Jump to content

Recommended Posts

52 minutes ago, amon11 said:

thx good job! this eating rhs afrf for breakfast

Let's not make this a competition please. Both mods focus on their own (fundamentally different) things and try to deliver the best to the community. :)

 

39 minutes ago, Digger James said:

Meh... RHS Has it's perks! Also lil bug I picked up on; in virtual arsenal I can't find your sights for the AEK & AK-12 just vannila.... don't know if it's just me but there ya go. :rthumb:

As in they don't show up at all? Strange, they do for me.. CBA or no CBA?

  • Like 2

Share this post


Link to post
Share on other sites

CBA, and yes they don't show up; just double checked and also found out it extents to your LMG & ASH 12.7mm

BF8E6162679C78BCDD1FC315EE717150AD7ABD41

Share this post


Link to post
Share on other sites
2 hours ago, Digger James said:

CBA, and yes they don't show up; just double checked and also found out it extents to your LMG & ASH 12.7mm

 

 

Info from FAQ:

My weapons are missing optics/sights!
* I am gonna assume you are on Steam, have downloaded our mod via Workshop and are using CBA/ASDG? If that is the case, you have the use the special ASDG config which is included in the \Arma 3!Workshop\2035 RAF subfolder, and replace the one in the "Addons" folder with it.

  • Like 1

Share this post


Link to post
Share on other sites

That or the ASDG folder inside @Min_RF, if you downloaded it from Armaholic.

Share this post


Link to post
Share on other sites
On 13.05.2018 at 9:46 PM, Mindas said:

Do you mean Verba without a scope?

it seems sight out of centre ...

Share this post


Link to post
Share on other sites
13 minutes ago, sammael said:

it seems sight out of centre ...

 

The bug is fixed and everything will ready in the next update. ;-)

  • Like 2

Share this post


Link to post
Share on other sites

 2035: Russian Armed Forces and ArmA3 Aegis projects are joining forces!

 

Wooooow this news on a day i upgraded to a Dual 1060 OC 6GB :)  

Could this day get better?..i think naye.

 

Best of luck @Deathstruck and @Mindas  highly looking forward to this,the 2035 setting in Arm3 has never looked better!

  • Like 3

Share this post


Link to post
Share on other sites

The new update/hotfix is up! Some fixes and most importantly, a new EMR look (see the image below). :)

 

See the first page for download links!

 

Changelog:

VERSION 5.1.1 (03-06-2018)

- New shade of the EMR camouflage.
- New ammunition type for the T15 2A43 cannon(fixes the AI not engaging armored targets).
- Reworked all optics/collimator sights.
- Fixed reported bugs.

 

RusA.png

  • Like 15
  • Thanks 1

Share this post


Link to post
Share on other sites

Download now. cool update.

Again the question about the 9K333 Verba. Can it lock on  a target max 4500m like IRL?

Share this post


Link to post
Share on other sites
Guest

Any way to make Verba more resistant to flares? Seems like every missile I've fired at an aircraft goes dumb on the first flare burst. Word on the street is that it has a VERY robust counter-counter-measure capabilities.

  • Like 1

Share this post


Link to post
Share on other sites

Lovin the new EMR camo guys.

 

Thanks for the update.

  • Thanks 1

Share this post


Link to post
Share on other sites

Hi,

I 've seen pictures of an older version with RPK12's, AK12U's & SVD12's aswell as very nice CSAT Vehicle textures.

Is there a prticular reason why those aren't included anymore? 

Asking because curiosity that stuff looks veeery interesting.

Share this post


Link to post
Share on other sites
On 24. 6. 2018 at 1:54 PM, Bayern_Maik said:

Hi,

I 've seen pictures of an older version with RPK12's, AK12U's & SVD12's aswell as very nice CSAT Vehicle textures.

Is there a prticular reason why those aren't included anymore? 

Asking because curiosity that stuff looks veeery interesting.

 

Heya.

 

They were old placeholders that we used before the current ones but they are still in the files, usable for mission makers. You just need to enable them through config. :)

 

I think it was scope=2 or scope=public?

  • Like 2

Share this post


Link to post
Share on other sites
On 28.6.2018 at 9:20 PM, Deathstruck said:

Heya.

