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Community Upgrade Project - CUP Terrains

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  On 6/3/2017 at 8:47 AM, dreadpirate said:

Notice the objects in the background disappearing and reappearing.

 

Looks like this is related to the geometric occluders.

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  On 6/1/2017 at 5:29 PM, HeroesandvillainsOS said:

Care to elaborate on what exactly the problems are?

door and gates in building or alone not working (opening), estructures with load texture error, missing building in some terrains, some glass with white weird texture bug and other things

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Are you sure the mod is not corrupted?  Try redownloading the mod. If the issue persists, can you post your rpt? (under a spoiler please)

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  On 6/5/2017 at 2:16 PM, Leviat said:

door and gates in building or alone not working (opening), estructures with load texture error, missing building in some terrains, some glass with white weird texture bug and other things

 

Either your download is corrupted, or you are using another terrain that messes with the CUP terrains. IIRC, Australia had such issues. Try with just the CUP Terrain pack, and if the errors persist, redownload them.

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Could be JBAD (the standalone pack) conflicting? I have similar issues when I run CUP (which is basically always) and JBAD for some custom maps.

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some photos i take of Southern Sahrani, i took in this map for example but all others in same way.
 

  Reveal hidden contents

 

 

Here is RPT : 

 

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Today I downloaded the cup site mods again and checked them with with six before the test

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1. of all:

Your "-mod=" line is wayyyyyyyy too long!

"-mod=@firewill_sar;@abramia;etcblabla" is enough.

 

2. I bet, one of the other 10000 other Mods break it.

 

Edit:
AiA...

16:33:53 Conflicting addon AiA_Buildings_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings\'
16:33:53 Conflicting addon AiA_Buildings2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings2\'
16:33:53 Conflicting addon AiA_Misc_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc\'
16:33:53 Conflicting addon AiA_Misc_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc_e\'
16:33:53 Conflicting addon AiA_Misc2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc2\'
16:33:53 Conflicting addon AiA_Misc3_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc3\'
16:33:53 Conflicting addon AiA_Structures_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures\'
16:33:53 Conflicting addon AiA_Structures_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures_e\'
16:33:53 Conflicting addon AiA_Worlds_DustEffects in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'mak\makdust\dusteffects\'

 

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  On 6/5/2017 at 8:06 PM, Leviat said:

Today I downloaded the cup site mods again and checked them with with six before the test

 

As I said above: Try WITHOUT any other mod, ONLY CUP TP. If that works, then one of the other mods creates a conflict. Throwing several thousand lines of RPT at us doesn't help. 

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As Alwarren said, I had that exact same issue with Australia in the past.  It appears to have been fixed since (or I've managed my load order to make the issue go away).

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  On 6/5/2017 at 8:11 PM, dscha said:

1. of all:

Your "-mod=" line is wayyyyyyyy too long!

"-mod=@firewill_sar;@abramia;etcblabla" is enough.

 

2. I bet, one of the other 10000 other Mods break it.

 

Edit:
AiA...

16:33:53 Conflicting addon AiA_Buildings_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings\'
16:33:53 Conflicting addon AiA_Buildings2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings2\'
16:33:53 Conflicting addon AiA_Misc_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc\'
16:33:53 Conflicting addon AiA_Misc_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc_e\'
16:33:53 Conflicting addon AiA_Misc2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc2\'
16:33:53 Conflicting addon AiA_Misc3_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc3\'
16:33:53 Conflicting addon AiA_Structures_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures\'
16:33:53 Conflicting addon AiA_Structures_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures_e\'
16:33:53 Conflicting addon AiA_Worlds_DustEffects in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'mak\makdust\dusteffects\'

 

you know what is in conflict? 

 

 

  On 6/5/2017 at 8:25 PM, Alwarren said:

 

As I said above: Try WITHOUT any other mod, ONLY CUP TP. If that works, then one of the other mods creates a conflict. Throwing several thousand lines of RPT at us doesn't help. 

I try here and works fine just Cup
 

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Your problem is probably AIA.  It hasn't been updated since 2015 and is the predecessor of CUP, so there's no reason to be using it.

