lordfrith 401 Posted December 7, 2015 (edited) Hello all, This mod is no longer being developed. DOWNLOAD SOURCE FILES: dropbox link is down, PM me if you want source files via weTransfer or similar ARMAHOLIC: http://www.armaholic.com/page.php?id=31654 Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=766707192 WHAT? Hand drawn full rvmat retextures of vanilla Arma 3 assets by lordfrith. Dirty, stitched together, patchy outfits for the discerning scavenger-about-town, similar to the familiar post-apocalyptic worlds of Mad Max, Stalker, Fallout etc. FEATURES: grubby combat rags, filthy officer rags, dirty fisherman's rags, wrecked t-shirts, battered vests, soiled longjohns, broken helmets... There are no placeable units at the moment, its a gear pack only. for screenies see steam workshop link COMING SOON entropy KNOWN ISSUES custom rvmats sometimes don't load normal maps (engine limitation?) CREDITS Bohemia Interactive for making Arma 3. All models are theirs and all assets are adaptions of theirs. And Arma 3 is frikkin awesome BI Forums community from mod creators to people who answer random scripting questions. LICENSE Friths Ruin by lordfrith is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. CHANGELOG testV 0.00000000001 first release V1 fixed noob config errors fixed shiney vests added proper armour values to vests and helmets added rolled sleeve varients added bikeys V1.1 fixed annoying config error on main menu screen. v1.2 included futura miles armour values patch Edited July 3, 2018 by lordfrith everybodies dead dave 21 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 7, 2015 fantastic concept, I like the look of these :) 1 Share this post Link to post Share on other sites
stephsen 79 Posted December 7, 2015 nice , i wish more dirty and from the war drawn uniforms , that would be nice and realistic, all uniform mods are so licked. 1 Share this post Link to post Share on other sites
Hate 232 Posted December 8, 2015 Great look for survivors or refugees. 1 Share this post Link to post Share on other sites
poolpunk 668 Posted December 8, 2015 Great Textures. Love them! Very much needed in my opinion.. 1 Share this post Link to post Share on other sites
EO 11277 Posted December 9, 2015 Yes!! A most welcome project, i wish you all the best, progress looks fantastic so far. ;) 1 Share this post Link to post Share on other sites
FireWalker 329 Posted December 9, 2015 Agreed, this is very cool! 1 Share this post Link to post Share on other sites
haleks 8212 Posted December 9, 2015 Man I was so sad when I learned that Icewindo lost all his projects, I was despaired to see any good post-apo units for Arma3. Those look absolutely awesome, I'm waiting like a kid at Christmas eve for this! 1 Share this post Link to post Share on other sites
lordfrith 401 Posted December 9, 2015 (edited) hi all, Thanks for the kind words folks that was an encouraging reception, Man I was so sad when I learned that Icewindo lost all his projects, I was despaired to see any good post-apo units for Arma3. @haleks icewindo is one of these modders where his mods always have good examples of how to do interesting things, he's on my mod credit list! and you actually because ravage pretty much kickstarted this idea into motion for me so... thanks dude :- ) i've had some time off this last couple of days so i made a start on the AAF modular helmet and vests. actually the vests i started a while back but they're quite hard textures to draw as they have so many small sections its easy to become disorientated and took alot of redrawing to get as far as it has. there are two varieties for the awesome aaf gl vest (the one with the shoulder and groin pads), one with pabric patchs and one with metal plates lashed on. and yes tartan armour, just try and stop me. metal plate armour on left and the modular helmet: the top row has a fabric cover, middle left are bare metal and the next 4 are with leather covers. so hopefully you can see the idea is the various kit can be combined with some kind of colour/camo consistancy for factions and also mixed up for a more mismatched scavenged look. i'll also have to edit the configs to reduce the damage resistances to account for the age and reconstruction from non standard materials. that probebly all the time i've got this week for modding but pretty sure i'll be back next weekish with another update as always ideas, criticisms, comments, requests and blank cheques for a million pounds are welcome. Edited December 9, 2015 by lordfrith 7 Share this post Link to post Share on other sites
haleks 8212 Posted December 10, 2015 I love what I see - geez I can't wait to play with these bad boys! Nice work mate. Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 10, 2015 Dang... love those vests... great work!! 1 Share this post Link to post Share on other sites
bullsh 22 Posted December 10, 2015 Cool, looks like Metro 2033 almost 1 Share this post Link to post Share on other sites
ralfingerlp 14 Posted December 15, 2015 They look awesome, great job! 1 Share this post Link to post Share on other sites
