eggbeast 3684 Posted May 28, 2016 be careful what u wish for man Share this post Link to post Share on other sites
Tyl3r99 41 Posted May 28, 2016 tried to register on forums but no email, so can someone post this on the bug thread please. My findings. some of the US bunkers and other buildings have no texture (possibly some others too)the weapon sounds are very faint from a distance and just hear the bullet snaps. (had 2 groups fighting but i hardly could hear any gunshots for some reason.) lighting on foilage changes when you zoom in and out. (goes darker then lighter) Share this post Link to post Share on other sites
fritzproject 11 Posted May 28, 2016 any "official" server? 1 Share this post Link to post Share on other sites
chas gate 23 Posted May 28, 2016 so in the missions CO-22 how do you use the u menu arty it always tells me i need a radio but idk what it means also agian loving bravo Share this post Link to post Share on other sites
chas gate 23 Posted May 28, 2016 so in the missions CO-22 how do you use the u menu arty and support it always tells me i need a radio but idk what it means also agian loving bravo Share this post Link to post Share on other sites
teddymosart1 40 Posted May 28, 2016 Ace work purrfectly with Unsung. Share this post Link to post Share on other sites
J Godin 15 Posted May 28, 2016 Where can I find the place to rebind the key for the afterburner on jets? Share this post Link to post Share on other sites
opendome 91 Posted May 28, 2016 done. anyone else missing one? we've been geting a few russian porn-bots, so making it hard to activate. Im in the same boat :P Tried making an account a few days ago but never got an activation email Thanks! Share this post Link to post Share on other sites
marceldev89 89 Posted May 28, 2016 ALiVE indexing for the Da Krong terrain is done, grab it from https://dl.dropboxusercontent.com/u/38551057/alive_index_dakrong_bravo.zip. To get this working in your mission, copy the 'x' folder to your mission folder and ALiVE should pick it up properly. I'll probably do the Doung terrain tomorrow. :) 4 Share this post Link to post Share on other sites
Barda 1 Posted May 29, 2016 Where's everybody playing? I see the EZ company and Elite Warriors servers on and not passworded, other than that nothing pops in the server list. Any address? PvP action? Share this post Link to post Share on other sites
Shadow5798 4 Posted May 29, 2016 Nice work on the release. But have have noticed the UH-1D Slick doesn't appear to be in Zeus though it is in the editor, hope your get it fixed soon. Share this post Link to post Share on other sites
korea115 19 Posted May 29, 2016 Us in the 506th just had an awesome fun mission. Unfortunately for Zeus Operators, it was annoying for the Vietnamese Voices to come through global. Is there a way to fix the bug? Share this post Link to post Share on other sites
opendome 91 Posted May 29, 2016 Where's everybody playing? I see the EZ company and Elite Warriors servers on and not passworded, other than that nothing pops in the server list. Any address? PvP action? I think the UNSUNG team said theyd try and have a public server up tonight :D 1 Share this post Link to post Share on other sites
duderide 120 Posted May 29, 2016 So apparently I have run into the same problem my friend was having, I don't know why but now I get an error with Unsung and Alive. The error states that Unsung doesn't have any defined roles for Arma to use, by this it means that nothing is defined as infantry, tanks, or static weapons. Because of this Alive can't spawn in Unsung units because they don't count as a faction yet. I really wish it was possible to quick patch this, but as I understand everything takes time and effort. Hopefully this bug gets resolved sooner than everyone expects. Share this post Link to post Share on other sites
pierremgi 4902 Posted May 29, 2016 This mod is truly a great work! So many units, vehicles, that gives ideas for scripting some missions. I just have a little problem with the new version of the map. With Unsung Alfa, I was able to spawn weapons randomly in houses (huts). Since Bravo, there is very few "houses". Most of the huts (95% perhaps) are not houses. (cursorTarget returns <objnull>; typeOf cursorObject returns ""; nearestObject [player, house] is often empty (> 50m)). Did I miss a file or a complementary addon? or is it scheduled to be upgraded? Sorry for my English. Thanks Share this post Link to post Share on other sites
devilspawn 24 Posted May 29, 2016 nice mod :D anyone can tell me where I can find the class names? wiki? like to use with ALiVE cheers Share this post Link to post Share on other sites
marceldev89 89 Posted May 29, 2016 nice mod :D anyone can tell me where I can find the class names? wiki? like to use with ALiVE cheers You can use the config browser in the editor to find class/faction names. It won't work properly with ALiVE for now though because the CfgGroups isn't compatible with ALiVE (and other similar mods) yet. You'll have to wait until someone creates a custom faction mapping for ALiVE (http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings) or the CfgGroups itself is updated. As far as I know the Unsung team is aware of it and it's somewhere on the roadmap. Share this post Link to post Share on other sites
devilspawn 24 Posted May 29, 2016 You can use the config browser in the editor to find class/faction names. It won't work properly with ALiVE for now though because the CfgGroups isn't compatible with ALiVE (and other similar mods) yet. You'll have to wait until someone creates a custom faction mapping for ALiVE (http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings) or the CfgGroups itself is updated. As far as I know the Unsung team is aware of it and it's somewhere on the roadmap. Thanks for the heads up :) Share this post Link to post Share on other sites
eggbeast 3684 Posted May 29, 2016 Alive and ace will be included in charlie in the late autumn, meanwhile, like all good soldiers, you must adapt! 1 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted May 29, 2016 I've tried to add mortars to the BIS arty module and they wont fire anything , distance is always invalid , no matter how close or far i put them... don't know if it's a bug or not.Meanwhile i've tried some of my weapons , some of them are obviously accurate for the time frame... look awesome! Share this post Link to post Share on other sites
gaz1971 15 Posted May 29, 2016 is there a problem with your forum sending the activation email ? iv tried twice and still nothing. good work on the mod though :) Share this post Link to post Share on other sites
stu81 45 Posted May 29, 2016 Anyone else having issues with AI heli pilots just gaining altitude and mot moving anywhere? Trying to set it up in ALiVE as i had it in alpha by just using the support modules so we can have helis etc but they dont follow orders. They just fly upwards. Thanks Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted May 29, 2016 Anyone else having issues with AI heli pilots just gaining altitude and mot moving anywhere? Trying to set it up in ALiVE as i had it in alpha by just using the support modules so we can have helis etc but they dont follow orders. They just fly upwards. Thanks Only with uh1s for me now... Share this post Link to post Share on other sites
eggbeast 3684 Posted May 29, 2016 yeah as explained before, we didn't do a huge amount of testing with AI. BIS changed the flight model just before release so the focus was on making the buggers feel half-decent to fly. don't fret about it. it will get sorted in the autumn. Share this post Link to post Share on other sites