stuff. Had a bit of a realization as to how I want the final map to look. The final map will be something inbetween Diyala and Kunduz. RSO buildings are coming along nicely and are probably going to be released in complete form by the time Al-Haddar is complete. 8 Share this post Link to post Share on other sites
Aphex26 117 Posted April 24, 2017 Some images of what ive been working on lately. Almost done with concepting. Ive reworked the grass clutter to be denser and similar to diyala's grass clutter that i really like. FPS doesnt drop below 40 on my machine. My machine drops below 25 on some other maps so the performance is still really good. Album 8 Share this post Link to post Share on other sites