Ma77h3hac83r 40 Posted December 15, 2015 These look absolutely amazing. One question I have is since you are editing the .rvmat file what code are you using in the config.cpp file to tell it to look at a different .rvmat file? Share this post Link to post Share on other sites
lordfrith 401 Posted December 16, 2015 hi ma77etc the rvmats are called just after the textures with 'hiddenSelectionsMaterials' hiddenSelectionsMaterials[] = {"mod_folder\Data\texture_name.rvmat"}; Share this post Link to post Share on other sites
Ma77h3hac83r 40 Posted December 16, 2015 hiddenSelectionsMaterials[] = {"mod_folder\Data\texture_name.rvmat"}; Awesome, been searching for a while trying to find a way to implement this with my won textures. Share this post Link to post Share on other sites
xerxesiv 10 Posted December 16, 2015 Very nice work. I like these alot Share this post Link to post Share on other sites
EdgeOfSanity 8 Posted January 4, 2016 Great job on these Skins! Really looking forward to use them on our servers. They fit Exile so damn nice! Share this post Link to post Share on other sites
ralfingerlp 14 Posted January 5, 2016 Great job on these Skins! Really looking forward to use them on our servers. They fit Exile so damn nice! That was the first thing that came to my mind also :) Share this post Link to post Share on other sites
lordfrith 401 Posted January 12, 2016 (edited) dammit i just wrote nearly a whole update post and then casually closed the window... duh :wacko: first off let me apologise to all you lovely humans for claiming i'd update in a week and then sheepishly rolling back a month or so later, its not like i got a deadline or anything but, y'know, a mans only as good as his word etc... to be honest not a huge amount has been done since i was last here because i've been, well, busy doin other stuff IRL and when i've been on arma i've either been breaking my brain trying to learn a bit more scripting or being a combat life saver on 77th jsoc server :). there is an early draft of the officers uniform on the go now, due to some slight texture mapping glitches on the original model its not possible to add much detail to alot of areas on this one, the pockets and chest of the officers jacket has some unusual stretching which isn't really noticable till you try to add detail and after about 3 redraws i stomped off in a huff. now i look at it again it doesn't look so bad and with some finishing touch's should be looking good pretty soon. i'm also having a rethink about end goals. Its takes me roughly 36hours per texture i think which is alot when its coming out of evenings and weekends. Realistically i'm not likely to have the time to do a one-man total-conversion of arma, so instead i've been looking into how to make my new textures sit a little better with existing modded and vanilla assets so my stuff which can be used alongside other assets and not stand out too much. i think i already said my drawing style was a bit comic book but i'm gonna need to photo-realism it up a bit if this is gonna work. it looks ok in the screens i've posted above but close up and with other assets it looks a bit weird i think. any input on this would be appreciated as i'm pretty noob at photo-realism yeah my edges need work, i'm a long way off the nice crisp lines on them vanilla assets. so thats about it, sorry theres not much to show you just now. ;) Edited January 12, 2016 by lordfrith 8 Share this post Link to post Share on other sites
EO 11277 Posted January 12, 2016 so thats about it, sorry theres not much to show you just now. ;) A little is a lot.....when it's made with love. :wub: 1 Share this post Link to post Share on other sites
EdgeOfSanity 8 Posted January 12, 2016 Nice update :) Appreciate all the time you spent for this nice project so far! Looking forward for further updates and take your time 1 Share this post Link to post Share on other sites
Ma77h3hac83r 40 Posted January 12, 2016 Hey man these look really great. If you want any help with anything hit me up here or in the Discord server. I've done quite a few tutorials on texture creation and config editing for them available on my youtube. ;-) Share this post Link to post Share on other sites
lordfrith 401 Posted January 15, 2016 thanks for the feedback again folks! @Ma77h3hac83r one step ahead of you my friend, already scoped your youtube channel :) the tutorials on all the fiddly stuff like ui labels etc will be very helpful. oh and i found the time lapse texture creation strangely relaxing, apart from when the text flashes up saying 'photoshop crashes so i have to create the texture again', i think i had a mild heart murmur! :blink: Share this post Link to post Share on other sites
Ma77h3hac83r 40 Posted January 15, 2016 oh and i found the time lapse texture creation strangely relaxing, apart from when the text flashes up saying 'photoshop crashes so i have to create the texture again', i think i had a mild heart murmur! :blink: So did I. Fortunately it's pretty easy to make a new texture using the templates I made. 1 Share this post Link to post Share on other sites