skuijs 17 Posted October 5, 2015 Wow amazing job too bad it isnt working proper with ace hope that get fixed soon. Love the uav Share this post Link to post Share on other sites
GieNkoV 30 Posted October 5, 2015 Thanks for troubleshooting that for us officeramr, we'll look into it and add it to the bugs/incompatability list for now. Is ACE3 issue and should be fixed in upcoming ACE3 v3.4.0. 2 Share this post Link to post Share on other sites
phantomphan 54 Posted October 5, 2015 YES! This thing is amazing! Great work to the Drakon team! Just one question, will we ever see Sidewinders for self defense? Share this post Link to post Share on other sites
church 36 Posted October 6, 2015 YES! This thing is amazing! Great work to the Drakon team! Just one question, will we ever see Sidewinders for self defense? Unfortunately we don't have plans to add sidewinders. The Drakon isn't made for air to air combat and it's already overpowered as is. Also, the real version of this drone doesn't offer AA assets either. So it didn't make sense for us. Share this post Link to post Share on other sites
skuijs 17 Posted October 6, 2015 So fun to fly this beast. Any idea when the ace will be updated ? So used to ace now cant do without. Share this post Link to post Share on other sites
Bamse 223 Posted October 6, 2015 just remove the 5 (iirc) ace pbo's that conflicts with the vanilla laser mechanics and you're golden. We didn't use the laser and missile box features ace added anyway so for us it was an easy choice. :) Share this post Link to post Share on other sites
skuijs 17 Posted October 6, 2015 Wich ones did you remove ? Share this post Link to post Share on other sites
Bamse 223 Posted October 6, 2015 It was actually 6 files :) ace_javelin.pboace_laser.pboace_laser_selfdesignate.pboace_laserpointer.pboace_missileguidance.pboace_yardage450.pbo 2 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted October 6, 2015 It was actually 6 files :) ace_javelin.pbo ace_laser.pbo ace_laser_selfdesignate.pbo ace_laserpointer.pbo ace_missileguidance.pbo ace_yardage450.pbo In my testing I found I can narrow it down further to simply 3: ace_javelin ace_laser_selfdesignate ace_missileguidance I look forward to trying out this new UAV. 1 Share this post Link to post Share on other sites
Foxone 1044 Posted October 6, 2015 In my testing I found I can narrow it down further to simply 3: ace_javelin ace_laser_selfdesignate ace_missileguidance I look forward to trying out this new UAV. I think the other PBO's are in the optional folder Share this post Link to post Share on other sites
Bamse 223 Posted October 6, 2015 OP: sorry for the ot man. Regading the ACE pbo's; Thanks for the heads up! If I don't remove the other I get kicked out to mission select instantly. This in a newly created mission with one player (vanilla rifleman) and a zeus module tested on local MP as well as dedicated with only CBAv2 and ACE loaded. I'll test some more later. Share this post Link to post Share on other sites
Electricleash 133 Posted October 6, 2015 Had a little play around, works really nicely and looks sleek. Having it buzz over your head at 50m is reminiscent of the opening scene from Interstellar or the bridge Scene from Mission Impossible 3. Really like the fiction you've built up around it with the fictional company and promo vid. I wish other mod makers allocated some time to flesh out this sort of thing. Other than the issues already observed, I notice upon starting the engine, when 'inside' the cockpit view it incorrectly retains the engine start-up audio of the propellered UAV. However if you go to external view the jet engine audio takes over. 1 Share this post Link to post Share on other sites
jocko-flocko 13 Posted October 6, 2015 My god, I love you. :O Share this post Link to post Share on other sites
church 36 Posted October 6, 2015 I notice upon starting the engine, when 'inside' the cockpit view it incorrectly retains the engine start-up audio of the propellered UAV. However if you go to external view the jet engine audio takes over. Yeah we noticed this as well. It wasn't a huge concern for us so we didn't take it out in this first release. We'll adjust it for the next release. Thanks for the heads up! Share this post Link to post Share on other sites
