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Busy creating a mission on Tonoa. It seems that the random patrol is broken on the map or something. 

It creates one or two waypoints in the area specified and the rest waaaaay off at a more level area. Might be because its looking for a "safe" spot to place the wp? 

 

I get this on Tanoa too.

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Hi Revo

 

Busy creating a mission on Tonoa. It seems that the random patrol is broken on the map or something. 

It creates one or two waypoints in the area specified and the rest waaaaay off at a more level area. Might be because its looking for a "safe" spot to place the wp? 

Also a small request if possible. Is it possible to only put these random markers on roads, in a certain area or avoid a certain area? Or are you just applying BIS_fnc_taskPatrol directly?

 

Regardless, thanks for the awesome Mod

Twak

 

 

I get this on Tanoa too.

 

Thanks for reporting. I have tweaked the function a bit more.

 

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This modification adds new functionalities to 3den, without creating any dependencies for players.

That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods.

this is incorrect.

are you able to fix it?

That adds so much to the editor. keep it up.

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this is incorrect.

are you able to fix it?

That adds so much to the editor. keep it up.

 

Repro mission?

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this is incorrect.

are you able to fix it?

That adds so much to the editor. keep it up.

I've been using it for a while and it never created a dependency 

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Hey R3vo, I've forked your repository and will do Czech translation.

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I've been using it for a while and it never created a dependency

I have used it for a while as well and it does. every time.

So now its interesting to find out why.

Only mod I used was CBA and TFAR.

It does the same without any other mods.

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I have used it for a while as well and it does. every time.

So now its interesting to find out why.

Only mod I used was CBA and TFAR.

It does the same without any other mods.

 

I need a repro mission.

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Got the same problem as Crielaard. Im a Server Admin,not a mission maker but this line looks like 3den creates dependecies.

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.3den_Objects

Edit. Here is the mission in question: https://mega.nz/#!l1J1FDpb!maUYp8I1S9VBJuVFK6EJhwp_ZdTbEA5U09y5xqxJRfo

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Got the same problem as Crielaard. Im a Server Admin,not a mission maker but this line looks like 3den creates dependecies.

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.3den_Objects

Edit. Here is the mission in question: https://mega.nz/#!l1J1FDpb!maUYp8I1S9VBJuVFK6EJhwp_ZdTbEA5U09y5xqxJRfo

 

A very quick google search and a download of 185 Mb revealed that the class "3den_Objects" belongs to this mod

 

http://www.armaholic.com/page.php?id=31038

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A very quick google search and a download of 185 Mb revealed that the class "3den_Objects" belongs to this mod

http://www.armaholic.com/page.php?id=31038

I am not using Eden objects. Just 3den Enhanced. The mod is still put into the array in the mission sqm. Same is for other mods that dont make sense.

I can post more details when I get home. And Ill upload a mission file

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I am not using Eden objects. Just 3den Enhanced. The mod is still put into the array in the mission sqm. Same is for other mods that dont make sense.

I can post more details when I get home. And Ill upload a mission file

 

Just a quick question, are you adding Zeus curator module to the mission?

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So no more issues with dependencies?

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Eden Enhanced Test Version v1.8
 
Download:
https://www.dropbox.com/s/74i1ix10kivn8fu/%403den%20Enhanced%20TEST%20v1.8.zip?dl=0
 
Changelog:
 

v1.8
*added*
- scripting examples by Foxhound International (Help section)
- attribute to open doors of certain cars and helicopters (Only a few BIS vehicles have openable doors! See the tooltip)
- readded the UAV intro (establishing shot), hopefully working more reliably than before
- the intro text attribute now supports a new type of intro text used in the Apex Protocol campaign
- readded the "hide terrain objects" context menu entry
- added tool to export GUI base classes (debug tool)
- added tool to view default GUI Grids (debug tool)
- added tool to delete vehicle crews quickly

*changed*
- improved random patrol function
- sound volume and random music attribute will not longer run on headless clients
- various tooltip improvements
- the log faction names tool was moved from the menu strip to the context menu
- tools in the menu strip are now better sorted
- some tool icons were improved/changed
- improved measure-distance function
- fixed the reverse direction tool
- serveral small improvements to the briefing editor functions
- line pattern tool will no longer change the rotation
- value of the FPS gauge is now rounded
- FPS gauge is now updated every second instead of every 1/2 second
- default value of the 3DEN Radio volume was changed from 100% to 25%
- preference menu was overhauled
- default values for the tools were tweaked to make more sense
- fill area tools will now use screen center as origin
- garrison radius attribute is now using a edit control
- multiple improvements of tooltips and display names
- most placement tools can now be accessed via CTRL + numpad
- circular pattern tool uses now center of the screen as initial position
- improves session timer code
- custom status bar controls have now the same visual style as the vanialla controls
- mission stats tool now displays the number of simple objects
- context menu entries are now only shown when necessary

*removed*
- tutorials
- preload arsenal settings
- warning messages
- set z = 0 tool (It's available in the context menu -> transform)
- log class name tool (Functionality already exists)

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- readded the "hide terrain objects" context menu entry

 

 

How do i use this? I can't find it anywhere

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How do i use this? I can't find it anywhere

 

It's available via the right click context menu. It places a trigger which then hides the objects within its area on mission start.

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It's available via the right click context menu. It places a trigger which then hides the objects within its area on mission start.

 

So its the same as before right? I still can't find that option when i right click... weird

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So its the same as before right? I still can't find that option when i right click... weird

 

Not weird, my fault. It's currently located in the "Edit" folder. However, I already changed that. It will now be available in the main menu where "Create Comment" is located.

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dear eden enchanced users, i am SUPER noob Caluu, and i am very inexperienced with the arma series and the arma 3 eden editor, im trying to build a mission that has nice ground fog/ volumetric fog, how do i use this mod to achieve some cool fog effects?

 

i feel that the fog the editor gives us is far to unrealistic for my tastes, i have seen videos where i can have the fog in low laying valleys and hills and have the hill tops clear of fog. If someone would be so kind as to make a very detailed youtube video on how to use the editor and the eden enhanced mod to creat awesome fog i would greatly appreciate it.

 

i recently purchsed the APEX DLC.

 

Thank you much

 

SUPER noob Caluu! :D

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