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  On 6/5/2017 at 10:17 PM, Savage_Donkey said:

Your problem is probably AIA.  It hasn't been updated since 2015 and is the predecessor of CUP, so there's no reason to be using it.

i dont use AiA any more, i think is Lythium ho need JBAD

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TKS for all help, the conflict mod was NAM

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  On 6/5/2017 at 10:35 PM, Leviat said:

TKS for all help, the conflict mod was NAM

What does this mean? So just having CUP and Nam downloaded causes issues? Or running both at the same time (not sure why you'd do that though)?

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  On 6/5/2017 at 10:44 PM, HeroesandvillainsOS said:

What does this mean? So just having CUP and Nam downloaded causes issues? Or running both at the same time (not sure why you'd do that though)?

running both at the same time cause issues, NAM use things from AiA old mod who has been replaced for CUP

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  On 6/6/2017 at 5:42 AM, Leviat said:

running both at the same time cause issues, NAM use things from AiA old mod who has been replaced for CUP

Which NAM Mod?

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I just made a post over in the Chernarus Redux thread, and figure it's worth noting over here. I have been chasing an issue with micro-stutter on Chernarus under some circumstances, but I can't quite nail the cause down. I don't believe the issue to be the map itself, but rather some commonly used function that only materializes as microstutter on this (and a couple other community made) map(s). 

 

I've been tracking this for a couple weeks now and don't really know what else I can do to find the cause (I've tapped my skill set out, basically). It's just, when it materializes, the issue is constant when moving and perpetually noticeable, but won't appear when the same setup is copy/pasted to let's say, Altis. It's weird!

 

Anyway, if anyone's curious, here's the post from the Redux thread that has a bit more info.

 

EDIT: And note, I've gone through a year's worth of CBA releases, which is a common element as you'll read below, but that hasn't helped at all. 

 

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  On 6/24/2017 at 5:44 PM, lonewolf321 said:

So ...why is the cup website down???? is something wrong :( ?

 

Hardware issues with the server, hopefully it will be up again soon (tm)

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Hello :)

 

I thought I should mention I found a strange thing happening on my end for the steam version of Cup Maps -

 

Normally I use the Cup Terrains Full - non steam, and I recently downloaded and used Cup Core + Cup Maps from steam in order to fulfill the exact requirements of a few maps out there requiring 'cup core'. I found that there was no shadows showing on anything on the Cup maps, and the sun was like barely visible in the sky, kind of like mottled and blurred out - tried a few different daytime settings and Cup maps, all the same. I switched back to the Cup Terrains Full (from Armaholic) and the shadows are all there again with the sun showing in full in the sky. I figure I must be running the current updated version of Cup Terrains Full as well, as Utes is covered with the different grass as indicated in the changelog.

 

If no one else is experiencing this, maybe it's just some glitch on my end - I only have Ace and Cba enabled additionally, so I don't think it is some type of mod conflict - just thought I should mention this.

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  On 6/7/2017 at 6:24 PM, HeroesandvillainsOS said:

I just made a post over in the Chernarus Redux thread, and figure it's worth noting over here. I have been chasing an issue with micro-stutter on Chernarus under some circumstances, but I can't quite nail the cause down. I don't believe the issue to be the map itself, but rather some commonly used function that only materializes as microstutter on this (and a couple other community made) map(s). 

 

I've been tracking this for a couple weeks now and don't really know what else I can do to find the cause (I've tapped my skill set out, basically). It's just, when it materializes, the issue is constant when moving and perpetually noticeable, but won't appear when the same setup is copy/pasted to let's say, Altis. It's weird!

 

Anyway, if anyone's curious, here's the post from the Redux thread that has a bit more info.

 

EDIT: And note, I've gone through a year's worth of CBA releases, which is a common element as you'll read below, but that hasn't helped at all. 

 

  Reveal hidden contents

 

 

Just to second this, its the same for me, on both Chernarus and Summer Chernarus

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  On 6/25/2017 at 5:48 PM, Rich_R said:

 

Just to second this, its the same for me, on both Chernarus and Summer Chernarus

What mods are you using? Can you post a repro mission? I'm happy to see someone else say they see this. I felt like I was either going crazy or having issues with my PC that only occur on a few specific maps. Lol

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