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WOW. 

That pricetag, but 300. Win Mag in a semi-automatic AR platform will be amazing. 

I was just thinking about how people were complaining about the hand-on-magazine well animation the HK417 /SPAR-17 had, about how unbalanced and front heavy that would be IRL- both yours and the HK417 are 20 Inch rifles. If it's there for practical reasons, to prevent clipping, then that's OK. 

 

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@ineptaphid Sure but I don't know what you mean with removable since don't have RHS.

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7 minutes ago, Bnae said:

@ineptaphid Sure but I don't know what you mean with removable since don't have RHS.

I think he means on the fly changing of foregrips using the bipod slot. I think that requires some extensive scripting frameworking powering it.

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35 minutes ago, Bitesrad said:

I think he means on the fly changing of foregrips using the bipod slot. I think that requires some extensive scripting frameworking powering it.

exactly. RHS has foregrips etc in the bipod slot. They can be equipped and unequipped and the players grip on the weapon changes when using a foregrip.

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Hmm I don't promise anything but I'll try my best since that sounds like a neat idea.

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2 hours ago, Bnae said:

Hmm I don't promise anything but I'll try my best since that sounds like a neat idea.

RHS would probably be willing to help you out, you should get in touch with them.

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That's 4k less verts, new textures and no normal map. Still needs some black rubber parts to create depth

Spoiler

esbwPH8.jpg

 

And like always stay tuned :)

 

Spoiler

uGUnkwo.jpg

 

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Almost time to release v0.6 with a lot of changes. There is still few things to do. 

If you wish to boost this release please take a look at here:

And if you cannot help please share this with someone who might know, thanks. 

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That thread doesn't seem to exist, according to the redirect I get everytime I open the link.

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v0.6 is going to be out soon so here is some short clips of upcoming updates (AR not included in v0.6).
I'm also about to release my simple SP defend mission that allows you to easily test your weapons and skills.

 

 

 

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45 minutes ago, Bnae said:

v0.6 is going to be out soon so here is some short clips of upcoming updates (AR not included in v0.6).
I'm also about to release my simple SP defend mission that allows you to easily test your weapons and skills.

 

 

 

So what is included in v0.6 Bnae?

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I can't handle this man, it's too much.

 

I'm not a Lee Einfield guy, but I'm pretty sure that's the first one I've seen in ARMA with full animations similar to the RHS M38 and Kar-98K.

 

Speaking of which, will there be compat patches for that and ACE?

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21 hours ago, ineptaphid said:

So what is included in v0.6 Bnae?

 

I'll include full changelog upon the release as it takes awhile to remember all.

 

15 hours ago, Victruso said:

Speaking of which, will there be compat patches for that and ACE?

 

I'll see what I can do. As i do not use either of the addons I really can't promise anything.

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BArsenal is now called Project Infinite. I didn't like the name in the first place and now I came with a new one so don't be confused because of it.

 

Just released v1.0 of former BFunctions on steam (Project Infinite - Inspect weapons)

-Smoother animations

 

This was the final update on Project Infinite - Inspect weapons addon.

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hi do you have alternate download link?actually interesting arsenal !!!

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22 minutes ago, jackco said:

hi do you have alternate download link?actually interesting arsenal !!!

 

 

There you go at end of the first post.

Update v1.0 was to Project Infinity - Inspect weapons so actual Project Infinity is still v0.501.

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not mean this project infinity 22mb,i still waiting update 0.6 thank you

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1 hour ago, jackco said:

not mean this project infinity 22mb,i still waiting update 0.6 thank you

 

Man project infinity is the new name of the mod if i understand correctly so any new update of the mod will have this name and as far as i know v0.6 is not out yet

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34 minutes ago, direone said:

 

Man project infinity is the new name of the mod if i understand correctly so any new update of the mod will have this name and as far as i know v0.6 is not out yet

 

That's correct. Anyhow v0.6 will be out soon, I just want to be sure it's working correctly and nothing is missing before I release it.

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Since i'm not getting replies from ACE3 or RHS next update won't be compatible with these addons.

 

Here's the changelog anyway..

Spoiler

 

v0.6

 

-All sounds are now fixed.

 

-All specular and color maps are no fixed >> No more white lines in the model while zoomed out

 

-New function for smoother and faster firing action

 

New weapons
-Lee-Enfield Mk.I
-Lee-Enfield Mk.I No.4 (t)

 

New attachments
-Red dot to Remington R1
-A.K & S to Lee-Enfield

 

New textures (normal, specular, color and ambient)
-Leupold Black and Sand
-'Harris' bipod Black and Sand
-TRG 42 muzzle Black and Sand
-Truglo red dot Black and Sand
-RK 95 rail Black
-Model 97 Black and Realtree
-Shotgun shells
-.357 magnum

 

New animations
-Remington R1 reload
-Model 97 reload
-Model 97 pump action
-TRG 42 cocking action

 

New ammo types
-12 Gauge pellets FIXED
-12 Gauge slug
-.357 Magnum
-.303 British
-.338 Lapua magnum
-.338 Lapua magnum APDS
-.45 G.A.P
-.45 Super

 

New sounds
-Model 97 reload
-Model 97 pump action
-TRG 42 cocking action

 

-New crosshair for shotguns

 

-Tweaked handanim and position for Model 97 >> Less hand stretching

 

-Fire geometry for every weapon >> No more flying sand?

 

New 3D-models (for better performance)
-Truglo red dot
-RK 95 rail
-Leupold scope
-'Harris' bipod

 

 

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16 minutes ago, Bitesrad said:

Why wouldn't it be compatible with RHS?

 

I'm not even sure, like I said earlier i'm not using these addons. I've just told that I should make my addon compatible with these addons.

If everything works just fine then i'm glad to hear that.

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