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korea115

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About korea115

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  1. I'm getting "No entry 'bin\config.bin/CFGPatches.ww2_objects_m_misc_if_pondswinter_m' error. Anyone else got tat?
  2. Loving the F-16 laser designating. Gonna do a semi-DCS style mission with a few of my boys in the 506th. Hopefully they know how to do self designating...
  3. korea115

    Faces of War [WW2]

    Just Had an operation with the 506th IR using the FOW mod. Great mod! a few of my guys were saying that the Enfield were a little lacking in firepower in close range (100m-200m), but a few didn't with accurate kills going up to 500m. But the addition of the BREN Gun, definitely my favorite WW2 Mod so far.
  4. korea115

    NIArms Release Thread

    I downloaded the All in One from your twitter on 21NOV. Then downloaded the SAW Pack v1.3 a day later from ArmAholic.
  5. korea115

    NIArms Release Thread

    Previously I ran my unit's mods, but even with running CBA, I am unable to get the Mk46 in virtual arsenal. I cannot find it even inside the HLC SAW Supply Box.
  6. korea115

    NIArms Release Thread

    I've downloaded the All-in-One pack and I've noticed the Mk46 and Mk46 Mod 1 are not appearing in the virtual arsenal unless I import a loadout with hlc_lmg_mk46 in it. When you reload it, it goes to the standard ArmA2 animation. Other than that, those Mk46s and 48s look amazing!
  7. one of the 506th pilots doing CAS with the A-1
  8. Us in the 506th just had an awesome fun mission. Unfortunately for Zeus Operators, it was annoying for the Vietnamese Voices to come through global. Is there a way to fix the bug?
  9. As long as you have one of the Targeting pods and Paveways or JDAMs, you can go to the targeting by right Ctrl left click and then find your target. Once you find target, scroll wheel to "Designate Target" and you'll get a small box or a locked point on the map. I don't know if you can but let say you locked a target and dropped the Paveway (GBU-10,12, and 24) and then target starts to move, you can undesignate the target and keep the TGP moving with the target and redisignate. But this takes skills. For JDAMs, mark predetermined targets on the I-TGT, then designate the individual ones. Once you are flying at a good altitude and within heading (so if target is at bearing 300 and you should be flying at bearing 300) as the target, drop the JDAMs. You don't need a lock on with JDAMs. With testing in fun missions with the 506th, I can hit a target at about 10km range from dropping the various JDAMs. Same goes for some of the CBUs.
  10. korea115

    Eurofighter Typhoon AWS

    Looks great! Just a question, would it be possible (for a future update) to drop them for zeus accessibility. Just started doing German fun mission with my mates at the 506th but always afraid the plane will blow up and can't drop another.
  11. korea115

    F-15 Eagle Series Standalone

    Really love your F-15E! A group of us from the 506th uses it in our regular fun missions and any chance we get to have CAS, your planes are top of the list. But one question. Any chance of allowing the WSO pilot to control the weapons release for the future updates something similar to JS' F/A-18F? Since he's the WSO (Weapons system officer) I would assume he would be in control of most of the payload specifically the air-to-ground ordinance. I tried lasing as the WSO and my pilot trying to lock on but it doesn't work for some reason.
  12. korea115

    Zero Dark Zero

    I don't die right afterwards. Don't have the advance movement mod. But I do get kicked out of the C-17, but I recently saw the the post by Von Quest. Will you be removing the C-17 option or improving upon it? But with the MC-130J works perfectly fine.
  13. korea115

    F-14 Tomcat Series Standalone

    Just a quick video that i made
  14. korea115

    United States Air Force( 2015)

    I can't say enough about this mod being amazing. I already have a video about it but looking to do individual reviews since there's so many planes. I was wondering, is it in the future planning to edit the sound of the M61 Vulcan on the F16 and F22? From firing the F16 and F22, it sound like it has the 50cal sound on it. Also I'm guessing this is a fix that you'll be looking at. :P http://images.akamai.steamusercontent.com/ugc/389916836639476262/A3C802EBD2C0CDC1B547E30323C75E8E29AC6000/ Also interesting is, if anyone was wondering how the Cluster Bombs worked. Orange Balls of Mass Destruction! http://images.akamai.steamusercontent.com/ugc/389916836639476821/A20FD89B8B23EE53127FCF75012522B4DF73C6FE/
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