Gunter Severloh 4053 Posted February 5, 2017 Looks like I44, Neuville map. Share this post Link to post Share on other sites
domokun 515 Posted February 5, 2017 4 hours ago, Gunter Severloh said: Looks like I44, Neuville map. Hail Mary. I really hope that the IFA3 team has worked out a deal with the I44 team to integrate their previous content. Because I44 was by far the best WW2 mod (note that IF for A2 was not a mod) for Arma 2. Everything from the maps, to the units and weapons were brilliant. OK they weren't perfect but they were close to being professional. For example I really miss their winter maps... 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 5, 2017 Consider every element of the screenshot as official promotion ;) 11 Share this post Link to post Share on other sites
oneisdown 16 Posted February 5, 2017 does anyone know how to get the ai mg42 units to fire full auto at any range? Share this post Link to post Share on other sites
Gunter Severloh 4053 Posted February 5, 2017 25 minutes ago, oneisdown said: does anyone know how to get the ai mg42 units to fire full auto at any range? https://forums.bistudio.com/topic/163936-make-ai-fire-full-auto-by-radio-trigger/ In the future refer to my AI compilation list. The function isn't specific to IFA3 so it dont matter what weapon they are shooting, as long as that weapon is capable of shooting in auto which mg42 is, overall its AI in general that is effected, AI is AI no matter what uniform or gun you put in their hand. Share this post Link to post Share on other sites
Zhivets 2392 Posted February 8, 2017 On 2/5/2017 at 3:22 PM, domokun said: Hail Mary. I really hope that the IFA3 team has worked out a deal with the I44 team to integrate their previous content. Because I44 was by far the best WW2 mod (note that IF for A2 was not a mod) for Arma 2. Everything from the maps, to the units and weapons were brilliant. OK they weren't perfect but they were close to being professional. For example I really miss their winter maps... If they have, that's excellent. I ported the maps from I44 for my own personal use into ArmA 3, but honestly, the age is showing and they need a makeover to match up to ArmA 3 standards. Share this post Link to post Share on other sites
.kju 3244 Posted February 10, 2017 What could that be? Kudos to Basher! 13 Share this post Link to post Share on other sites
domokun 515 Posted February 10, 2017 Hold on a moment. I recognise that bridge! Many brave men died crossing it's shattered pillars... Share this post Link to post Share on other sites
zio sam 77 Posted February 10, 2017 2 hours ago, .kju said: What could that be? Kudos to Basher! OMG The mighty Merderet!!!So many memories...fierce battles have been fought along that river... Share this post Link to post Share on other sites
histeria6363 26 Posted February 10, 2017 Hello, the 64 bit update will be out. The mod will be prepared for this change. Share this post Link to post Share on other sites
.kju 3244 Posted February 10, 2017 There is nothing we really can do. BI doesn't provide any info, logging or debugging for issues related to the 64b build. People can only report issues directly to BI hoping they will look into it. So get the RC, combine with IFA3/other mods and let BI know about issues in the FT. Share this post Link to post Share on other sites
zhaleks 16 Posted February 10, 2017 Hello there. Sorry for asking. Any ETA for IFA3LITE update? Share this post Link to post Share on other sites
.kju 3244 Posted February 10, 2017 The new frontline 9 Share this post Link to post Share on other sites
.kju 3244 Posted February 10, 2017 The complete set at https://imgur.com/a/V1yFC 14 Share this post Link to post Share on other sites
Zhivets 2392 Posted February 10, 2017 2 hours ago, .kju said: The new frontline Not at all a fan of the Bastogne map, but glad to see you're porting all the other I44 maps. Can I ask if you're going to update them to make them more up to ArmA 3 standards or will they be left in their original state? Share this post Link to post Share on other sites
suds420 179 Posted February 10, 2017 Looks like great work guys! It'll be nice to finally have some proper ports of those I44 maps in Arma 3 Share this post Link to post Share on other sites
Hccjcctheking 2 Posted February 11, 2017 I would like to report a minor bug. The gloves and head wraps under the NVG section of the arsenal disappear when you enter a vehicle or static weapon. They reappear when you exit the vehicle or weapon. Share this post Link to post Share on other sites
RePlayBoy101 0 Posted February 12, 2017 its a great mod but germany is overpopulated ... Share this post Link to post Share on other sites
Zhivets 2392 Posted February 12, 2017 14 minutes ago, RePlayBoy101 said: its a great mod but germany is overpopulated ... What does that even mean? Are you saying that everyone picks the German team? Share this post Link to post Share on other sites
RePlayBoy101 0 Posted February 12, 2017 Just now, Zhivets said: What does that even mean? Are you saying that everyone picks the German team? yes thats it Share this post Link to post Share on other sites
Y.S.B 1 Posted February 13, 2017 Hello, i am making a ww2 D day mission. I am using the IFA3LITE mod and some others like ACE3. I am trying to make it so that the landing will not require a driveing player, so the ramp will drop as soon as we hit a point in the shallow water. to do this with the LCVP (IFA3LITE), i am using the animation for it: statement = "this say3d 'LIB_LCVP_Ramp_Open_1'; {this animate _x} forEach [['ramp_rotate',1], ['roller_L0_rotate',1], ['roller_L1_rotate',1], ['roller_R0_rotate',1], ['roller_R1_rotate',1], ['shutter_rotate',0], ['shutter_latch_L_translate',0], ['shutter_latch_L_rotate',0], ['shutter_latch_R_translate',0], ['shutter_latch_R_rotate',0]]; if ([this, 'LIB_LCVP_Fast_Landing', true] call LIB_Get_Variable) then {[this, 'Ramp'] call LIB_LCVP_Fast_Landing}"; It works on the craft, but whan i change the craft's name and put the statement on a trigger\waypoint it just plays the sound whan it gets to the waypoint/triggers the trigger. If anyone can help it will be very nice :) Share this post Link to post Share on other sites
gossamersolid 155 Posted February 14, 2017 Just a small thing to report - the springfields do not seem to use the great bolting anims present in the K98 and Mosin series. Share this post Link to post Share on other sites