semiconductor 309 Posted October 16, 2015 It's great to see that next campaign will be Co-op and I hope BI will not repeat the mistake they made in Harvest Red. It was great campaign and we loved almost every second of it — until it turned into Warfare-like gamemode. I don't know why they decided to replace interesting coop missions with large amount generic randomly generated objectives (money/time was running out?) but they certainly buried a potential for a great campaign with that decision. Share this post Link to post Share on other sites
2nd ranger 282 Posted October 16, 2015 Not being limited by co-op, as in having same number of slots for each mission, provides vastly more mission design possibilities. But perhaps BI has cool and fancy ideas up their sleeves to make the campaign enjoyable for both SP and co-op. Never having played a co-op campaign*, I am NOT HAPPY, but equally not surprised, by BI's decision to go co-op for Apex. They've been dying to shitcan SP for quite a while. <_< :( :angry: I don't know why you think a co-op campaign means it won't be playable in SP. Harvest Red and PMC were playable in both. When you've made a mission work for co-op it's alot easier to make it work in SP too. They do know how to do it. FFV Showcase mission is an example. Share this post Link to post Share on other sites
inlesco 233 Posted October 16, 2015 I don't know why you think a co-op campaign means it won't be playable in SP. Harvest Red and PMC were playable in both. When you've made a mission work for co-op it's alot easier to make it work in SP too. They do know how to do it. FFV Showcase mission is an example. Yep, and declaring an upcoming campaign as targeted to coop is simply a strategic move to gain more attention. Nobody said it'll be coop only. SP is always possible. Share this post Link to post Share on other sites
OMAC 254 Posted October 16, 2015 I would think that the main complaint about the AI squad members in Harvest Red was strictly due to the fact that you'd fail the mission instantly if any of them died since the First Aid Module didn't save them from explosions or headshots, not to mention them getting stuck while following you or taking an absurd amount of time to get into a vehicle or building due to the pathfinding. This meant that you spent more time keeping them alive than actually doing the objectives themselves; assuming you didn't just leave them hidden away in a safe place anyway, which meant that they became redundant. Hopefully the Apex campaign will follow the OA route and avoid this problem altogether. Exactly. The Harvest Red mission in Cherno was particularly nasty in that regard, as mission would fail if any of your squad were killed. But I'm sure BI won't make that same mistake again. I don't know why you think a co-op campaign means it won't be playable in SP. Harvest Red and PMC were playable in both. When you've made a mission work for co-op it's alot easier to make it work in SP too. They do know how to do it. FFV Showcase mission is an example. Given Harvest Red and Operation Black Gauntlet (and FFV Showcase), all of which I enjoyed overall, the only reason I am wondering about the SP gameplay in a co-op campaign is BI's expressed desire to "move further away from SP" in the future. And yes, announcing that the campaign is co-op is excellent for marketing, and will excite more people than if it was SP alone. Share this post Link to post Share on other sites
2nd ranger 282 Posted October 16, 2015 BI's expressed desire to "move further away from SP" in the future. Where did they say that? 1 Share this post Link to post Share on other sites
I give up 152 Posted October 16, 2015 I would love to have more offcial coop missions and I am expecting it. The ones that we have are "short" in matters of gameplay, complexity and even content. I expect to have more complex and elaborated oficial coop missions. Share this post Link to post Share on other sites
Belbo 462 Posted October 16, 2015 And yes, announcing that the campaign is co-op is excellent for marketing, and will excite more people than if it was SP alone. Although... they did exactly that with Arma 3 in the early phase: Announce a coop-campaign and then back down again. Share this post Link to post Share on other sites
old_painless 182 Posted October 16, 2015 Hopefully they are not skipping SP because Tanoa has turned out to be inaccessible for the AI. Share this post Link to post Share on other sites
Wiki 1558 Posted October 16, 2015 I just hope making coop doesn't mean we'll have to always lead a team in the campaign. BTW, what is APEX? I didn't fully understand: is it the name of the expansion? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 16, 2015 I just hope making coop doesn't mean we'll have to always lead a team in the campaign. BTW, what is APEX? I didn't fully understand: is it the name of the expansion? Yes, the Official name for the Expansion. I was here for a moment, thinking they were going to call it, "Pacific Breeze". XP Share this post Link to post Share on other sites
OMAC 254 Posted October 17, 2015 Where did they say that? It was out of a dev's mouth/keyboard (not on these forums). The lack of official SP missions other than the (often lacking) showcases is another manifestation of this. Although... they did exactly that with Arma 3 in the early phase: Announce a coop-campaign and then back down again. Yikes. I forgot about that. But I tend to doubt that they will back down this time. But who knows? Share this post Link to post Share on other sites
