sammael 366 Posted September 17, 2016 Thanks for the update . Do you plan to introduce in the future something like SAM Site Control Center? Share this post Link to post Share on other sites
rickford 1 Posted September 17, 2016 IMPROVED: Added clarification to ARM script instructions in the GuideI am liking the sound of this. I got it to work thx. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 17, 2016 Thanks for the update . Do you plan to introduce in the future something like SAM Site Control Center? That isn't part of my mod, that is part of Mando's mod from Arma 2. You're welcome to enjoy my mod as it is now. I'm not taking requests for new features at this time. IMPROVED: Added clarification to ARM script instructions in the Guide I am liking the sound of this as I am still not able to fit your missles to a plane. The instructions are copy/paste in the latest PDF Guide. Sorry I can't help with your problem. Good luck. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 17, 2016 OK. Upload complete. 1GB worth of files, so I split them into 3 PARTS. Download in same place as before... see first post :) Guide updated as well, and is available as a direct download in the same spot 2 Share this post Link to post Share on other sites
serjames 357 Posted September 18, 2016 Yay nice to see Big Bird make a comeback :-) Share this post Link to post Share on other sites
hcpookie 3770 Posted September 18, 2016 Big Bird was technically there before, as the 91N6. The 91N6 is an upgrade if the 64N6. The 64N6 is the "typical" radar associated with that name. There has been no new NATO designation assigned to the 91N6 so far. The 64N6 and 91N6 appear to be visually identical on the outside, while the important stuff is equipment and electronics upgrades that you can't see. Of course the new 3D model has more detail and looks nicer than my original model I built for the 91N6 :) The Russians don't make it easy to figure this stuff out (surprise surprise) so it gets tricky trying to determine which radar does what and goes where. The use of the S-300 name for EVERYTHING in the series also doesn't help. Which is why I haven't modeled the SA-21 yet. I intend in the future to get more details about the SA-10, SA-20 and SA-21 figured out in order to be able to model more variations. Which should make the use ECM scripts more interesting. Of course being on the receiving end you likely won't notice a difference :) Share this post Link to post Share on other sites
serjames 357 Posted September 18, 2016 Lol true. Will DL and check it out. Was hoping you could use it... And you didn't let me down :-) Share this post Link to post Share on other sites
hcpookie 3770 Posted September 18, 2016 A small update this morning - nothing to be alarmed about - the optional CUP and PLA faction PBO's are now available as a SEPARATE download. They were included in the main download yesterday. So if you have already downloaded them, you'll see them in the @POOK folder, and depending on your use of the CUP and PLA factions, may need to be removed from the @POOK folder. You'll know because you'll get that "you cannot play this mod" popup :) 1 Share this post Link to post Share on other sites
serjames 357 Posted September 18, 2016 Hi Pook, didn't see the new Radar in the pack ? Is it configured under OpFor AAF SAM's ? Cheers Share this post Link to post Share on other sites
hcpookie 3770 Posted September 18, 2016 Found under “Structures†> “Air Defense – SAM†2 Share this post Link to post Share on other sites
serjames 357 Posted September 19, 2016 Found it... Looks Great. So glad to get this into game finally ! Do you think you'll add the Tractor unit ? Will it be configured as part of a SAM Site ? Share this post Link to post Share on other sites
therev709 10 Posted September 20, 2016 I've managed to add the ALARM missile to the F/A-18 mod, but cannot select them to fire. I used the addWeapon and addMagazine syntax to the plane's init. They show up on the model, but are not delectable. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 20, 2016 Just now confirmed it works. Just follow the (2) instructions. Assuming of course you are naming the aircraft "veh1". You could name it anything and it would certainly work. 1. Add this: this addweapon "pook_SAM_ALARM_Launcher"; this addmagazine "pook_SAM_ALARMx2"; -- or -- this addweapon "pook_SAM_Kh25MP_Launcher"; this addmagazine "pook_SAM_Kh25MPx2"; 2. Add the actions: veh1 addAction ["ARM - Activate ELS", "\pook_SAM\scripts\ARMRadarDetect.sqf","",5,false,true,"AutoHover","veh1 GetVariable ['ELS_Active', 0] == 0"]; veh1 addAction ["ARM - Indirect Fire Mode", "\pook_SAM\scripts\ARMRadarEngage.sqf","",5,false,true,"AutoHoverCancel","veh1 GetVariable 'ELS_Active' == 1"]; veh1 addAction ["ARM - Cancel ELS", "\pook_SAM\scripts\ARMRadarCancel.sqf","",5,false,true,"LockTarget","veh1 GetVariable 'ELS_Active' == 1"]; veh1 addAction ["ARM – Secondary Fire Mode", "\pook_SAM\scripts\ARMRadarDetectandFire.sqf","",5,false,true,"veh1 GetVariable 'ELS_Active' == 1"]; I did notice that in my haste to make the screen shot the syntax of the SCREENSHOT is incorrect... notice it should be "pook_SAM_ALARM_Launcher" and not "pook_ALARM_Launcher". That's what I get for trying to make screenshots. However the instructions are correct ;) Here's a new screenshot... 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 23, 2016 Guess what, Hcpookie... someone is posting your SAM Pack for you (camonets included) http://steamcommunity.com/sharedfiles/filedetails/?id=767845575&searchtext= The steamworkshop dylemma: if you don´t post your mod there, somebody definatly will do it for you (without permition, of course ;) Cheers! Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2016 Thanks for the heads-up Share this post Link to post Share on other sites
john111 76 Posted September 24, 2016 Whats a Tractor unit? Share this post Link to post Share on other sites
serjames 357 Posted September 24, 2016 The radar trailer is towed by a huge beast of a tractor. Can't remember the designation hut it's an awe inspiring bit of kit Share this post Link to post Share on other sites
officeramr 269 Posted September 24, 2016 Whats a Tractor unit? The vehicle that tows the missiles, like the BAZ-5937 or the GM chassis used on the 2k22 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 25, 2016 You've never heard of a semi-tractor trailer? Aka semi truck? Aka diesel truck? Wow. "The big trucks" lol. Also I have filed a claim on Steam for my mod being illegally uploaded. Awaiting their reply. I'm told it takes at least a week for it to get processed. Share this post Link to post Share on other sites
kwinno 34 Posted September 25, 2016 hcpookie, is there any way you can make the smoke optional? I'm using ace smoke particles to have a bit more cover in combat but it absolutely covers the trucks in smoke for minutes at a time. And i think i don't have the camo netting but the pack still works. I thought it was dependant on the camo nets? Other than that, loving your work <3 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 25, 2016 No. Smoke based on RL footage. Actually smoke should last longer. Which vehicle specifically are you working with? Share this post Link to post Share on other sites
kwinno 34 Posted September 25, 2016 I'll get back to you about that. can't check arma atm but mostly anything that shoots a rocket :p and i definitely understand where you're coming from though Share this post Link to post Share on other sites
omon 19 Posted September 27, 2016 S300 launcher object disappears when you over 200 meters away from it. Share this post Link to post Share on other sites