massi 772 Posted December 17, 2015 by massi MIDDLE EAST WARFARE for ARMA3 Hi all, I’m releasing a new addon that adds fictional Middle East and Takistan factions on all sides plus NATO covert operation operators with civilian and takistan clothes. There’re also new ported A2 uniforms, vest , headgears and backpacks, and for each faction I made an extra High dispersion faction with units equipped with high dispersion weapons to simulate longer firefights and low trained units. All other info in the following changelog. Description This addon adds several units, vehicles, groups, headgear, equipment, uniforms, weapons, backpacks in order to represent several fictional Middle East and Takistan factions for each side as follow : BLUFOR: -NATO Covert Ops : undercover operators in both Takistan and ME civilian's clothes and special weapons and offroads -Middle East Army : woodland uniforms and FALs and Soviet vehicles -Takistan Fighters : Takistan freedom fighters with custom takistan clothes and offroads INDEPENDENT: -Middle East Army : flora camo and AKS74s and Soviet vehicles -Takistan Fighters : Takistan freedom fighters with custom takistan clothes and offroads -Middle East Fighters : Middle East freedom fighters with custom civillian clothes and shirts and offroads OPFOR: -Takistan Army : Takistan Army equipped with AKs and Soviet vehicles -Takistan Insurgents : Insurgents fighters with custom takistan clothes and offroads -Middle East Insurgents: Insurgents fighters with custom civillian clothes and shirts and offroads -CSAT Army : CSAT troops in Iran DPM pattern, equipped with G3s and custom equipment CIVILLIANS: -Takistan Civilian : with custom takistan clothes -Middle East Civilian : with custom civillian clothes and shirts I used web sources for them. NOTE: All those units come also in HIGH DISPERSION version to reproduce longer firefights and low trained forces. I used what I found on web as reference sources. Features: - Units are equipped with AKS74s, AKM, AKMS, G3, FAL, Sten, MGs, launchers from my NATO SF\Spetsnaz weapons pack. - Units are equipped with custom helmets, headgear, uniforms, vests, equipment, backpacks. - High Dispersion version of all factions: units are equipped with high dispersion weapons to improve firefight duration and give the feeling of low trained units - Units have several uniforms in different camos for each sides. - Vehicles from my vehicle pack : T72,T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, Urals, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included). - Units have their own uniforms and gear items in all camo to make them interchangeable. - There are weapon boxes for each side, that contains all weapons ammo and items, uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout. - Wide variety of groups in the editor. - Compatible with all other mods and functions: Alive, ACE3, RHS, CUP, Zeus. - Classlist included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties, you'll find in editor units and groups: FACTION NAMES TO USE IN ALIVE: Middle East Army (BLU) : mas_med_blu Takistan Fighters (BLU): mas_med_blui NATO Covert Ops (BLU): mas_med_cia Middle East Army (INDEP) : mas_med_ind Takistan Fighters (INDEP): mas_med_indi Middle East Fighters (INDEP): mas_med_indm Takistan Army (OPF) : mas_med_opf Takistan Insurgents (OPF): mas_med_opfi Middle East Insurgents (OPF): mas_med_opfm CSAT Army (OPF): mas_ira_opf Takistan Civilian (CIV): mas_med_civ Middle East Civilian (CIV): mas_med_cim FACTION NAMES TO USE IN ALIVE HIGH DISPERSION VERSION: Middle East Army (BLU) : mas_med_blu_hd Takistan Fighters (BLU): mas_med_blui_hd Middle East Army (INDEP) : mas_med_ind_hd Takistan Fighters (INDEP): mas_med_indi_hd Middle East Fighters (INDEP): mas_med_indm_hd Middle East Army (OPF) : mas_med_opf_hd Takistan Insurgents (OPF): mas_med_opfi_hd Middle East Insurgents (OPF): mas_med_opfm_hd CSAT Army (OPF): mas_ira_opf_hd YOU WILL FIND HIGH DISPERSION VERSION OF ALL ABOVE UNITS MARKED AS (HD). If you don't want the HD version just remove the "mas_med_rebl_hd.pbo" file from addons folder. Requirements. LATEST VERSION of My NATO SF\Spetsnaz weapons pack Here My NATO SF\Spetsnaz Vehicles pack Here (only if you're using vehicles optional config) Arma3 Changelog. v 1.2 date 04/MAY/2016 - Improved uniforms, backpack and vest models - Improved