shiznyte 10 Posted December 10, 2015 @shinznyte: Advanced Ballistics must be enabled in the mission or at the server. Without it, temperature will have no influence on the ballistics hence the range card has just one column. With Advanced Ballistics enabled, you'll get a full range card. In the editor it's sufficient to place the ACE Advanced Ballistics Module and tweak the parameters as you see fit ;) THANK YOU! I was going mad trying to figure out what I did wrong. Never thought about a module. : / Share this post Link to post Share on other sites
R3vo 2654 Posted December 10, 2015 Thanks for the update, really apprechiate it. Unfortunately I am also experiecing the abovementioned issue. I redownloaded the mod from the Workshop and wanted to copy the dlls into the root folder, however, it seems the workshop version does not contain any dlls. Gonna download the mod from armaholic and copy them into the root folder from there, no biggie! Edit: There are definitely missing files in the workshop version. This issue was on my end and had to do - so far I understood - with a broken Workshop cache. Solution is in the following ticket. http://feedback.arma3.com/view.php?id=26963 I beg your pardon in case I caused some confusion. Share this post Link to post Share on other sites
jassida 10 Posted December 11, 2015 I've been playing this mission https://forums.bistudio.com/topic/186153-alive-coop-25-mp-sp-uk-pathfinders-afghanistan/ recently and I hhad some questions. I'm thinking it's probably better to ask them in here. 1. I've turned wind to manual and 0 using advanced Intel. Is this the best way to do it?2. My Dad uses the Nightstalker scope to make rangefinding more straightforward. How do I make it range continuously without tab button press?3. When I die I don't respawn. I have to exit in alive menu to character selection screen and he chooses the same person and I choose another as mine is obviously kia. When he dies he comes back to life as the same person but seemingly carrying any injuries he already had. We don't use a dedi server, I just host. We'd like to keep respawning as the same person. When I've practised solo I have always respawned at the base as the same person.4. I play as leader and him as sniper. What do we need to take to make sure we can heal each other to some degree. Ideally we'd like full medic abilities.5. Is it possible to assign the red box targets when playing without AI?Thanks very much Share this post Link to post Share on other sites
Thanatos-san 7 Posted December 12, 2015 Is there any documentation on how to use SQL Menu/Construction exactly? Share this post Link to post Share on other sites
robert31178 100 Posted December 12, 2015 Fastroping......? Pu-leeeeeze!! Share this post Link to post Share on other sites
pockocmoc 11 Posted December 12, 2015 Hi everyone. Is the issue 1098 fixed? ( https://github.com/acemod/ACE3/issues/1098 ) ( interaction menu disapearing after game restart/resuming game) It is pretty annoying... Thank you for your awesome work :) ! Share this post Link to post Share on other sites
tebbbs 33 Posted December 12, 2015 2 small questions 1.) How to refuel the refuel truck tank? We have a persistent script and safe fuel,damage and so on in the database. That means, we actually have to refuel our cars, tanks, aircraft from time to time. But what when the NATO FUEL HEMMT runs out of fuel (i dont mean his own tank that he is using to drive) 2.) How can we add an ACE3 interaction point to a vehicle? We use the CUP CH53 helicopter a lot but it doesnt have that interaction point so i cannot refuel it or interact with the cargo, pax,... also is it possible to move that intersection point, if its already existing? Share this post Link to post Share on other sites
kaukassus 5 Posted December 12, 2015 2 small questions 1.) How to refuel the refuel truck tank? We have a persistent script and safe fuel,damage and so on in the database. That means, we actually have to refuel our cars, tanks, aircraft from time to time. But what when the NATO FUEL HEMMT runs out of fuel (i dont mean his own tank that he is using to drive) 2.) How can we add an ACE3 interaction point to a vehicle? We use the CUP CH53 helicopter a lot but it doesnt have that interaction point so i cannot refuel it or interact with the cargo, pax,... also is it possible to move that intersection point, if its already existing? 1. A quick look in the Repo points me to this: https://github.com/acemod/ACE3/blob/master/addons/refuel/functions/fnc_setFuel.sqf [fuelTruck, 42] call ace_refuel_fnc_setFuel Where fuelTruck is your vehicle object and 42 is the amount of litres of fuel you want to add. I don't know about number 2. Share this post Link to post Share on other sites
commy2 188 Posted December 12, 2015 Is the issue 1098 fixed?( https://github.com/acemod/ACE3/issues/1098 ) No. The issue is still open. Share this post Link to post Share on other sites
