jacobc679 11 Posted May 28, 2016 Well , I just got up .... :P I didn't anticipate google drive falling over .. ahh well . I'm uploading to mega when its done I will post the links When using zues the Slick Huey Does not show Share this post Link to post Share on other sites
Hate 232 Posted May 28, 2016 Yes, the exact same thing happened with me. I had 3 Hueys and ordered them to seek and destroy to this location. Only one helicopter moved exactly like you described, slowly came to the seek and destroy point increasing in altitude then hovered at max altitude. The other two helicopters had their crews eject and parachute down while the pilot stayed in a hover without moving. Strange. This is under the latest Arma 3 Release Candidate build too. I'm on Dev and this has been happening with RHS Apaches. Share this post Link to post Share on other sites
killjoyau73 359 Posted May 28, 2016 The fact that you have an A6 Intruder and an E-2 Hawkeye makes me moist. 1 Share this post Link to post Share on other sites
duderide 120 Posted May 28, 2016 Hey do you guys know if your mod is compatible with Alive? I've been trying to build one for the community but it seems Alive would rather just give me a infinite loading screen. :P 1 Share this post Link to post Share on other sites
robowilso 40 Posted May 28, 2016 Hey do you guys know if your mod is compatible with Alive? I've been trying to build one for the community but it seems Alive would rather just give me a infinite loading screen. :P Took the post right out from under my fingers. To adequately re-create the battles of the vietnam war we will require ALIVE's Virtual AI module to allow for hundreds and in some instances thousands of VC forces to be involved in the battle. ALIVE has made the entire system open source so adding UNSUNG assets shouldn't be any issue for the community after the faction classes names are named and terrain info released. From one vietnam buff to apparently a whole team of likeminded enthusiasts; Thank You for all the dedicated hard work and continued commitment that i know it must take to coordinate the talent and all the time you guys spent on the project, **BTW,, the torrent link is DL'ing very fast! I got the whole mod in less that 20 minutes and will continue to seed limitlessly for the days ahead** Share this post Link to post Share on other sites
autigergrad 2034 Posted May 28, 2016 The mod is outstanding. My only question (and it's a fairly large one) is will the final version units ultimately be configured to be used with ALiVE? I tried using Bravo version and got the "this faction has no configured units, etc." message. I'm salivating to set up some persistent Campaigns with this outstanding mod. Share this post Link to post Share on other sites
duderide 120 Posted May 28, 2016 So I've done some investigating, and it appears mods like: Alive, MCC, ect. Cannot work properally because the Unsung maps don't have any predifined zones to spawn units. Atleast I think thats what it is, I know it's something to do with the maps and not the units. All the factions seem to work just fine. Btw, to anyone wondering about the classnames, just go to the config viewer in the Arma 3 Editor. Share this post Link to post Share on other sites
K20017 36 Posted May 28, 2016 2.1 seed/peer ratio now on that torrent, nice. Share this post Link to post Share on other sites
scottdog62 9 Posted May 28, 2016 Released a missionhttp://steamcommunity.com/sharedfiles/filedetails/?id=692332752&searchtext=welcome+to+nam Hopefully the helicopter ai can be improved. Share this post Link to post Share on other sites
opendome 91 Posted May 28, 2016 The fact that you have an A6 Intruder and an E-2 Hawkeye makes me moist. The maps aren't indexed for ALiVE in the latest release Share this post Link to post Share on other sites
chas gate 23 Posted May 28, 2016 how do baynets and k bars work? Share this post Link to post Share on other sites
autigergrad 2034 Posted May 28, 2016 So I've done some investigating, and it appears mods like: Alive, MCC, ect. Cannot work properally because the Unsung maps don't have any predifined zones to spawn units. Atleast I think thats what it is, I know it's something to do with the maps and not the units. All the factions seem to work just fine. Btw, to anyone wondering about the classnames, just go to the config viewer in the Arma 3 Editor. I don't think that's accurate. I tested with the unsung faction classes on Stratis (which is an indexed ALiVE map). None of the Unsung factions would spawn on Stratis when I used their faction names. I got the "there are no air/land/naval config units for faction xyz, etc." 1 Share this post Link to post Share on other sites
opendome 91 Posted May 28, 2016 how do baynets and k bars work? think its already been said that they aren't functional in this version, instead we got the awesome slick :D Share this post Link to post Share on other sites