units loadout - Added functionary and doctor units Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVubWtRVkFNcXZZQ2M/view?usp=sharing STEAM Workshop standard: http://steamcommunity.com/sharedfiles/filedetails/?id=577425764 STEAM Workshop vehicles version: http://steamcommunity.com/sharedfiles/filedetails/?id=578680126 Bugs. No problems found so far. CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! Rusty: camouflage base textures Thanks a lot to BI for their great Arma! Thanks to all Arma community for great support ! Few pics: Hope you'll enjoy these units! Best Regards Massi 8 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 17, 2015 Holy crap, Massi. You're a machine. I can't thank you enough for all you do. I've had hours upon hours of endless joy in large part thanks to your hard work. Merry Christmas man! 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted December 17, 2015 You're the man!!! Thank you/grazie! Share this post Link to post Share on other sites
autigergrad 2034 Posted December 17, 2015 Hell yes Massi!!!!!!!!! Share this post Link to post Share on other sites
stu81 45 Posted December 17, 2015 Awesome. All factions in one place :) Are all your previous unit packs ready to be used with the new BI hitpoints and armour updates? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 17, 2015 Awesome. All factions in one place :) Are all your previous unit packs ready to be used with the new BI hitpoints and armour updates? I'm pretty sure not only is he now fully updated, but giving us more and more. Today is a great day. :) Share this post Link to post Share on other sites
massi 772 Posted December 17, 2015 Awesome. All factions in one place :) Are all your previous unit packs ready to be used with the new BI hitpoints and armour updates? yes they are ;) Share this post Link to post Share on other sites
stu81 45 Posted December 17, 2015 yes they are ;) Thought so, just checking :) Thanks again. Share this post Link to post Share on other sites
kendar 65 Posted December 17, 2015 yes they are ;) did i miss the Chernarus conflict update ? Share this post Link to post Share on other sites
Guest Posted December 17, 2015 Thanks for sending us your newest creation massi :) Release frontpaged on the Armaholic homepage. Middle East Warfare v1.0 NATO SF and Russian Spetsnaz Weapons NATO SF and Russian Spetsnaz Vehicles Share this post Link to post Share on other sites
Megiddo 73 Posted December 17, 2015 The whole @mas file is a must have. Great work. thank you very much. Share this post Link to post Share on other sites
massi 772 Posted December 17, 2015 Thanks really appreciated ☺ Since i'm always short on time, if someone is willing to take some pictures of the units ingame that would be very wellcome ☺ Regards Massi Share this post Link to post Share on other sites
mobile_medic 43 Posted December 17, 2015 Excellent work. I'm fast becoming a fan. This one is exactly what I have been looking for :) Share this post Link to post Share on other sites
nikiforos 450 Posted December 17, 2015 No Syrian army? SAA? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted December 18, 2015 Great release as always Massi. You do good stuff sir B) Share this post Link to post Share on other sites
stu81 45 Posted December 18, 2015 I have a question regarding ALiVE :) What size groups or cells will ALiVE see as a group? Currently other mods like leights are spawning in groups of 8 all the time which is not very good for insurgency missions. I'm hoping for groups of 2's, or 4's. Is the group size determined by the groups available to choose from in unit pack or does ALiVE just spawn what it wants? Share this post Link to post Share on other sites
massi 772 Posted December 18, 2015 I have a question regarding ALiVE :) What size groups or cells will ALiVE see as a group? Currently other mods like leights are spawning in groups of 8 all the time which is not very good for insurgency missions. I'm hoping for groups of 2's, or 4's. Is the group size determined by the groups available to choose from in unit pack or does ALiVE just spawn what it wants? I don't know how Alive works, but groups are made up from 2 to 10 people in this mod regards massi Share this post Link to post Share on other sites
