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Caluu66x

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11 Good

About Caluu66x

  • Rank
    Corporal

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  • Gender
    Male
  • Location
    Canada
  • Interests
    i5-650 @ 3.2ghz
    8gb RAM
    gtx 750ti
    1tb 7200 RPM HDD

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  1. This may be the wrong place to put this, but im creating a mission. I have very basic things currently like way point patrols and loiter in there with the cycle. I want to make a small hostage rescue, like on the map of altis, have like 10 hostages placed around in vaiious locations perhaps being guarded by bad guys, how do i do this? I want them to be objectives that can be completed by any order, like u go and rescue the hostage and he can use a gun, and follow and command like any unit in ur group, while he is under ur command, u go back to the place u started like ur starting spot to complete the objective but have the other hostages or prisoners still to get? idk I litterally hve no idea how to use the task thing in the editor or how to script or anything, i can barely creat a simple waypoint and loiter and cycle. Or even a random hostage rescue thing that does it automatically. or whtever Thanks.
  2. This may be the wrong place to put this, but im creating a mission "call me super newb" I have very basic things currently like way point patrols and loiter in there with the cycle. I want to make a small hostage rescue, like on the map of altis, have like 10 hostages placed around in vaiious locations perhaps being guarded by bad guys, how do i do this? I want them to be objectives that can be completed by any order, like u go and rescue the hostage and he can use a gun, and follow and command like any unit in ur group, while he is under ur command, u go back to the place u started like ur starting spot to complete the mission. I litterally hve no idea how to use the task thing in the editor or how to script or anything, i can barely creat a simple waypoint and loiter and cycle.
  3. Caluu66x

    setFog help please

    my goal is to make a low laying mist for my mission? something creepy and spooky, ive tried the in-game fog setting thing, but its not what im after, i want like some creepy mist/ground fog type thing, something very smiliar to this: OR like this: Im gonna give it a shot and see wht happens! but as you see from the pictures above, this is kinda what i wish to do, like i want to have it so tht if i publish the mission to the steam workshop other ppl will have the affect in thier game as well, id rather have my mission be good then have them have to type it in to the debug to have the effect right. you kinda getting wht i mean? thanks guys for your replies, its very much appreciated, hope to hear back when you can. Thanks. :D
  4. hey there i placed this in my INIT.SQF doesnt seem to work, or well nothing happens on screen or anything, i have only placed this in the INIT.SQF did i forget something? or perhaps the wrong file, input would be really nice, thank you. 0 setFog [1, 1, 5]; and tried this one too 150 setFog [1, 1, 5];
  5. Caluu66x

    Editing a mission end

    holy crap it worked! thnks! now im gonna fiddle with it to get a cool picture as the background or whtever! THANKS!
  6. Caluu66x

    Editing a mission end

    ok, do i need to change anything in the "type" activation" or "activation type" of the trigger drop down menu?
  7. Caluu66x

    Editing a mission end

    ok, how would i make it, so tht when i enter a boat it would end the mission? do i sync it to the boat?
  8. Caluu66x

    Editing a mission end

    is this wht i want? for my description.ext? class CfgDebriefing { class End1 { title = "You survived... for now."; subtitle = ""; description = ""; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; };
  9. Hey there, im making a mission in the eden editor and i need help please. if this is the wrong thread or forum please let me know. What i wish to do is end my mission by getting in to a specific boat, i want a saying to pop on screen when entering the boat and fade to black with the mission complete. i want my ending to say "You survived...for now." ive tried triggers and ending modules and cant figure it out, please help me :D please keep in mind, i have ZERO script experience so if its a script required thing, if you could, please explain in full detail and i mean FULL detail, dont just post all the script info cause idk wht to do with that, i know how to make a init.sqf tho and a description.sqf thats about it! THANK YOU VERY MUCH! :D
  10. Caluu66x

    Ravage

    any chance Haleks that the ambient AI module could have preset uniforms? kinda like the zombie uniforms thing?
  11. Caluu66x

    Ravage

    THUMBS UP FOR UPDATE! THANKS HALEKS and EVERYONE ELSE WHO WORKED ON IT! WOOT WOOT!!!
  12. Caluu66x

    Ravage

    how do i get a trader to have more then the ravage list of eqipment? like the RHS stuff or FRITHIS stuff in the buy list?
  13. Caluu66x

    Ravage

    DEADLY! thumbs up EO! does that apply only to the walkers? will runners and the "crawlers" have different animations?
  14. Caluu66x

    Ravage

    So im editing the demo altis mission and when i go to change the game time and the weather "IE fog" then go to load up the senario it doesnt seem to be what i set it at? like i saved it. am i doing something wrong?
  15. Caluu66x

    Ravage

    I have No issue searching trash and wrecks for loot. Only issue im experiencing is zombies are not attacking vehicles which i use, they only stand around the cehicle which i am in.
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