vme_cycle6 32 Posted July 15, 2016 Hello dear ArmA fans, It's been a very long time. And now, finally, we could release our VME PLA mod for ArmA3. Although, many of you may know, it's not the first release of our mod. We made our first release on Armaholic and Steam Workshop cuz I had a little issue posting threads here. But I just realized that the issue is gone, so here I am presenting our new VME PLA mod to you guys. :cheers: First, some screenshots: Plz allow me to copy/past the mod description from our Steam workshop just to save me some time :P /***************************************************************************************************************************************************************/ Chinese People's Liberation Army Character and Weapon Mod. Ver 1.02 Last Published on July 14th 2016 Made by China Virtual Military Engineers Site: http://www.chinavme.com/ To download directly through onedrive: https://1drv.ms/u/s!Ai0RSbdIcP7Bgjn9yOXOGQ2Vvvue Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=655153321 Mod content Weapons: QBZ95-1 5.8x42mm Assault RifleQBZ95-1GL 5.8x42mm Assault Rifle with Grenade LauncherQBZ95-1B 5.8x42mm Short Assault RifleQJB95-1 5.8x42mm Squad Light Machine GunQBZ03 5.8x42mm Assault RifleQJY88 5.8x42mm General-Purpose Machine GunQBU88 5.8x42mm Designated Marksman RifleCS/LR4 7.62x51mm Bolt Action Sniper RifleQCW05 5.8x21mm Suppressed Submachine GunQSZ92 5.8x21mm PistolQSW06 5.8x21mm Suppressed PistolPF89A 80mm Single-Shot Rocket Launcher (HEDP)PF89A-AST 80mm Single-Shot Rocket Launcher (bunker-buster)WPF89-2 80mm Single-Shot Rocket Launcher (Thermobaric)PF89B 80mm Single-Shot Rocket Launcher (Anti ERA HEAT)PF89 80mm Single-Shot Rocket Launcher (HEAT)PF98 120mm Rocket LauncherFN-6 Portable AA Missile Uniforms and Gears: Type 07 Uniform (General Purpose Camouflage)Type 07 Uniform (Desert Camouflage)Type 07 Cap (General Purpose Camouflage)Type 07 Cap (Desert Camouflage)Type 07 Back Pack (General Purpose Camouflage)Type 03 Helmet (General Purpose Camouflage)Type 03 Helmet (Desert Camouflage)Type 06 Tactical Vest (General Purpose Camouflage)Type 06 Tactical Vest (Desert Camouflage)Type 15 Tactical Vest (General Purpose Camouflage)Type 15 Tactical Vest (Desert Camouflage) Ammo Box: PLA Basic Weapon BoxPLA Pistol Weapon BoxPLA Launcher Weapon Box Required Mod: CBA_A3 Note: PLA Unites are under "Independent" side. Flash light and laser indicator support MRT function by using "Ctrl" + "L" to toggle. Requires MRT mod. Eotech 557 supports MRT function by using "Ctrl" + "num pad /" to toggle. Requires MRT mod. (in v1.02 MRT functions are replaced by native functions) To use Chinese Translation mod, Delete "vme_pla_localization_foreign.pbo" and "vme_pla_localization_foreign.pbo.VME.bisign" under "@VME_PLA\Addons\" Directory Developers: Team Lead: BYM101Models and Textures:QBZ95-1/QBZ95-1GL/QBZ95-1B/QJB95-1/LR4/QCW05/PF89/PLA Character By: VME Kingsniper101QBZ03/QBU88/QJY88/ By:VME XiaoXueQSZ92/QSW06/QBU88 Scope/ By:VME SRUQBZ95-1 Scope view(Daytime and NV)/QBU88 Scope view By: VME LWMConfig:Weapon By: VME KICKASS & VME AAA(GPGPGPGP)Character By: VME fanSkeleton model:Weapon By: VME KICKASSCharacter By: VME Kingsniper101Script:LR4 Bolt Action By: VME AAA(GPGPGPGP) & VME fanPF89 Disposable Script and Munition effect By: VME AAA(GPGPGPGP) & VME fanAssistance:Improving Sound Structure, Fixing Config bugs By: VME HuzigeTesting and QA By: VME Huzige & Huilang & Warmachine 86 Item codes: weapons: vme_pla_qbz95_1vme_pla_qbz95_1GLvme_pla_qbz95B_1vme_pla_qjb95_1vme_pla_qsz92vme_pla_qsw06vme_pla_qcw05vme_pla_qbz03vme_pla_qbu88vme_pla_LR4VME_PLA_QJY88vme_pla_PF89Avme_pla_PF89Bvme_pla_PF89A_ASTvme_pla_WPF89_2vme_pla_PF89vme_pla_FN6vme_pla_PF98vme_pla_qbz95_1_mixvme_pla_qbz95_1_mix_silencervme_pla_qbz95_1GL_mixvme_pla_qjb95_1_mixvme_pla_qcw05_mixvme_pla_qsw06_mixvme_pla_qbu88_mixvme_pla_LR4_mixvme_pla_PF98_mixVME_PLA_QJY88_mix accessories: