fourjays 27 Posted January 12, 2016 Has anyone had luck getting these RHS mods to run on a dedicated linux server? I've made sure the directory and file names are all lowercase If I remove all mods except RSHUSF and RHSARF, It will load the RHSARF mod but not the RSHUSF. Ideally I want to use other mods too, but one step at a time Thanks Jason We run both on a Linux server, but have not yet updated to latest RHS. I doubt there is anything new in RHS that would prevent its use on Linux servers. Check the file permissions (chmod, chown) and see what errors the server gives when it tries to load RHS. 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 12, 2016 We run both on a Linux server, but have not yet updated to latest RHS. I doubt there is anything new in RHS that would prevent its use on Linux servers. Check the file permissions (chmod, chown) and see what errors the server gives when it tries to load RHS. Interanlly we also test on linux server. There should not be any issue, all the files are also in lowercase. 1 Share this post Link to post Share on other sites
arkhir 135 Posted January 12, 2016 Runs just fine on our linux machine. Are you getting any errors? 1 Share this post Link to post Share on other sites
rlex 21 Posted January 12, 2016 I'm running RHS on linux server for some time (since 0.3.4 maybe) and had no issues. 1 Share this post Link to post Share on other sites
opendome 91 Posted January 13, 2016 Hmmm I've having some weird issues with the insurgents, in ALIVE They don't seem to spawn anything besides infantry? Thanks! Share this post Link to post Share on other sites
Vasily.B 529 Posted January 13, 2016 Hmmm I've having some weird issues with the insurgents, in ALIVE They don't seem to spawn anything besides infantry? Thanks! There is compat patch on armahollic somewhere for alive. Check google. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 13, 2016 Will the H-53 be getting door guns, by any chance? It will get more than that, a major revamp. :) 3 Share this post Link to post Share on other sites
opendome 91 Posted January 13, 2016 I found this http://www.armaholic.com/page.php?id=28292 but the download was taken down because it says its obsolete since 3.8 so I thought that compatibility was already in place? Share this post Link to post Share on other sites
shomu1 193 Posted January 13, 2016 It will get more than that, a major revamp. :) Awwww yiss. My body is ready. Share this post Link to post Share on other sites
officeramr 269 Posted January 13, 2016 It will get more than that, a major revamp. :) No more holding the air to move the chopper? 1 Share this post Link to post Share on other sites
zukov 490 Posted January 13, 2016 is just a matter of taste, but the Sagger on bmp1 in white color, seems that lost the textures there is a chance to change the color maybe in bronze/yellow like in mi24/d? Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 13, 2016 Guys, I'm using activatedAddons command in my new mission to sense when Escalation is loaded. Is there an addon that is common to both AFRF and USAF that will be returned by activated addons? Share this post Link to post Share on other sites
mistyronin 1181 Posted January 13, 2016 I'm using activatedAddons command in my new mission to sense when Escalation is loaded. Is there an addon that is common to both AFRF and USAF that will be returned by activated addons? No. It shouldn't be. Each "mod" uses different tags. Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 13, 2016 OK, so I'll pick one from the activated addons output for each mod, unless you can suggest one? Share this post Link to post Share on other sites
mistyronin 1181 Posted January 13, 2016 OK, so I'll pick one from the activated addons output for each mod, unless you can suggest one? Probably what would make more sense is to use: rhs_main for the AFRF rhsusf_main for the USAF As their name well says, without them the mods can't work at all. So it's the best approach to know if the mods are loaded. Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 13, 2016 Probably what would make more sense is to use: rhs_main for the AFRF rhsusf_main for the USAF As their name well says, without them the mods can't work at all. So it's the best approach to know if the mods are loaded. There ya go. Thank you Misty. :) 1 Share this post Link to post Share on other sites
vapour 12 Posted January 14, 2016 With the C130's ability to do a cargo drop, is it possible to get the AI to somehow perform the "Cargo Drop"? I can get a vehicle in the plane with "AttachTo" no problem, and it's able to be cargo dropped manually (by the player being in the plane), but I would like the AI to be able to do it. Anyone know if there's a script command? Share this post Link to post Share on other sites
vapour 12 Posted January 14, 2016 With the C130's ability to do a cargo drop, is it possible to get the AI to somehow perform the "Cargo Drop"? I can get a vehicle in the plane with "AttachTo" no problem, and it's able to be cargo dropped manually (by the player being in the plane), but I would like the AI to be able to do it. Anyone know if there's a script command? I'm assuming it's got something to do with: spawn rhs_fnc_vehPara Share this post Link to post Share on other sites
vapour 12 Posted January 14, 2016 I'm assuming it's got something to do with: spawn rhs_fnc_vehPara Okay, I've worked it out. For others who want the AI to para drop a vehicle from the C130J, do the following. I've got an AI controlled C130J flying around the map named "C130J_1" To add a vehicle to the cargo I've put down a vehicle in the editor and put "This AttachTo [C130J_1,[0,1,3.02]];" in it's Init (This was for the open Humvee. Position may need to altered for other vehicles). To get the AI to perform the para drop, you'll need to do it via a script. My script simply reads "[C130J_1] spawn rhs_fnc_vehPara;" I get the C130J to follow a flight path, and as it passes through a trigger on the editor, the trigger executes an SQF file I've called "CargoDrop.sqf". The sqf file contains the "[C130J_1] spawn rhs_fnc_vehPara;" line and nothing more is needed. 1 Share this post Link to post Share on other sites
sargken 286 Posted January 14, 2016 Ur classes page on your website isnt updated to 4.0. Share this post Link to post Share on other sites
donelsarjo 60 Posted January 14, 2016 Hmmm I've having some weird issues with the insurgents, in ALIVE They don't seem to spawn anything besides infantry? Thanks! Unfortunately the ALiVE config for this faction doesn't work. The staticData mapping workaround doesn't either, don't ask me why.I made my own little replacement config. Feel free to use/sign/bla it. <LINK> 1 Share this post Link to post Share on other sites
stu81 45 Posted January 14, 2016 Any possibility of a version of m4/m16 were the guy is holding it by the fore grip and not under the magazine so we can choose between the two? I like the standard m4 with carrier handle but not the hold weapon animation. Especially in the low/ready position when the arm disappears throught uniform. Thanks. 1 Share this post Link to post Share on other sites
war_lord 934 Posted January 14, 2016 Any possibility of a version of m4/m16 were the guy is holding it by the fore grip and not under the magazine so we can choose between the two? I like the standard m4 with carrier handle but not the hold weapon animation. Especially in the low/ready position when the arm disappears throught uniform. Thanks. https://forums.bistudio.com/topic/185738-rupal-m4-m16-holding/ 1 Share this post Link to post Share on other sites
mistyronin 1181 Posted January 14, 2016 Any possibility of a version of m4/m16 were the guy is holding it by the fore grip and not under the magazine so we can choose between the two? Yes, not, maybe we already worked on that... Who knows? :wacko: 1 Share this post Link to post Share on other sites
stu81 45 Posted January 14, 2016 Yes, not, maybe we already worked on that... Who knows? :wacko: :) Share this post Link to post Share on other sites