doc. caliban 34 Posted March 6, 2017 Ammo type request: Subsonic (147gr) 9mm ammo/mags. The only reason I don't use the Sting on stealth missions is because the vanilla ammo is supersonic. (Probably 115gr or 124gr) I believe a 147gr load that retains a maximum subsonic velocity when fired out of an SMG-length barrel would be an excellent addition to the game. Thanks for considering. -Doc 2 Share this post Link to post Share on other sites
commy2 188 Posted March 6, 2017 Some weapons explicitly disable the night vision. Would try the weapon without ACE. Share this post Link to post Share on other sites
-ben- 499 Posted March 10, 2017 Just wanted to query here first, to what degree do you cater to the compatibility with other mods? Obviously you produce compatibility PBO's for several mods, and i have noticed some issues with the behavior of the cook off system with RHS assets, however i have been reluctant to post on the github, as i'm not sure if it's something for you guys to look at, or if it will be considered "RHS's problem to sort out". Share this post Link to post Share on other sites
Toczer. 0 Posted March 11, 2017 (edited) Hey guys! I have a performance issue with ACE. On Vanilla empty map I have 140 FPS and with ACE on empty map I have 10. When I play empty map it shows that there is a bug in "Canvas.sqf" line 129. https://scr.hu/JWkNzj When there is no tsuch notification the FPS are fine.I don't know.. Does this depends on the weather? I tried to reinstall ACE a dozen times. One time it runs (I guess fine) and the other it slows down to 10 FPS. Any Ideas? Should I write some more info? Edited March 11, 2017 by Toczer. Share this post Link to post Share on other sites
b.a.verrecus 16 Posted March 11, 2017 24 minutes ago, Toczer. said: Hey guys! I have a performance issue with ACE. On Vanilla empty map I have 140 FPS and with ACE on empty map I have 10. When I play empty map it shows that there is a bug in "Canvas.sqf" line 129. https://scr.hu/JWkNzj When there is no tsuch notification the FPS are fine.I don't know.. Does this depends on the weather? I tried to reinstall ACE a dozen times. One time it runs (I guess fine) and the other it slows down to 10 FPS. Any Ideas? Should I write some more info? this is not an ace script error, but an st hud error. 1 Share this post Link to post Share on other sites
Toczer. 0 Posted March 11, 2017 Yeah... Thank you I guess this solved my problem :D Share this post Link to post Share on other sites
dmarkwick 261 Posted March 11, 2017 Hi everyone. I have this problem I've seen for a long time now but never got to the bottom of it. However, today I downloaded latest CBA and latest ACE, and have ONLY these two mods currently loaded. My problem is that I get this error message: Addon 'ace_main' requires addon 'a3data' Steam, release branch, most current versions of CBA_A3 & ACE3. TrackIR. Nothing else. Share this post Link to post Share on other sites
jonpas 294 Posted March 12, 2017 14 hours ago, dmarkwick said: Hi everyone. I have this problem I've seen for a long time now but never got to the bottom of it. However, today I downloaded latest CBA and latest ACE, and have ONLY these two mods currently loaded. My problem is that I get this error message: Steam, release branch, most current versions of CBA_A3 & ACE3. TrackIR. Nothing else. That is one of the vanilla PBOs. What version are you running? Only stable Steam is supported. Share this post Link to post Share on other sites
dmarkwick 261 Posted March 12, 2017 Hi jonpas. My Arma version is 1.66.139586 Yes the a3data addon sounds like vanilla pbo, however I don't seem to have one by that name looking in the Arma3\addons folder. *edit Also, looking at the ace_main config.cpp, it doesn't seem to mention a3data in the requiredAddons. Share this post Link to post Share on other sites
commy2 188 Posted March 12, 2017 Upload the RPT file. Share this post Link to post Share on other sites
dmarkwick 261 Posted March 12, 2017 .rpt file can be downloaded here: http://www.filehosting.org/file/details/648464/Arma3_ace_main__a3data.zip In this case the loaded mods are: CBA_A3, ACE3, BaBe_midTex, ALiVE, ASR_AI, all latest versions. But the problem also manifests with only the CBA and the ACE addons. I'm just adding addons back in slowly one at a time, they were getting a little out of hand :) Share this post Link to post Share on other sites
commy2 188 Posted March 12, 2017 >In this case the loaded mods are: That's useless then. You said the error happens with CBA+ACE, so I need a RPT file of CBA+ACE and nothing else. Share this post Link to post Share on other sites
dmarkwick 261 Posted March 12, 2017 Here is a new RPT with only CBA + ACE loaded: http://s000.tinyupload.com/?file_id=53776250848203641925 Share this post Link to post Share on other sites
anfo 118 Posted March 14, 2017 ACEX Sitting as a script...do-able? Share this post Link to post Share on other sites