VME_PF98_Scope_FCSVME_QJY88_ScopeVME_QJY88_Scope_LightVME_95_1_PSTVME_95_1_PST_LightVME_95_1_PNVVME_LR4_ScopeVME_qbu88_scopeVME_Eotech_557_Magnifier_UPVME_Eotech_557_Magnifier_DOWNVME_Eotech553VME_QBZ95_1_SilencerVME_QBZ95_flashlightVME_QBZ95_flashlight_laserVME_QBZ95_laserVME_QBZ95_laser_flashlightVME_rail_scopesVME_QJB95_1_bipod_railVME_QJB95_1_bipodVME_QSW06_SilencerVME_QCW05_SilencerVME_qcw05_rail_scopesVME_QBZ03_railVME_qbu88_bipod_railVME_qbu88_bipodVME_qbu88_railVME_LR4_SilencerVME_LR4_bipodVME_QJY88_bipod mags: vme_pla_PF89A_Rocketvme_pla_PF89B_Rocketvme_pla_PF89A_AST_Rocketvme_pla_VME_WPF89_2_Rocketvme_pla_PF89_Rocketvme_pla_FN6_Rocketvme_pla_PF98_AT_Rocketvme_pla_PF98_MP_RocketVME_QBZ95_1_30Rnd_DBP87VME_QBZ95_1_30Rnd_DBP10VME_QBZ95_1_30Rnd_DBP10_Tracer_GreenVME_QJB95_1_75Rnd_DBP87VME_QJB95_1_75Rnd_DBP10VME_QJB95_1_75Rnd_DBP10_Tracer_GreenVME_QJY88_200Rnd_DVP88_HeavyVME_QJY88_200Rnd_DBP10VME_QJY88_200Rnd_DBP10_Tracer_GreenVME_1Rnd_HE_GLVME_1Rnd_Smoke_GLVME_QSZ92_20Rnd_DAP92VME_QSW06_20Rnd_DCV05VME_QCW05_50Rnd_DAP92VME_QCW05_50Rnd_DCV05VME_QBU88_10Rnd_DVP88_SniperVME_QBU88_10Rnd_DBP10VME_QBU88_10Rnd_DBP10_Tracer_GreenVME_LR4_5Rnd_M80VME_LR4_5Rnd_M118_SpecialVME_LR4_5Rnd_M62_Tracer_RedVME_LR4_5Rnd_M61_AP ammo: VME_80mm_PF89BVME_80mm_PF89AVME_80mm_PF89VME_80mm_PF89A_ASTVME_80mm_WPF89_1VME_71mm_FN6VME_120mm_PF98_ATVME_120mm_PF98_MPVME_58x42_DBP87VME_58x42_DBP10VME_58x42_DBP10_Tracer_GreenVME_58x42_DVP88_HeavyVME_58x42_DVP88_SniperVME_58x21_DAP92VME_58x21_DCV05VME_762x51_M118VME_762x51_M80VME_762x51_M62_Tracer_RedVME_762x51_M61_AP 19 Share this post Link to post Share on other sites
vme_cycle6 32 Posted July 15, 2016 Change notes /*********************************************************************************/ V1.01 New Features: 1. FN6 71mm Portable AA missile 2. PF98 120mm AT Rocket Launcher 3. QJY88 optical sight and PF98 fire control optical sight 4. New opticals for 95-1(daytime and NV), QBU88, QJY88, PF98, PF89 5. Added reticle illumination for daytime opticals on 95-1 and QJY88(toggle by "Ctrl+/") 6. New tactical flash light and NV laser indicator for QBZ95-1 (toggle by "Ctrl+L") 7. Mirage effect for all rifles and MGs 8. QJY88 binded with its optical sight 8. New AT Team (PF98) 9. New AA Team (FN6) 10. New Recon Team 11. Added Zeus feature for PLA unites/weapons/accessories/magazines 12. Updated naming for PLA unites in 3D Editor Fix/Changes: 1. Fixed Ammo config error for PF89 and PF89B 2. Fixed 95-1B muzzle velocity (dat "tank buster" XXD) 3. Fixed model bug for uniform cuff 4. Fixed PF89 adds ammo when entering vehicles 5. Fixed DCV05 subsonic ammo muzzle velocity 6. Fixed area of sound effect for 95-1 mag changing was too large 7. Fixed QBZ03 first person model see through issue 8. Fixed light reflection effect on QBZ03 and QJY88 was too strong. 9. Fixed QJY88 firing rate, removed semi-automatic mode. 10. Fixed 05 SMG muzzle velocity 11. Fixed 35mm grenade launcher muzzle velocity 12. Adjusted DAP92 penetration value 13. Adjusted ammo box items 14. LR4 will use original flash light and laser indicator 15. Reduced type of Eotech553, (only one colour left) 16. Removed temporary flash light and laser indicator Knowing issue: 1. No vehicles. We know it's a big one. Please be patient, they will be added in the future updates. 2. Backpack colour issue. We will rebuild the backpack model and texture. 3. Penetration effect not obvious on all ATs. But the damage effect is pretty good. 4. Colour too dark on QSZ92 and QSW06. Texture will be updated. 