reaper lok 82 Posted December 18, 2015 I have attempted to upload this updated version onto our Gaming Server but these below two files will not upload: wget.exe update_rhsafrf.bat This means we cannot use the Mod? The last version of the RHS modification did not have these files (or if they did I can not see them). Any assistance is greatly appreciated. REAPER Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 18, 2015 I don't know if this is a known issue but with the Ops Core helmets.. The colors/config I guess is incorrect per arsenal. I'm having the issue as well-coyote etc does not appear-it stays the same as the grey one.And the green ops-core has strange textures at the back-where the velcro is has "fold" marks on it. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 18, 2015 I have attempted to upload this updated version onto our Gaming Server but these below two files will not upload: wget.exe update_rhsafrf.bat This means we cannot use the Mod? The last version of the RHS modification did not have these files (or if they did I can not see them). Any assistance is greatly appreciated. REAPER Pretty sure both of those have to do with the updater. I know for sure the bat does because that's what you click to update the mod(s).I'm sure you'll get an answer here soon but if you don't, I personally would take a look to see if that wget exe comes with the updater as well. And if worse comes to worse, I'd just delete the files (you can always download the updater again). Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 18, 2015 I have attempted to upload this updated version onto our Gaming Server but these below two files will not upload: wget.exe update_rhsafrf.bat This means we cannot use the Mod? The last version of the RHS modification did not have these files (or if they did I can not see them). Any assistance is greatly appreciated. REAPER You can safely ignore the two files. Share this post Link to post Share on other sites
KeyCat 131 Posted December 18, 2015 I have attempted to upload this updated version onto our Gaming Server but these below two files will not upload: wget.exe update_rhsafrf.bat This means we cannot use the Mod? The last version of the RHS modification did not have these files (or if they did I can not see them). Any assistance is greatly appreciated. REAPER I used wget to update last night and it worked great for me... thanks for having wget as an updating option! First I wan't to point out that I have no idea what a helmet is able to take in RL life since I never been shot at but one thing noticed when mucking around in 0.4.0.0 is that helmets seems to be made out of paper and gives no protection. Anyone else noticed this or is it that a RL helmet can't take a 5.56 hit (forgot to test with pistols)? /KC Share this post Link to post Share on other sites
Gimpy 11 Posted December 18, 2015 Team, Can you please update the OPS-CORE helmets to have the ear-pro attached via the rails vs. under the helmet. "hidden selections for M4" What does this mean ?? Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 18, 2015 I used wget to update last night and it worked great for me... thanks for having wget as an updating option! First I wan't to point out that I have no idea what a helmet is able to take in RL life since I never been shot at but one thing noticed when mucking around in 0.4.0.0 is that helmets seems to be made out of paper and gives no protection. Anyone else noticed this or is it that a RL helmet can't take a 5.56 hit (forgot to test with pistols)? /KC IRL helmets are not designed to take a 5.56 round.Sometimes they will if the round hits at a strange angle or skims it,but that is not their purpose. They are mainly for shock absorption,shrapnel etc. In arma since the new armour values were added, a helmet will often stop a pistol round but I don't expect them to stop a rifle round. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted December 18, 2015 "hidden selections for M4" What does this mean ?? It means you can write a config.cpp to retexture the M4s via hiddenSelectionsTextures[] and hiddenSelectionsMaterials[] arrays Share this post Link to post Share on other sites
Gimpy 11 Posted December 18, 2015 It means you can write a config.cpp to retexture the M4s via hiddenSelectionsTextures[] and hiddenSelectionsMaterials[] arrays Thanks brother but Since I dont know what any of that means its above my level of understand, which isn't very high. Share this post Link to post Share on other sites
h-singh 39 Posted December 18, 2015 Congrats RHS Team for new, awesome release. You guys are great. I'm having the issue as well-coyote etc does not appear-it stays the same as the grey one.And the green ops-core has strange textures at the back-where the velcro is has "fold" marks on it. Same here. I also have issue with aim point. its black for me. 1 Share this post Link to post Share on other sites