Chairborne 2594 Posted December 12, 2015 I don't know if this has been asked already but would it be possible to add a third mode to countermeasure dispensers to "Auto" so that a plane/helo would launche a flare automatically every one or two seconds? Share this post Link to post Share on other sites
sargken 286 Posted December 13, 2015 Fastroping......? Pu-leeeeeze!! its coming it looks like Share this post Link to post Share on other sites
pockocmoc 11 Posted December 13, 2015 No. The issue is still open. Okay, thanks. Share this post Link to post Share on other sites
tebbbs 33 Posted December 13, 2015 1. A quick look in the Repo points me to this: https://github.com/acemod/ACE3/blob/master/addons/refuel/functions/fnc_setFuel.sqf [fuelTruck, 42] call ace_refuel_fnc_setFuel Where fuelTruck is your vehicle object and 42 is the amount of litres of fuel you want to add. I don't know about number 2. thanks for the info. anyone can still help with my second question? would be quite important for me Share this post Link to post Share on other sites
DJankovic 401 Posted December 13, 2015 Why are we missing a lot of buildings markers from the map? Share this post Link to post Share on other sites
Luin71 0 Posted December 14, 2015 Hi Started play Coop with some guys but i have a problem with repairing Helicopters as a repair specialist/engineer... Engine is bad but only thing i can repair when i look are the front of Heli.. the optics.. and yes i have run around the heli and checking all angels. Do i have to have something else than Repair kit? Share this post Link to post Share on other sites
tebbbs 33 Posted December 14, 2015 quick update here.. i didnt get it running (refueling the refuel truck). here is what i have in the init of the fuel truck: _m = [] execVM "refillFuel.sqf"; and this is my refillFuel.sqf: if (! isServer) exitWith {};_Fueltruck = _this select 0;while {alive _Fueltruck} do{ [_Fueltruck, 2000] call ace_refuel_fnc_setFuel; sleep 60;}; it should refill the refuel trucks every 60 seconds by 2000 liters Share this post Link to post Share on other sites
kaukassus 5 Posted December 14, 2015 quick update here.. i didnt get it running (refueling the refuel truck). here is what i have in the init of the fuel truck: _m = [] execVM "refillFuel.sqf"; and this is my refillFuel.sqf: if (! isServer) exitWith {}; _Fueltruck = _this select 0; while {alive _Fueltruck} do { [_Fueltruck, 2000] call ace_refuel_fnc_setFuel; sleep 60; }; it should refill the refuel trucks every 60 seconds by 2000 liters The function "ace_refuel_fnc_setFuel" needs to be run on every client. All it does it adjust a variable on the vehicle that holds the fuel amount. https://github.com/acemod/ACE3/blob/master/addons/refuel/functions/fnc_setFuel.sqf You need to run that function on every client in order for it to work. Share this post Link to post Share on other sites
Damian90 697 Posted December 15, 2015 ACE team, we found at RHS that ACE causes our 2S25 ligth tank to have 4 crewmembers not 3 as it should when ACE is on. Just informing for the sake of people using both mods. :) Merry Christmas! :) 2 Share this post Link to post Share on other sites
HAILSTORM12 1 Posted December 15, 2015 How do i make modded tanks and attack helicopters use the ACE FCS for those respective vehicles?I had tried ace_fcs_Enabled =1 but have had no luck. I don't know if this correct Also, making vehicles so you can interact with them. A mod we use in my unit is very old and you cannot interact with it to load people and such. Any help would be appreciated. Share this post Link to post Share on other sites
porast 2 Posted December 15, 2015 Is it possible to use the PAK for myself? After wounding at my legs sometimes I am not able to go fast anymore. Is there another way than the PAK (all wounds are treated)? Share this post Link to post Share on other sites
arkhir 135 Posted December 16, 2015 ACE team, we found at RHS that ACE causes our 2S25 ligth tank to have 4 crewmembers not 3 as it should when ACE is on. Just informing for the sake of people using both mods. :) Merry Christmas! :) Screenshot relevant: 5 Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 16, 2015 Hi-just a quick question. When using the flashlight on your map to see it at night,can enemy AI see the light?( In singleplayer?) Thanks :D Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 16, 2015 Screenshot relevant: Well they look like they are having fun! Piggy back tank rides :D Share this post Link to post Share on other sites
DaViSFiT 21 Posted December 17, 2015 Why do people copy mod dlls to root folder? I never done that and ace and all other mods with dlls inside modfolder works fine. Share this post Link to post Share on other sites
Bamse 223 Posted December 17, 2015 In ACE's case I just assume that's due to where the dll:s used to be placed inside the archive. Share this post Link to post Share on other sites