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44 minutes ago, evrik said:

Current development focus for all of the packs is to fix the issues caused by the Tank DLC and the most recent game update, in addition to the bugs we've found ourselves, or those that have been reported to us by the community. Most of that is now done. That is the first and foremost focus.

 

On top of that, we will be adding one or two small additions - mainly pistols and accessories - in this next release.

 

Elsewhere, we are working on a several new vehicle additions, but these are at varying stages of completion.

Interesting! Thank you for the quick answer :) Sounds real nice and best of luck to you! 

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Not a priority at the moment. Fixing the packs, adding small updates to most, and then a couple of new vehicles is the current focus. For the Wildcat and Apache, adding pylons is the next step. Afterwards, perhaps.

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17 hours ago, AidenPlayz606 said:

Do you plan on adding a folding rotor machanic to the Wildcat HMA.2 and Apache?

 Folding Rotors on the Apache is not an automated system like on many Naval aircraft. It requires a team of technicians and some specialist equipment in order to be carried out.

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7 hours ago, Fox0785 said:

 Folding Rotors on the Apache is not an automated system like on many Naval aircraft. It requires a team of technicians and some specialist equipment in order to be carried out.

Even so if there was a button for it when powered down to just instantly change  it to folded with no animation, And I beleive the Wildcat has a automated system for it as well.

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I've never seen pictures of wildcats having their rotors folded personally, I didn't think that they could do it easily and, as Fox said, required a full team to fold them

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13 minutes ago, Flinty said:

I've never seen pictures of wildcats having their rotors folded personally, I didn't think that they could do it easily and, as Fox said, required a full team to fold them

Correction: The Wildcat Ah.1 and Apache, Both being land based from the AAC need a team to fold there rotors, The HMA.2 naval varients have motors to help since they will operate from vessels and HMS QE.

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I'm please to announce that version 2.5 of our BAF equipment is now available

 

VERSION 2.5

Fixed: requiredVersion non-array

Fixed: NVGs to use ACE mono setting

Fixed: 'Blue' texture issue on some glass / transparant surfaces

Fixed: Helmet_MK7_Camo_ESS_K Kneepads LODs 2 and 3

Removed: Magazine [] from CfgPatches as not a valid entry

Updated: Increased HMNVS radius of focal area

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I'm please to announce that version 2.6 of our BAF equipment is now available

 

VERSION 2.6

Revised armour values to be inline with RHS using the 4 level NIJ system

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Hey! On your website a new uniform model seems to be in the works. What uniform type will it be? 

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@VileBeggar we do not really give out specifics on the projects that we are working on at present.  There are only a few of us working on projects at the current time and we don't want to get peoples hopes up and then disappoint by not delivering content or it taking forever to release.  I hope you understand.

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Ay up!

I thought 3CB was lacking some REMF representation! You have berets for Royal Signals, and RLC commandos (???) but no REME. I have made a REME beret, but it turns out that I suck at texturing/coding. Would you guys be able to make use of it? It would take weeks/months for me to learn the skills to get it in game.

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If you want to PM your texture, or alternatively a decent image of the beret badge (as high quality as possible), plus the colours of the beret etc... we can look to add it to the next update to the pack. Thanks.

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1 hour ago, evrik said:

plus the colours of the beret

REME badged berets can come in practically any colour. They post Light Aid Detachment (LADs) to a Battalion of infantry, armour etc. etc. and wear a beret to match the host Bn whether it's the RMP or the SAS.

Default one is the standard Army/Navy/Marines dark blue though.

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Hold that thought for a bit, Heres what I have so far,

(I usually use CAD, CATIA etc.. ) Blender and adding content to games is competely new to me. I need to import it in game to test it, check for clipping issues, etc. I'm going to join your discord and ask a few Q's, but once i'm finished I'll donate any work as i use 3CB frequently.

https://www.dropbox.com/s/r3p67vowhxksuzg/screen 3.png?dl=0

https://www.dropbox.com/s/lw8ep081rs538rs/screen2.png?dl=0



 

 

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Just messing about and I noticed that ACE hearing protection is on crew headsets and hearing protection. But the models on the MK7 Type A also seem to have hearing protection but It isn't applied. Have I made a mistake and its just comms?

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7 hours ago, INF_MIke64 said:

Just messing about and I noticed that ACE hearing protection is on crew headsets and hearing protection. But the models on the MK7 Type A also seem to have hearing protection but It isn't applied. Have I made a mistake and its just comms?

 

I haven't done much testing but, It appears to be just PRR headset on the Mk7 helmet.

 

I am running ACE and 3CB mods and I don't see any entry for "ace_hearing_protection" or "ace_hearing_lowerVolume" on "UK3CB_BAF_H_Mk7_Camo_A".

 

Have a look at the ACE3 Hearing Framework if you are looking to add hearing protection.

 

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8 hours ago, Maff said:

 

I haven't done much testing but, It appears to be just PRR headset on the Mk7 helmet.

 

I am running ACE and 3CB mods and I don't see any entry for "ace_hearing_protection" or "ace_hearing_lowerVolume" on "UK3CB_BAF_H_Mk7_Camo_A".

 

Have a look at the ACE3 Hearing Framework if you are looking to add hearing protection.

 

 

Huh, the model looks like one of these Headsets that bost hearing protection. Just figured some headsets would have it due to LMG's, but I'm not in the Army so I guess I wouldn't know IRL.

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On 3/17/2019 at 7:39 AM, INF_MIke64 said:

 

Huh, the model looks like one of these Headsets that bost hearing protection. Just figured some headsets would have it due to LMG's, but I'm not in the Army so I guess I wouldn't know IRL.

The big twin headsets are for use mostly for signallers or vehicle crews who need to be able to listen to more than 1 net at a time, they provide basically no hearing protection

 

Hearing protection is generally provided by wearing earplugs

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Peltor Comtacs are actually widely used, certainly within the platoon and heavy weapons world (GPMG SF, HMG, GMG and mortars) as well as being extensively used for CQB (certainly within the RM at least) and offer excellent hearing protection. They're commonly issued items along with Surefire and Silynx in-ear defence.

If we're talking about the models I think we are (the old StalkerGB Mk7 with Peltors from A2 that 3CB have used for a couple of helmets) then they should definitely offer similar hearing protection to crew helmets as far as ACE compatibility goes.

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chaps - this isn't strictly equipment but could add to general environment / atmosphere - but have you thought of doing base signs for each of the main arma3 maps ie "RM Base Tanoa" for example that people can use ? Or I don't know if its possible - a generic one people can customise ?

 

Cheers

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There are vanilla signs in-game that you can add your own custom textures via Eden.

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