war_lord 934 Posted December 18, 2015 Anyone else notice the M3 and M5 sniper scopes clipping pretty badly into the SR-25? Share this post Link to post Share on other sites
grzegorz 33 Posted December 18, 2015 My updater version 1.1 does not download the new version of the RHS Mods ver. 0.4 Share this post Link to post Share on other sites
bars91 956 Posted December 18, 2015 About OPS-CORE and rail attached ear pro: -so far as my research shows, people who actually deploy prefer to wear separate ear pro, because they like to stay comms-up without helmets when mounted. PS: if i'm wrong please feel free to correct (preferably based on actual experience) Share this post Link to post Share on other sites
bad benson 1733 Posted December 18, 2015 quick question about you guys' plans for RHS servers. the plan is to only run vanilla and RHS, right? maybe AiA on one of them? i would be really grateful for that. with the current server browser and what not i've had a hard time finding games that don't use a bunch of other random things. i can recommend "uralervers" (all i can remember...russian one) though. had some fun on one today. Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 18, 2015 About OPS-CORE and rail attached ear pro: -so far as my research shows, people who actually deploy prefer to wear separate ear pro, because they like to stay comms-up without helmets when mounted. PS: if i'm wrong please feel free to correct (preferably based on actual experience) Yes-plus sveral pack have seperate ear pros in the glasses slot,such as the TRYK pack. The other issue is a lot of the helmets don't show up in the arsenal-only the grey one.Then the OCP and green one has strange folded lines in the textures on the back. Share this post Link to post Share on other sites
Gimpy 11 Posted December 18, 2015 About OPS-CORE and rail attached ear pro: -so far as my research shows, people who actually deploy prefer to wear separate ear pro, because they like to stay comms-up without helmets when mounted. PS: if i'm wrong please feel free to correct (preferably based on actual experience) There is not hard and fast rule. The mission and current situation on the objective will deter man what you do. Yes, I have tax payer funded field trips to back my keyboard comments. Share this post Link to post Share on other sites
[ha]boris 49 Posted December 18, 2015 Is it possible to do so: remove the optical sight with weapons, player moves into the slot of the binoculars, and by pressing the "binoculars" can use them to monitor? Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 18, 2015 One other issue dudes-the TA31RCo optics-they are in desert,semi arid and woodland-but the all show up as black in the arsenal. Share this post Link to post Share on other sites
sargken 286 Posted December 18, 2015 Can you guys update the webpage to 4.0 with all the classes on it? http://class.rhsmods.org/rhsusaf/index.html0.3.9 still. Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 18, 2015 Can you guys update the webpage to 4.0 with all the classes on it? http://class.rhsmods.org/rhsusaf/index.html0.3.9 still. We will do this early next week. Sorry for the delay but most of us are taking a muc needed break for the weekend :) 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 18, 2015 One other issue dudes-the TA31RCo optics-they are in desert,semi arid and woodland-but the all show up as black in the arsenal. Not a bug, just placeholders for now. Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 18, 2015 Not a bug, just placeholders for now. Ah okay thanks. What about the ops-core issue? (Variants not showing in arsenal,and folded textures on the backs of some?thanks :)) Share this post Link to post Share on other sites
officeramr 269 Posted December 18, 2015 The GAZ Tigr with the hatch is pretty awesome, being able to pop in and out of cover will be a lifesaver, all i need now is a hand held M134 to pop out with :P Share this post Link to post Share on other sites
alanford 27 Posted December 19, 2015 There are a few bugs I have noticed. (1.54, vanilla, only RHS 1.4) -The m2010 sniper doesn't have a sound for bolt action reloading. It's silent. -The TUSK(II) abrams tanks commander and loader armor doesn't offer real protection. You can shoot through the iron covers like through paper. -The M32 (hand held revolver grenade launcher) smoke grenades don't hit persons. They clip through the bodies. Share this post Link to post Share on other sites
KeyCat 131 Posted December 19, 2015 IRL helmets are not designed to take a 5.56 round.Sometimes they will if the round hits at a strange angle or skims it,but that is not their purpose. They are mainly for shock absorption,shrapnel etc. In arma since the new armour values were added, a helmet will often stop a pistol round but I don't expect them to stop a rifle round. Thanks for clarifying...then things are as they should be :) /KC Share this post Link to post Share on other sites