5. QBU88 optical sight too bright. Texture will be updated. /***************************************************************************************************/ v1.02 1.New YM11 daytime scope for 95-1 (Kong) 2.New submachine gun QCW85 (SRU) 3.New model, texture, shadow for QBZ 92/06 (SRU) 4.New script, replaced functions of MRT (Fan) 5.New open bolt animation for QCW-05 (KA) 6.Four new blue UN Type 03 helmet (Kong) 7.New wind goggles 8.New Type 03 helmet with headphones 9.New uniform for Capitans 10.New UN peacekeeping troops 11.New flag pole (KA) 12.Supporting new BIS official Chinese vocal for radio communication 13.Visible red/green laser designator for QBZ95-1 14.QJY88 daytime scope now can switch aim point 15.New mag changhing animation and muzzle flash for QJY88 (KA) 16.Ammo and scope adjustment (GPGPGPGP) 17.Bug fix for character config (Fan) 18.Bug fix for LR4 and PF89 scripts (Fan) 19.Fixed the "Iteminfo" error message happened after v1.62 20.Texture adjustment for backpack 21.Equipment adjustment for PLA squads. 22.Model adjustment for 5.8mm and 7.62mm suppressor 23.Texture adjustment for aim point scopes 24.Bug fix: missing texture for CS/LR4 at long range. 25.Removed thermal image for PF98 Notes: 1.MRT is not required anymore but still compatible. 2.Daytime scopes for QJY88 and 95-1 both have two aiming points that can be toggled. 3 Share this post Link to post Share on other sites
Singh Aram 137 Posted July 15, 2016 Congratulations. Awesome mod, thanks for it. Requesting update on Armaholic, already on PW6. 1 Share this post Link to post Share on other sites
ravendk 25 Posted July 15, 2016 Thank you for an awesome cool mod.Am i the only one thinking this :)? 3 Share this post Link to post Share on other sites
Singh Aram 137 Posted July 15, 2016 Nice picture, red dawn..lol 1 Share this post Link to post Share on other sites
Guest Posted July 15, 2016 Thanks for sending us the newest version :) Update frontpaged on the Armaholic homepage. VME Chinese PLA v1.02 Community Base addons A3 Share this post Link to post Share on other sites
SpartanSix 367 Posted July 15, 2016 now this is some good shiznit, loving the effort lads, looks great. Share this post Link to post Share on other sites
kgb613 21 Posted August 17, 2016 You should add this things next: - Cars: some cars/4x4 with mg, missile/rocket launcher or may be Grenade launcher. - Trucks: transport, transport covered, ammunition, medical, repair, fuel. The Shaanxi 2190 looks good for this - IFV: ZBD-97/ZBD-04 you can take a BMP-3 as a base and maybe modify it - IFV: ZBD-86, you can take a BMP-1 as a base. - Helicopter: Mi-17 transport helicopter - New weapons: machine gun turret, QBZ-81, Type 69 RPG, WY-91 grenade, mine, explosif, mortar, smoke grenade. I know PLA is using a rocket systeme without tube, they put it on the ground, aim and fire, can be nice to see this kind of stuff. - New stuff : chinese NVG, desert backpack, type 07 tropical/green camo. Future vehicles: - J-10/J-11/Q-5 Fantan planes - WZ-10 attack helicopter - ZTZ 99/98 MBT New improvements: - remove glasses from the eden editor, many glasses for character are "too much". - add the compatibility to use QBZ-95 magazine in QBB-95, vice-versa. - improve the underslung grenade sight when changing range - In inventory, it saying that the vest doens't give armor, but in customization it has armor. Request: - add a tuto to how aiming with PF98/PF89 sight and night sight. I'm using your mod wich I found very nice and very original. The problem is no vehicle, for the moment. So on my side I'm creating new vehicules retexturing some vehicles, for example the Zamak to Shaanxi 2190 and T-72 Moderna from ArmA II in ZTZ-99. Next is BMP3 and BMP1 in ZBD-97 and ZBD-86. I'm not expert in texturing but I do my best waiting better stuff :) Share this post Link to post Share on other sites
chortles 263 Posted August 17, 2016 Kinda would be nice for the vanilla 5.8 mm magazines to be supported, at least if that doesn't result in Apex DLC notifications. (My other pie-in-the-sky wish would be this mod's 5.8 mm mags to be supported in Apex's CAR-95 and CAR-95-1, but I know that that's complicated by how attachments and magazines work by default... haven't heard of anyone successfully using the magazineGroup parameter that was supposed to solve this over a year ago.) Still, cycle6, I'm really looking forward to seeing what your initial vehicle rollout (no pun intended) consists of! Share this post Link to post Share on other sites