froggyluv 2136 Posted October 17, 2015 "moving away from SP" :angry: :mellow: :huh: :16_6_8: Well thats a f*cking bummer.. makes sense money wise as Dayz filled the coffers and they didnt have to worry bout that damned AI. Would be very depressing but at least we have Eden (said the snake...) 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 17, 2015 Well , with the upcoming expansion, we can say "Apex inbound!" lol Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 17, 2015 What the hell are you guys talking about? Since when does a coop campaign mean moving away from SP or skipping SP? Are you forgetting that BI made like 3-4 coop campaigns for Arma 2 each with a wildly different approach, the game that probably had the most official SP content in the series? Since when does a coop campaign mean no AI? You're all jumping to conclusions getting upset over absolutely nothing. Harvest Red was your run of the mill first attempt with your spec-op dudes that are so important to the storyline that they aren't allowed to die. It had nothing to do with coop. When the entire campaign revolves around a spec op team stuck in the bumfuck nowhere in a middle of a conflict, it would be insane not to actually have developed characters. OA campaign even showed you how it's possible not to even have the coop people in the same team yet still work on the same goal. Playing it in coop after SP made me realise that the story characters you're playing in a mission aren't just simply not present, they were doing other things in that same exact moment to support the other guy. PMC campaign was was again a characterized, story heavy, dialogue heavy, set-piece heavy, more directed kinda thing. It showed you some of the branching storyline towards the end. None of those concepts are impossible because you have the option to play the campaign with your friends and who knows what we'll get with APEX. We dug into BI for canning the coop campaign for vanilla A3, now they're actually saying they're doing it again after they've shown that they refuse to talk about things they can't fulfill, and they're talking about a coop campaign. Considering they are, and they have a lot of time to work on it and deal with the additional complexity of all that in MP. If anything, I look forward to playing it. 2 Share this post Link to post Share on other sites
R3vo 2654 Posted October 17, 2015 "moving away from SP" This is nonesense, they will not move away from SP in any way. Share this post Link to post Share on other sites
msy 22 Posted October 17, 2015 Only wish that BIS can make AI be more like human beings fighting in the forest in Tanoa. Wish AI won't guess my position over hundreds of trees and bushes. Wish AI know how to hit and run Wish AI know how to retreat when I order them to. Wish Player and AI won't go through walls and obstacles. Share this post Link to post Share on other sites
chortles 263 Posted October 17, 2015 OA campaign even showed you how it's possible not to even have the coop people in the same team yet still work on the same goal. Playing it in coop after SP made me realise that the story characters you're playing in a mission aren't just simply not present, they were doing other things in that same exact moment to support the other guy.This reminds me of how HAWX leaned on Ghost Recon story-wise, with the first mission of the former being a GRAW2 mission from the air support perspective, and of course how the COD games used "you play as someone else for a one-off" to highlight what was going on with the main player characters (see the iconic AC-130 mission in COD4 being "the story of how the characters from the prior mission got away"). Share this post Link to post Share on other sites
silentghoust 132 Posted October 17, 2015 Only wish that BIS can make AI be more like human beings fighting in the forest in Tanoa. Wish AI won't guess my position over hundreds of trees and bushes. Wish AI know how to hit and run Wish AI know how to retreat when I order them to. Wish Player and AI won't go through walls and obstacles. If you played with decent players, it's not to hard to guess were the firing comes from. It just involves experience. Particularly in the woods, were you can use the trees as direction. As for retreating you will have to define retreating. Do you mean shoot a bit then sprint none stop over or a hill? Or providing cover as you make a tactical withdraw like the AI does? Share this post Link to post Share on other sites
Relic669 0 Posted February 28, 2016 Hello Everyone, Will it be possible to play the co-op with a friend without needing to rent a server? With one of us hosting? Share this post Link to post Share on other sites
sberla101 50 Posted February 29, 2016 Hello Everyone, Will it be possible to play the co-op with a friend without needing to rent a server? With one of us hosting? i think they'll like ArmA 2 OA , that is one of the two will be the host Share this post Link to post Share on other sites
I give up 152 Posted March 1, 2016 Hello Everyone, Will it be possible to play the co-op with a friend without needing to rent a server? With one of us hosting? Yes it is. You or your friend can host the server. Put a password on it and only you both will have access. Share this post Link to post Share on other sites