 

They were old placeholders that we used before the current ones but they are still in the files, usable for mission makers. You just need to enable them through config. :)

 

I think it was scope=2 or scope=public?

Yesss, thats what i was hoping for :)

Thanks for the hint, i know what to do this weekend :icon_biggrin:

  • Like 1

Share this post


Link to post
Share on other sites

voice-over-artist-microphone.jpg

 

Currently looking for at least 4 Russian speaking voice actors who would be interested in contributing their voices for our upcoming 2035 RAF mini-campaign :)

The mini-campaign will be in the veins of the oldschool OFP grunt or Gastovski spec-ops etc. scenarios (with the ArmA3 spin of course), where we'll try to showcase as much as we can from our mod.

 

Only requirements are to sound somewhat adult. Any voice acting experience is also welcome.

If you are interested, just shoot me a PM with perhaps a sample of your voice. :)

 

In other related news: We're still working on the Bumerang, albeit a bit slowly. However, works will fully resume at full speed after summer.

  • Like 9

Share this post


Link to post
Share on other sites

Also we should probably clarify that you don't need to be a professional voice actor or anything. If you speak Russian and have a mic, we'll give it a shot. :)

  • Like 1

Share this post


Link to post
Share on other sites
On 28.6.2018 at 9:20 PM, Deathstruck said:

Heya.

 

They were old placeholders that we used before the current ones but they are still in the files, usable for mission makers. You just need to enable them through config. :)

 

I think it was scope=2 or scope=public?

Hi,

I found the older vehicle retextures but i cant find the weapons. Are you sure they are still in?

Share this post


Link to post
Share on other sites
On 7. 9. 2018 at 7:28 PM, Bayern_Maik said:

Hi,

I found the older vehicle retextures but i cant find the weapons. Are you sure they are still in?

 

Hey there,

 

sorry for the late reply. Hmm, looks like the weapons were indeed not in, meaning they were probably phased out for real back then. Sorry. :/

Share this post


Link to post
Share on other sites

Good luck with the  mini campaign guys.

Looking forward to more content!

  • Like 2

Share this post


Link to post
Share on other sites

Hey there. A new, small-ish update (5.2.0) is out. Don't forget to use the ASDG config again if you use CBA3/ASDG. Has to be done after every update.

 

All links are updated.

 

Changelog:

VERSION 5.2.0 (05-12-2018)
- Tweaked weapon properties, projectiles and rockets
- Added and tweaked muzzle animations for launched rockets (SA22, T15 etc.)
- Tweaked textures for all uniforms
- Tweaked T15 textures
- Added thumbnail screens foor all units in editor
- Fixed wrong animation and accuracy of the Verba
- Fixed all reported bugs
- Bunch of others stuff I can't remember :D

  • Like 5
  • Thanks 3

Share this post


Link to post
Share on other sites

Wonderful work on also wonderful project. Thank you x1000 !

  • Like 2

Share this post


Link to post
Share on other sites
22 hours ago, Nemanjic said:

Wonderful work on also wonderful project. Thank you x1000 !

 

No, thank you for your interest and support :)

 

Holidays are coming and progress will probably slow down, but we definitely still have some stuff on the backburner that will *eventually* see the light of day. One day.

  • Like 3

Share this post


Link to post
Share on other sites

A tiny hotfix (5.2.1) is out. Steam Workshop, Armaholic, Dropbox and ModDB links have been updated.

 

Changelog:

VERSION 5.2.1 (09-01-2019)
- Tweaked infantry textures
- Tweaked some of the accessory models
- Fixed some minor animation bugs with weapons and armor

  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites

Hello everyone!

 

I wondered, since vanilla ArmA3 now has an Armata all on its own whether you are considering to make a retextured version that would fit in with your mod.

I must admit that this 30mm RCWS is just to neat a feature (absent in other tanks) not to play around with..

 

Besides, one day I had the idea, that most certainly in 2035 Russian AF wouldn't be using obsolete T-14 tanks from 2015, but rather something like a T14A or T-14M/AM version by that time. Figured this could be an avenue for you to leverage some creative freedom to make your model stand out from the vanilla livery.

 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×