menjoo 10 Posted March 14, 2017 Hello, Is it no longer possible to use Armas standard methode of commanding your AI-buddies, i.E. not having to press ctrl, anymore? I cant find a setting for this, nor any key bindings referencing to this. I'm sure this has been asked before but the search didn't come up with anything useful, sorry! Share this post Link to post Share on other sites
dmarkwick 261 Posted March 14, 2017 1 hour ago, menjoo said: Hello, Is it no longer possible to use Armas standard methode of commanding your AI-buddies, i.E. not having to press ctrl, anymore? I cant find a setting for this, nor any key bindings referencing to this. I'm sure this has been asked before but the search didn't come up with anything useful, sorry! I actually achieved it several months ago, but I scrapped all my mods & started all again from scratch, and I can't remember :( I have a feeling it probably involved removing a pbo rather than changing any optional setting. This is how I removed the ACE3 fatigue so I could get back ArmA's fatigue (which I prefer). Share this post Link to post Share on other sites
breech99 47 Posted March 14, 2017 Thank you for addition of fuel pump ACE interaction. Yellow Fuel Pump Apex Tanoa 2 Share this post Link to post Share on other sites
menjoo 10 Posted March 14, 2017 2 hours ago, dmarkwick said: I actually achieved it several months ago, but I scrapped all my mods & started all again from scratch, and I can't remember :( I have a feeling it probably involved removing a pbo rather than changing any optional setting. This is how I removed the ACE3 fatigue so I could get back ArmA's fatigue (which I prefer). Yeah, that's exactly what I had to do, a fresh install. It's a real pain to get all settings to what I had before :( Share this post Link to post Share on other sites
gruukh 13 Posted March 15, 2017 Hi all, Can anybody provide guidelines / instructions on how to use the "ace_captiveStatusChanged" event listener from the captives framework? I want to be able to determine when two AI units are freed by players from handcuffs and trigger a task notification. I have the following in the init of each captive AI unit: ["ace_captiveStatusChanged",{ _this execVM "scripts\captiveFreed.sqf" }] call CBA_fnc_EventHandler; And the following captiveFreed.sqf script: //Captive Freed script //Set variables called in script _captive = _this select 0; //Captive Variable _state = _this select 1; //True or False _cuffed = _this select 2; //Set Handcuffed _valid = ["unit01","unit02"];//Array listing captive names valid for triggering eventhandler //Code below determines if a captive has been released ("ace_captiveStatusChanged") and executes a command if it has if (_captive in _valid) then { if (_state == false) then { if (_cuffed == "SetHandcuffed") then { hint "Captive Freed"; CaptiveFreed = CaptiveFreed +1 }; }; }; However, when testing (in editor, using the ace interaction menu Free Prisoner, nothing happens (no hint shows up). I've tried putting gibberish into the above script to see if the EH is even firing, but see no script errors. Anybody able to point me in the right direction? Share this post Link to post Share on other sites
commy2 188 Posted March 15, 2017 It's CBA_fnc_addEventHandler and not CBA_fnc_EventHandler. Share this post Link to post Share on other sites
gruukh 13 Posted March 16, 2017 12 hours ago, commy2 said: It's CBA_fnc_addEventHandler and not CBA_fnc_EventHandler. That sound you hear is me slapping my own head repeatedly. Thanks commy. 1 Share this post Link to post Share on other sites
razzkulz 10 Posted March 16, 2017 I have a mission where I'm trying to enforce all ACE settings that I configured via my description.ext, located in my mission folder. The description.ext contains nothing else but the exported ACE settings as I followed instructions on via ACE's website. I'm hosting it locally via the "Host Server" tab and the mission folder with mission.sqm and description.ext is located in My Documents - Arma 3 Other Profiles - Razzkulz - mpmissions - (mission name) Can anyone help me figure out why it's not working? Here's my description.ext file: http://pastebin.com/eRSr7aRR Am I supposed to export the mission or host it via a dedicated server before the description.ext will work? I also don't think I forgot any ;'s in the description file. Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 16, 2017 did you put the optinal server.pbo to your server machine's addon folder? Share this post Link to post Share on other sites
Scotty_Z 46 Posted March 16, 2017 Did st night vision make it into the latest update? Share this post Link to post Share on other sites
Nichols 243 Posted March 16, 2017 20 minutes ago, Scotty_Z said: Did st night vision make it into the latest update? I think so Scotty. At least it looked that way when I was testing my mission a couple of weeks ago. Share this post Link to post Share on other sites