keeway 287 Posted December 18, 2015 massi tell me whats the point with creating fictional factions? Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted December 19, 2015 I personally like the fictional stuff, it adds a bit variety and versatility for custom stories, if you're into that type of thing haha. Not to mention a lot of the gear can be used to create real life armies in the Armoury anyway. Speaking of something someone already mentioned, will the Chernarus pack be updated too? Share this post Link to post Share on other sites
stu81 45 Posted December 19, 2015 massi tell me whats the point with creating fictional factions? They are fictional yeah but they look like who we want them to be. This way no retarded media can roll in and spread crap like "Massi is a terrorist supporter" and then our favourite mods get deleted. 2 Share this post Link to post Share on other sites
stu81 45 Posted December 19, 2015 I don't know how Alive works, but groups are made up from 2 to 10 people in this mod regards massi Thanks. Guess I'll just try it with ALiVE and see what results I get :) Share this post Link to post Share on other sites
mobile_medic 43 Posted December 21, 2015 Hey, Massi. I am running this with ALiVE and ACE, working on a mission. I noticed a lil' something. While the mas_med_opfi (mid east opfor tak insurgents) units seem to work fine, the mas_med_opfm (mid east opf insurgents) units seem to throw up a script error stating: "Ace interaction couldn't compile for some units". And, says to try adding an additional pbo for cba. Haven't tried that yet, but this is the first time I've encountered such an issue, and it doesn't seem to be with all of the units in this pack, so I wanted to pass it along. I haven't tried any additional units yet, but will try to see which ones produce this error if you like. Thanks, again. Units are looking great. Exactly what I've been waiting for :) Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 21, 2015 Hey, Massi. I am running this with ALiVE and ACE, working on a mission. I noticed a lil' something. While the mas_med_opfi (mid east opfor tak insurgents) units seem to work fine, the mas_med_opfm (mid east opf insurgents) units seem to throw up a script error stating: "Ace interaction couldn't compile for some units". And, says to try adding an additional pbo for cba. Haven't tried that yet, but this is the first time I've encountered such an issue, and it doesn't seem to be with all of the units in this pack, so I wanted to pass it along. I haven't tried any additional units yet, but will try to see which ones produce this error if you like. Thanks, again. Units are looking great. Exactly what I've been waiting for :) Try this and report back. Here's a note that AuburnAlumni puts in all of his mission descriptions when CBA, ACE and ALiVE are all being used: "CBA NOTE** Always remember to move enable_auto_XEH and its bisign from the optional file folder to the CBA addons folder. This is critical for enabling several ACE and ALiVE features. If you subscribe to CBA on steam, you'll need to do this each time you launch because Steam always resets optional folders back to the optional location when you restart the launcher." 1 Share this post Link to post Share on other sites
mobile_medic 43 Posted December 21, 2015 Thanks. Worked like a charm. Try this and report back. Here's a note that AuburnAlumni puts in all of his mission descriptions when CBA, ACE and ALiVE are all being used:"CBA NOTE** Always remember to move enable_auto_XEH and its bisign from the optional file folder to the CBA addons folder. This is critical for enabling several ACE and ALiVE features. If you subscribe to CBA on steam, you'll need to do this each time you launch because Steam always resets optional folders back to the optional location when you restart the launcher." EDIT: The other pleasant side effect was that ACE interaction now works on virtualizedcivs :) (I just assumed it didn't work b/c they were virtualized units). Double EDIT: the "mas_med_cia" faction (NATO Covert Ops) doesn't seem to work as a mil placement. ALiVE debug throws an error about it and the units fail to spawn, unfortunately. Share this post Link to post Share on other sites
massi 772 Posted December 21, 2015 That's strange since NATO Covert Ops are configged exactly like other combat units Regards massi Share this post Link to post Share on other sites