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Found 3 results

  1. The APEX Drakon Finally, after 6 long months of development it's here... Introducing a new Unmanned Aerial System for Arma III. The jet-powered APEX Drakon offers a new way to control the battlefield in a sleek, effective way. Derived from the General Atomics Predator C 'Avenger', the Drakon comes equipped with a slew of incredible weapons and takes no prisoners. Not only was this model built from the ground up by none other than Kiory, this incredible machine comes equipped with a custom loadout editor made from scratch by AWOL, a well known Arma mod creator. Efficiency, design and quality were all key factors in creating this masterpiece. Prologue After a year into Arma's release, I had become frustrated with the vanilla UAV systems. With a game based in 2035, why were we using propeller driven aircraft? Also, why such a weak armament and why are they still extremely buggy? With those frustrations in mind, I set out to fix it myself. Meeting up with Kiory and AWOL, we began work on a new UAV system that would completely change the way UAV's would be viewed in Arma. 6 months later, the Drakon was released. While we still have a long way to go to get it where we want to, this is a step in the right direction. Addon Contents Includes the APEX Drakon .pbo file which comes with a single Drakon and a custom loadout editor built into the mod. FEATURES Jet-powered UAV system Nearly double the speed of vanilla UAV systems 4 external hardpoints and 1 internal bay Custom loadout editor and service menu (To be included in future builds) HELLAD Solid State Laser system Multiple camouflage patterns Stealth and Laser selectable variants Re-built UAV terminal TUTORIAL CREDITS Arma 3 engine: Bohemia Interactive Project lead: Church 3D Artist: Kiory Code/Scripts: AWOL Video Production: Church END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Church's prior consent. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs For use with Arma III DONATIONS Our incredible mod team could use your help investing more into this mod! If you'd like, please donate to our cause! DOWNLOAD LINKS HOW TO INSTALL AND USE: Simply extract the @Drakon file from the .zip folder and drop it directly into your Arma directory folder! Once in game you must spawn an ammo support vehicle next to the Drakon in order to access the APEX Support Menu. Enjoy! KNOWN ISSUES Keep in mind the Drakon is still very much in an alpha state. This is our first release and there WILL be bugs. Here are a few we are aware of: The Drakon still uses Arma III's unfavorable UAV system. We know, it's something we want to get away from. The Laser Designator doesn't spawn on the UAV unless you first apply a loadout. The UAV flight model needs to be cleaned up. It currently floats too easily and the stall speed needs to be adjusted. The UAV turret cam works when it is stowed away, allowing you to see inside the drone. This will be fixed in a future patch. For some reason the Drakon doesn't get along with ACE's missile system very well. We're looking into that. For now, avoid using with ACE. There may be many others. These are just the ones we're very aware of. Feel free to PM me with any bugs you find outside of these ones. FOR MAKING WORK WITH ACE Thanks to Bamse for pointing this out. Remove these 6 .pbo files in order to avoid conflict with ACE. ace_javelin.pbo ace_laser.pbo ace_laser.pbo ace_laser_selfdesignate.pbo ace_laserpointer.pbo ace_missileguidance.pbo ace_yardarge450.pbo THANK YOU! PLEASE ENJOY OUR MOD!
  2. IndeedPete

    [SP] IP: First Blood

    Hello fellow Armaholics! I'd like to present you my latest work. It's just a simple SP/COOP mission inspired by the first OFP campaign missions. Technically it is supposed to take place after my soon-to-be-published-SP-Campaign, however since the campaign menu doesn't really work yet i have to delay the release. Desciption: You are fresh off the boat and already have a risky assignment. Unknown and heavily armed individuals have been sighted near one of our outposts. There is no information about who they are or what they want. It is up to you to find out... Type: SP/COOP Version: 1.03 Mission Design by IndeedPete Thanks to: spunFIN for his great AI Spawn Script Pack! Kronzky for his awesome Urban Patrol Script! Larrow for his assistance with re-adding supports on teamswitch! BIS for this outstanding game! Features: - Story Driven SP - Cutscenes - Infantry Combat - Supports - Player's decisions can affect the mission - Random weather and start time - COOP Changelog: Version 1.03: -ADDED: COOP playability! Version 1.02: -FIXED: Supports are now re-added correctly when groupleader dies -CHANGED: Raised the number of enemies for the third task Version 1.01: -FIXED: Mission would not continue after second task -FIXED: Mission does not start at correct time(s) of day Known Issues: - Transport helo sometimes disappears when player enters. Trying to find the source, guys! - Since i'm new to MP-scripting it might not be a fully flawless experience to play this mission in COOP. I still recommend to play it in SP, that way you can also enjoy the cutscenes. Download: Steam Workshop (1.03) Zippyshare (1.03) Armaholic (1.03) Feedback and/or questions appreciated! Have fun! :)
  3. It's about damn time: http://www.pcgamer.com/2013/10/15/stardock-announces-galactic-civilizations-iii-releases-trailer/ P.S.
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