opendome 91 Posted May 28, 2016 I don't think that's accurate. I tested with the unsung faction classes on Stratis (which is an indexed ALiVE map). None of the Unsung factions would spawn on Stratis when I used their faction names. I got the "there are no air/land/naval config units for faction xyz, etc." The factions have to be in this format to work with ALiVE http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings Share this post Link to post Share on other sites
chas gate 23 Posted May 28, 2016 OK thanks love the mod Share this post Link to post Share on other sites
duderide 120 Posted May 28, 2016 I don't think that's accurate. I tested with the unsung faction classes on Stratis (which is an indexed ALiVE map). None of the Unsung factions would spawn on Stratis when I used their faction names. I got the "there are no air/land/naval config units for faction xyz, etc." I've tested Alive with Unsung on Altis and got no errors running the mission. Everything appears to be in order and no config errors are being reported on my side. Make sure you download the Unsung Bravo update from their link, or from the nice Torrent someone uploaded today. To further my investigation I have added the exact same scripts and modules from the Vietnam map to the Altis map. The mission loads and runs smoothly on Altis, however on the Vietnam map it gets stuck on a infinite loading screen. My guess is that Arma can't figuer out where to spawn units (since the map is not indexed) and it just gets stuck in a infinite loop. Hopefully this can get patched soon, as I am sure many of us would love to play some Unsung, Alive, combo mission. Share this post Link to post Share on other sites
opendome 91 Posted May 28, 2016 I've tested Alive with Unsung on Altis and got no errors running the mission. Everything appears to be in order and no config errors are being reported on my side. Make sure you download the Unsung Bravo update from their link, or from the nice Torrent someone uploaded today. To further my investigation I have added the exact same scripts and modules from the Vietnam map to the Altis map. The mission loads and runs smoothly on Altis, however on the Vietnam map it gets stuck on a infinite loading screen. My guess is that Arma can't figuer out where to spawn units (since the map is not indexed) and it just gets stuck in a infinite loop. Hopefully this can get patched soon, as I am sure many of us would love to play some Unsung, Alive, combo mission. Yea thats an indexing issue Share this post Link to post Share on other sites
eggbeast 3673 Posted May 28, 2016 yeah in the WIP thread this was discussed. Our roadmap has always had ACE and ALIVE compatibility in charlie or delta release. Rebel joined the team a few weeks ago and has been mapping all of the requirements for ACE compatibility, and gradually implementing them for us. This is the kind of support we need with ALIVE and TFAR too. If we can have a dedicated guy who works on those compatibilities, and is happy to research and document the changes needed, comparing working compatible mods configs with ours, then please PM me or sgt_savage meanwhile enjoy what you have. btw in all of our extensive testing I never tested AI behaviour in flight. Also all our flight models changed about a month ago, probably due to a BIS update. We didn't have time to go through and understand what they did, so close to our release. Also, we have not properly implemented physX in our vehicles yet, so you may experience some odd behaviours. Try to cope for now! 2 Share this post Link to post Share on other sites
marceldev89 89 Posted May 28, 2016 For those waiting for ALiVE compatibility, I'm probably going to (re-)index Da Krong and perhaps the other new map this weekend. :) 2 Share this post Link to post Share on other sites
sgt_savage 586 Posted May 28, 2016 Mega link up : https://mega.nz/#!Y5clRapD!SpE98xACzkUWAHqbAZCke2J1b2RN5Z-TpUpoQWgCIrU Share this post Link to post Share on other sites
sgt_savage 586 Posted May 28, 2016 Does the uniform pack have to be uploaded like a mod like @uns_uniforms? No drop them in your addons folder Share this post Link to post Share on other sites
eggbeast 3673 Posted May 28, 2016 Anyone wishing to promote an Unsung clan can register on the Unsung forum and make a thread here Share this post Link to post Share on other sites
Normal Norm 19 Posted May 28, 2016 I seem to be having problems getting this to run on my server, its probably a mistake my end. But to get this to work do you extract it with 7zip, then upload the @UNSUNG_3.0_BRAVO folder to the server, and create a commandline @UNSUNG_3.0_BRAVO in order for it to work. Tried for hours yesterday without success, whenever i tried to load up the missions it would spend quite a time loading up then just go back to original setup screen. edit: i keep getting the message displayed as seen below, Ive tried re uploading the file but always the same problem Share this post Link to post Share on other sites
sgt_savage 586 Posted May 28, 2016 Are you adding -mod=@unsung_3.0_bravo in the command line ? Share this post Link to post Share on other sites
Normal Norm 19 Posted May 28, 2016 I have set it too serverMod=@UNSUNG_3.0_Bravo Share this post Link to post Share on other sites