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v0.5 Stable

 

Download from STEAM

 

New handgun
-Remington R1 Enhanced

Remington R1 Enhanced
-R1 Black
-R1 Brushed
-R1 Engraved
-R1 Tan

Two new suppressors
-Sound Suppressor .45 ACP (Black) x2

-All classnames are now on lowercase
-Classnames are now included under classnames folder
-Shell_holder_virtual is now called bnae_holder_virtual
-LahtiL35 is now called bnae_l35

-Prone animations included
-New hand animations (RK 95, RK 95R, SPR220, M97)

-Tweaked animations
-Tweaked config files
-Tweaked textures

-Fixed inaccurate crosshairs

-Attachments UI picture sizes changed from 512x512 to 256x256

-A3 scopes available for RK 95 and TRG 42 (Not all)

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Awesome release. Are you still planning on including a flashlight?

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Just now, Bitesrad said:

Awesome release. Are you still planning on including a flashlight?

 

Thank you. Yeah i am and also a lot of other stuff aswell :)

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13 minutes ago, Bnae said:

 

Thank you. Yeah i am and also a lot of other stuff aswell :)

 

Nice. Any chance of enabling the optic slot for the the R1s? The vanilla red dots would look alright on them I think.

 

eld6pO9.jpg

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Thanks to da12thMonkey i realized that i can make custom crosshairs. So you can expect new crosshairs for sure.

Few other things like mass values will be fixed. And there's something wrong with my serverkey > allows people to join without the addon

 

Here's a little teaser render..

Stay tuned

 

Spoiler

KlTmJOR.png

 

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dude. you have the best choice of weapons. nice and varied. your shotties are what i use for all my recent house clearing.

 

can't wait for this one!

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51 minutes ago, Bnae said:

Thanks to da12thMonkey i realized that i can make custom crosshairs. So you can expect new crosshairs for sure.

Few other things like mass values will be fixed. And there's something wrong with my serverkey > allows people to join without the addon

 

Here's a little teaser render..

Stay tuned

 

  Hide contents

KlTmJOR.png

Lee Enfield?

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Quite happy with this one so far

 

Spoiler

Wj06sY2.jpg

 

 

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Here's something. What do you think?

 

 

 

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@Bnae, this is the best looking Lee-Enfield and the best reloading animation I have ever seen in ARMA 3. You are master :eyeheart: 

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19 minutes ago, vintorez said:

@Bnae, this is the best looking Lee-Enfield and the best reloading animation I have ever seen in ARMA 3. You are master :eyeheart: 

 

Pretty much what I thought.......once I picked my jaw up from the floor and cleaned up my drool.

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Thanks for the Lee Enfield! I really like the reloading animation

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I get the feeling this mod is flying under the radar for a lot of people. Perhaps you should add custom made animations or something as a tag :D

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1 hour ago, Bitesrad said:

I get the feeling this mod is flying under the radar for a lot of people. Perhaps you should add custom made animations or something as a tag :D

 

I know right. Also every search engine tries to correct the name so it makes even harder to find this. 

I'll add some tags soon if it helps 

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Question, is the No. 32 scope for the SMLE No. 4 Mk. I (T) ACE-compatible?

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8 minutes ago, 111Insats said:

Question, is the No. 32 scope for the SMLE No. 4 Mk. I (T) ACE-compatible?

 

It's not even ready yet but I can make it as I learn how to.

 

And that reminds me that I promised to share the unfolded bipods. I have to remake it (textures) so you have to wait for awhile 

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1 minute ago, Bnae said:

 

It's not even ready yet but I can make it as I learn how to.

 

And that reminds me that I promised to share the unfolded bipods. I have to remake it (textures) so you have to wait for awhile 

Since the ACE 3.9.1 update scope adjustment support for weapons with integrated scopes is pretty easy to do, see:
https://ace3mod.com/wiki/framework/scopes-framework.html

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19 hours ago, Bnae said:

 

I know right. Also every search engine tries to correct the name so it makes even harder to find this. 

I'll add some tags soon if it helps 

Also add 'weapon mod' ;)

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I came up with an idea how to use my knives so i made few functions

 

Stay tuned :)

 

 

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that's awesome dude. i was gonna make something similar but now i'll wait what you come up with. any plans for some type of logic for attack angle? like let's say two stabs from the front one from the back. or maybe a strong attack that takes longer for insta kill like in the hidden mod for source engine/hl2?

 

either way. i'm loving this!

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Yea , it would be nice if you could see the knife in front of you kinda like in source games heh

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9 hours ago, bad benson said:

that's awesome dude. i was gonna make something similar but now i'll wait what you come up with. any plans for some type of logic for attack angle? like let's say two stabs from the front one from the back. or maybe a strong attack that takes longer for insta kill like in the hidden mod for source engine/hl2?

 

either way. i'm loving this!

 

I sure will. I have already planned takedown animations, hold key for different attack style and I also have tomahawks incoming

 

5 hours ago, roberthammer said:

Yea , it would be nice if you could see the knife in front of you kinda like in source games heh

 

I decided to keep the hands low that visibility would be maximised.

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just a little nitpick but your enfield isn't cocked to fire

should be back like this when the bolt is closed:

A1M2W9r.jpg

 

edit: and this is just a bit of personal preference but charger loading that fast would require some sort of divine intervention :razz:

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20 minutes ago, Kerc Kasha said:

just a little nitpick but your enfield isn't cocked to fire

should be back like this when the bolt is closed:

 

edit: and this is just a bit of personal preference but charger loading that fast would require some sort of divine intervention :razz:

 

 

Don't worry i know that the bolt ain't cocked in the video. If you look close enough you can see that the back part of the bolt ain't moving back while reloading because i haven't made it move in the model.cfg yet (lazy me).

But thanks for the help, i'm always happy to hear improvements

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