Bnae 1431 Posted March 8, 2017 v0.5 Stable Download from STEAM New handgun -Remington R1 Enhanced Remington R1 Enhanced -R1 Black -R1 Brushed -R1 Engraved -R1 Tan Two new suppressors -Sound Suppressor .45 ACP (Black) x2 -All classnames are now on lowercase -Classnames are now included under classnames folder -Shell_holder_virtual is now called bnae_holder_virtual -LahtiL35 is now called bnae_l35 -Prone animations included -New hand animations (RK 95, RK 95R, SPR220, M97) -Tweaked animations -Tweaked config files -Tweaked textures -Fixed inaccurate crosshairs -Attachments UI picture sizes changed from 512x512 to 256x256 -A3 scopes available for RK 95 and TRG 42 (Not all) 8 Share this post Link to post Share on other sites
Bitesrad 481 Posted March 10, 2017 Awesome release. Are you still planning on including a flashlight? Share this post Link to post Share on other sites
Bnae 1431 Posted March 10, 2017 Just now, Bitesrad said: Awesome release. Are you still planning on including a flashlight? Thank you. Yeah i am and also a lot of other stuff aswell :) 2 Share this post Link to post Share on other sites
Bitesrad 481 Posted March 10, 2017 13 minutes ago, Bnae said: Thank you. Yeah i am and also a lot of other stuff aswell :) Nice. Any chance of enabling the optic slot for the the R1s? The vanilla red dots would look alright on them I think. 2 Share this post Link to post Share on other sites
Bnae 1431 Posted March 15, 2017 Thanks to da12thMonkey i realized that i can make custom crosshairs. So you can expect new crosshairs for sure. Few other things like mass values will be fixed. And there's something wrong with my serverkey > allows people to join without the addon Here's a little teaser render.. Stay tuned Spoiler 8 Share this post Link to post Share on other sites
bad benson 1733 Posted March 15, 2017 dude. you have the best choice of weapons. nice and varied. your shotties are what i use for all my recent house clearing. can't wait for this one! 3 Share this post Link to post Share on other sites
Bitesrad 481 Posted March 15, 2017 51 minutes ago, Bnae said: Thanks to da12thMonkey i realized that i can make custom crosshairs. So you can expect new crosshairs for sure. Few other things like mass values will be fixed. And there's something wrong with my serverkey > allows people to join without the addon Here's a little teaser render.. Stay tuned Hide contents Lee Enfield? 2 Share this post Link to post Share on other sites
Bnae 1431 Posted March 17, 2017 Quite happy with this one so far Spoiler 15 Share this post Link to post Share on other sites
Bnae 1431 Posted March 22, 2017 Here's something. What do you think? 16 Share this post Link to post Share on other sites
vintorez 250 Posted March 23, 2017 @Bnae, this is the best looking Lee-Enfield and the best reloading animation I have ever seen in ARMA 3. You are master 1 Share this post Link to post Share on other sites
EO 11277 Posted March 23, 2017 19 minutes ago, vintorez said: @Bnae, this is the best looking Lee-Enfield and the best reloading animation I have ever seen in ARMA 3. You are master Pretty much what I thought.......once I picked my jaw up from the floor and cleaned up my drool. 2 Share this post Link to post Share on other sites
Mansee 3 Posted March 24, 2017 Thanks for the Lee Enfield! I really like the reloading animation Share this post Link to post Share on other sites
Bitesrad 481 Posted March 24, 2017 I get the feeling this mod is flying under the radar for a lot of people. Perhaps you should add custom made animations or something as a tag :D Share this post Link to post Share on other sites
Bnae 1431 Posted March 24, 2017 1 hour ago, Bitesrad said: I get the feeling this mod is flying under the radar for a lot of people. Perhaps you should add custom made animations or something as a tag :D I know right. Also every search engine tries to correct the name so it makes even harder to find this. I'll add some tags soon if it helps 1 Share this post Link to post Share on other sites
Garmrr 8 Posted March 24, 2017 Question, is the No. 32 scope for the SMLE No. 4 Mk. I (T) ACE-compatible? Share this post Link to post Share on other sites
Bnae 1431 Posted March 24, 2017 8 minutes ago, 111Insats said: Question, is the No. 32 scope for the SMLE No. 4 Mk. I (T) ACE-compatible? It's not even ready yet but I can make it as I learn how to. And that reminds me that I promised to share the unfolded bipods. I have to remake it (textures) so you have to wait for awhile Share this post Link to post Share on other sites
Garmrr 8 Posted March 24, 2017 1 minute ago, Bnae said: It's not even ready yet but I can make it as I learn how to. And that reminds me that I promised to share the unfolded bipods. I have to remake it (textures) so you have to wait for awhile Since the ACE 3.9.1 update scope adjustment support for weapons with integrated scopes is pretty easy to do, see:https://ace3mod.com/wiki/framework/scopes-framework.html Share this post Link to post Share on other sites
Bitesrad 481 Posted March 25, 2017 19 hours ago, Bnae said: I know right. Also every search engine tries to correct the name so it makes even harder to find this. I'll add some tags soon if it helps Also add 'weapon mod' ;) Share this post Link to post Share on other sites
Bnae 1431 Posted March 25, 2017 I came up with an idea how to use my knives so i made few functions Stay tuned :) 12 Share this post Link to post Share on other sites
bad benson 1733 Posted March 26, 2017 that's awesome dude. i was gonna make something similar but now i'll wait what you come up with. any plans for some type of logic for attack angle? like let's say two stabs from the front one from the back. or maybe a strong attack that takes longer for insta kill like in the hidden mod for source engine/hl2? either way. i'm loving this! 1 Share this post Link to post Share on other sites
roberthammer 582 Posted March 26, 2017 Yea , it would be nice if you could see the knife in front of you kinda like in source games heh 2 Share this post Link to post Share on other sites
Bnae 1431 Posted March 26, 2017 9 hours ago, bad benson said: that's awesome dude. i was gonna make something similar but now i'll wait what you come up with. any plans for some type of logic for attack angle? like let's say two stabs from the front one from the back. or maybe a strong attack that takes longer for insta kill like in the hidden mod for source engine/hl2? either way. i'm loving this! I sure will. I have already planned takedown animations, hold key for different attack style and I also have tomahawks incoming 5 hours ago, roberthammer said: Yea , it would be nice if you could see the knife in front of you kinda like in source games heh I decided to keep the hands low that visibility would be maximised. 3 Share this post Link to post Share on other sites
Kerc Kasha 102 Posted March 26, 2017 just a little nitpick but your enfield isn't cocked to fire should be back like this when the bolt is closed: edit: and this is just a bit of personal preference but charger loading that fast would require some sort of divine intervention Share this post Link to post Share on other sites
Bnae 1431 Posted March 26, 2017 20 minutes ago, Kerc Kasha said: just a little nitpick but your enfield isn't cocked to fire should be back like this when the bolt is closed: edit: and this is just a bit of personal preference but charger loading that fast would require some sort of divine intervention Don't worry i know that the bolt ain't cocked in the video. If you look close enough you can see that the back part of the bolt ain't moving back while reloading because i haven't made it move in the model.cfg yet (lazy me). But thanks for the help, i'm always happy to hear improvements 1 Share this post Link to post Share on other sites