Nossa 1 Posted October 6, 2015 This is what i imagined unmanned systems would look like 20 years from now and really fits in with the setting of the game. I too was long disappointed with the variety of unmanned systems and the lack of smart weapon systems in general. I would also love to see more unmanned ground vehicles with more capabilities as i would expect so far into the 21st century. However, the stunning and superb quality of this mod is more than enough for now. Finally we have an unmanned weapon system with some real lethality. Share this post Link to post Share on other sites
church 36 Posted October 6, 2015 Hey all! I know some people have had confusion on how to use the Drakon. So I decided to make a tutorial! If you have any other questions, just message me personally. Thanks! TUTORIAL Share this post Link to post Share on other sites
church 36 Posted October 7, 2015 Currently working on a new HUD for the Drakon! Going to look beautiful when it's done. I'll post some concepts a bit later! 1 Share this post Link to post Share on other sites
snakeplissken 96 Posted October 8, 2015 I'm not listening to the sound of explosions of bombs of this UAV? * Do this by launching into empty targets.It would be possible to later add sounds in camera shake and the landing brake.And congratulations to the MOD, is a wonderful thing to have something at that level. Share this post Link to post Share on other sites
SKY_ONE 2 Posted October 9, 2015 Special Tnx Apex Team... i am very Happy :D ...best day in my life...after 6 monthes plz Make Mangment App(UAV Station) for Arma3 same this app http://www.armaholic.com/page.php?id=2377 ..for example(different Alt level):500m..... 1000m...1200m ...1500m ..1750m..1800m ...1900m..and more zoom level Camera same MQ9 In USAF Mod http://www.armaholic.com/page.php?id=25512 Fix:JDAM+Glide Bomb No Explosion & Impact Sound and Bad Smoke Eeffect Unfortunatly Fix: GBU 24 Not Work Some Times & No Explosion Sound & 1 question... Why ..Hellfire Missile Only Impact in direct way(Full Lock)??...it's Very hard and so bad way for Windy wheather in arma 3...shake the camera ..and we should ..lock the person(Ctrl+T) ...and go to pilot Camera...manual Fire...after 7 minute ...you best postion for fire the hellfire missile...& enemy target Escape Operation Zone (Soldier or Car...Tank) .7 minute for kill 1 soldier by hellfire missile...it's very bad ...MQ4a+Mq9(USAF Mod New Update).missile Follow the Laser... Follow anyway anypostion anyAngel (i know It's Not real but In Reality UAV Lock On Targets and fire immediatly in Loiter:1250~1500 (Angel 90 degree) less than 15 Secend ..Destroyed Target....See Real Clip in Youtube ...Plz Use Orginal Uav Hellfire Script My Dream UAV Mod in Arma 3 ...Reach 100% UAV Simulator because Arma3 is a Simulator ..it's Not Game..it's Not Battlefield 4... :) and Always You have service menu by This Bug... http://8pic.ir/images/gbk3jsui2ei7393vr6t3.jpg http://8pic.ir/images/ww2rms33fcfj5t7u3icn.jpg :) Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 10, 2015 My Dream UAV Mod in Arma 3 ...Reach 100% UAV Simulator because Arma3 is a Simulator ..it's Not Game..it's Not Battlefield 4... :) No its not Battlefield 4, but it is a game. And it would be unrealistic to expect 100% accurate UAV simulation as a mod for Arma. Not only would it be kinda boring, having to wait 20 hours for the UAV to arrive on target and then not getting to fire your weapons because they're too expensive, only observe the target. Arma 3 is a game, its just a bit smarter and more in depth then other games. Its supposed to be fun first. Simulations are used to train people and tend not to have much of a "fun" factor to them. The Drakon is intuitive and easy to use which is the way it should be, because that way anyone can learn easily to use it in for instance an online game. You don't want to divide players to much by skill or what they like to play as. Share this post Link to post Share on other sites
DusktilDawn 18 Posted October 13, 2015 It's quite the killer man! I was gonna ask if you could add some movements to it like orbit around a spot n stuff but I saw in the tutorial that's already in game. Now I can really destroy the CSAT AI base :). Oh yeah, will there be some sort of countermeasures for the drakon? Share this post Link to post Share on other sites
nikiforos 450 Posted October 13, 2015 We need someway to adjust speed through waypoints otherwise it accelerates way too fast. Share this post Link to post Share on other sites
SKY_ONE 2 Posted October 18, 2015 USE .... FIR AWS US - AirWeaponSystem US/NATO Script Mod (JDAM Bomb & GBU 31 Best Explosion Sound & Effect & Reality Smoke After Impact) 1 Share this post Link to post Share on other sites
khan_artist 16 Posted November 21, 2015 can you release a bikey for this? Share this post Link to post Share on other sites