hcpookie 3770 Posted August 19, 2016 I've been asked to help out with some of the vehicles. Progress is VERY slow due to Real Life. WZ-10 attack helicopter is coming together nicely. Just the tip of the iceberg :) 3 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted August 19, 2016 I've been asked to help out with some of the vehicles. Progress is VERY slow due to Real Life. WZ-10 attack helicopter is coming together nicely. Just the tip of the iceberg :) Good to hear that you joined the team! 4 Share this post Link to post Share on other sites
hcpookie 3770 Posted August 24, 2016 More progress. This time the Type 99 tank, based upon the T72 chassis: 8 Share this post Link to post Share on other sites
scottb613 285 Posted August 24, 2016 Hi Folks, Wow - looks great and seems very relevant with Tanoa and the current state of RW affairs... Looking forward to this. Regards, Scott Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
Aniallator 164 Posted August 25, 2016 Keep up the good work! Share this post Link to post Share on other sites
accuracythruvolume 547 Posted August 27, 2016 That tank is coming along nicely, keep up the good work! :ok: Share this post Link to post Share on other sites
Aniallator 164 Posted September 13, 2016 Just want to say thank you for this mod, it's quality on par with RHS and easily one of the most underrated mods IMO. Will be even better when we get those vehicles :) Share this post Link to post Share on other sites
thewalrus 7 Posted September 13, 2016 Yeah I'm not sure why this mod gets so little attention either, it's great quality and delivers a unique and much requested faction :wacko: 1 Share this post Link to post Share on other sites
scottb613 285 Posted September 13, 2016 Top of my list to download. Now - LOL... Thanks for the heads up folks. Regards, Scott Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
tagera 10 Posted September 14, 2016 Looks good. The vehicles should look really awesome when you guys get them finished. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 18, 2016 Cycle, FYI in case you didn't see this on my thread. I have added PLA faction as an option in my SAM pack. Renamed systems when I could find the new name designation in use. Couldn't find anything about unique designations for SA-10 so that remains "SA-10". When using the optional PLA pack, you now have the AAA, SA-10, and SA-2 (aka HQ-2). I am using the PLA AA soldier with the "forest" camo, not the "desert" camo as the go-to unit for the systems. Fun stuff - more things to shoot at! :) https://forums.bistudio.com/topic/186438-pook-sam-pack-v4x-arma3-version/ 1 Share this post Link to post Share on other sites
chops 111 Posted September 18, 2016 Great work with this mod guys! Love your work and looking forward to more. Thanks! Share this post Link to post Share on other sites
Nichols 243 Posted October 5, 2016 I am guessing this has ALiVE compatibility. Share this post Link to post Share on other sites
ski2060 167 Posted October 5, 2016 Yes, VME PLA has Alive configured groupings. Right now it's just infantry I think, because there are no associated vehicles in the Mod. Share this post Link to post Share on other sites
Nichols 243 Posted October 5, 2016 So the only vehicles are the Pook Sam associated vehicles that they have...guess I need to use the ALiVE ORBAT tool to make a group using vehicles from RHS...was really trying to avoid a big mission download. Any hope of getting the green camo in the mod? http://image.made-in-china.com/2f0j00BCntZecPCYzg/Camouflage-Uniform.jpg Share this post Link to post Share on other sites
Aniallator 164 Posted October 16, 2016 Is there a list of planned vehicles? Share this post Link to post Share on other sites