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phronk

[MP][COOP] Takistan Insurgency

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I N S U R G E N C Y
TAKISTAN
3XsHOyV.jpg

[ REQUIRED ADDON: CUP:Terrains ]

[ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ]

ACE3 Compatibility is still WIP!


'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball.

[CO-27]

 
  FEATURES:

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  SCREENSHOTS:

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  VIDEOS:

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  TO DO LIST:

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  DOWNLOAD - Dec 23, 2016

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Development Thread

 

OFFICIAL SERVER:
Hostname: T A K I S T A N    I N S U R G E N C Y   -verifySignatures ON
IP: 199.188.102.218
Port: 2302
BattlEye: No
FilePatching: Yes
VerifySignatures: Yes
TeamSpeak: ATCAG.TS.NFOServers.com
Website:
www.ATCAG.com

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Big fat thumbs up! (2)

(possible) stupid question. do you use any addons/mods on your server?

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At the moment, the server is running CBA_A3, CUP_Terrains, and Taliban Fighters.  VCOM AI is also enabled server-side, but not required.  Here is a list of whitelisted addons that should also work on the server, in addition to the required addons.

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ooooh.. nice. please keep taliban fighters optionals. hehe...  :rolleyes:

 

review (in-progress):

- please remove or add options to disable "ArmA 2:OA style post-processing effect/color corrections".
- go easy with adding structures, AI, and stuffs on HQ to minimize the impact on performance. I usually gets FPS above 45 when playing in Arma 3 Takistan (CUP Terrains Core+Maps) but only get below 30 on your Insurgency and sometimes drop below 20 inside HQ..

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The missions are very very very very simple

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When I attempt to join the mission on my dedicated server I get the following errors and cannot get past the lobby. Help appreciated.

14:56:50 Warning Message: Picture \a3\ui_f_data\igui\cfg\simpletasks\types\destroy_ca.paa not found
14:56:50 Warning Message: Picture \a3\ui_f_data\igui\cfg\simpletasks\types\kill_ca.paa not found
14:56:50 Warning Message: Picture \a3\ui_f_data\igui\cfg\simpletasks\types\rifle_ca.paa not found
14:56:50 Warning Message: Picture \a3\ui_f_data\igui\cfg\simpletasks\types\target_ca.paa not found
 

 

Edit: Figured out that ASR AI was missing a config file. causing the mission to fail to load.

Edited by y_t
Figured it out
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Great stuff! One of the best insurgency missions I've played. Could you add an option to recruit AI by lobby parameter, or AI/disable AI slots in lobby? Would be outstanding for the few I play with or lone wolf it.

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  On 12/22/2016 at 12:31 AM, SnakesBlood said:

Great stuff! One of the best insurgency missions I've played. Could you add an option to recruit AI by lobby parameter, or AI/disable AI slots in lobby? Would be outstanding for the few I play with or lone wolf it.

Phronk and I briefly discussed more refined options for a SP experience in his development thread. He seems willing to make that happen after he stabilizes the COOP version, which would be pretty cool because yeah, this is an excellent mission.

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@SnakesBloodI'll make the mission more solo-friendly in the future in a way that compliments the atmosphere I'm trying to create in the mission.  The plan is to add a system that allows you to earn points for accomplishing goals and those points would be spent on things like equipment and AI squadmates.  I'd even like the AI squadmates you recruit to physically fly in and join your group, rather than just instantaneously pop next to you.  If these things make it in, it'll be a good while from now.  My focus is finishing the COOP aspect of the mission first.

 

Also...

Mission has been updated!  Check the download spoiler in the first post.

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Nice mission, very fun to play however none of the vehicles respawn except the normal cars. Is this intended? This gets annoying after clearing the closest towns, and on the previous version caches wouldn't explode. I have CUP vehicles enabled but not the RHS one.

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The vehicles respawn after 5 minutes in the current released version.  Also, the weapons caches DO explode, but they require an EXPLOSIVE SATCHEL charge to destroy it, as mentioned in the briefing.

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  On 12/25/2016 at 9:35 AM, phronk said:

The vehicles respawn after 5 minutes in the current released version.  Also, the weapons caches DO explode, but they require an EXPLOSIVE SATCHEL charge to destroy it, as mentioned in the briefing.

 

Hmm, well I just tested it today again, including a couple of hours play session with some friends yesterday, and still no dice. For some reason none of the vehicles ever respawn, I think cars too. I'm hosting using just the CUP stuff and CBA from the steam workshop. Currently I'm using the J version.

 

Also what are the rewards and how do they work if you don't mind me asking?

 

The satchel worked with the caches though, thank you.

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Sorry for the late reply,

I've tested the default vehicles and they DO respawn and I don't see why the CUP Vehicles wouldn't respawn, since it's roughly the same code.  Either way, I'll look into it.

The rewards are currently a placeholder: Completing a randomly generated objective will spawn a reward at base near the green hangars, West of the A10s.  It can be a slingloadable ammo crate, fuel, or random vehicle.  With the virtual arsenal in the mission and respawning vehicles, rewards are currently meaningless.  I'm currently experimenting with the idea of predetermined loadouts and no respawning vehicles in an Altis version of the mission, in hopes it will incentivize teamwork more and make accomplishing goals actually rewarding.

The next version of Takistan Insurgency will include much better interactive ambiance/atmosphere, more bug fixes, more optimizations, and new content.  It will also have full RHS support similar to CUP and even work alongside CUP.  You can keep up with the mission's development changes here to get a better idea of what you can expect, so far.

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I can remember BattleZone by Zonekiller had a fully fledged battle ongoing that the player could influence (or just sit back and watch!).  Would be interesting to see if Insurgency could do that too :)

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Right now, that's outside the scope of Insurgency.  It is possible in the (probably distant) future there will be stuff like friendly road patrols or checkpoints, but I don't think I'll have it act like ALiVE where there is a friendly AI company/battalion trying to take over the map and the player just helps along.  This is mainly because my mission is designed to be played with a fireteam or more of players (Multiplayer) and it'd also tax the mission, clients, and server even more out of memory and FPS.  Maybe it'd be more plausible with the 64-bit version of ArmA 3, but that's not in my mind right now.

For now, I'm constantly improving the mission for what it is and throw in features that fit not only the context of the mission, but also enhance the gameplay and immersion of all players.  I'd like to set a new standard for non-ALiVE Insurgency missions, essentially.

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Hi, I have a problem, when I choose a unit, it appears to me like a bird. I have the mission loaded on a server and I connect from another PC.
What am I doing wrong?


Thank you so much. I'm sorry my English is very bad, I use Google Translator.:down:

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Add this to your dedicated server's init:
-autoInit

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  On 1/5/2017 at 4:27 AM, phronk said:

Add this to your dedicated server's init:
-autoInit

 

Hello, thank you Phronk, now works fine.

 

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Yes, it'll be in the next version of the mission.  You can call it in the randOP4.sqf where the civilian stuff is handled and/or in the COScore.sqf after the createUnit[] line.

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i think newest rhs broke something within your mission.

 

used mods:

@CUP_Terrains

@RHSAFRF

@RHSUSAF

@RHSGREF

@RHSSAF

 

default params > spawning as a bird.

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