Jump to content

Recommended Posts

This is second game mode I've played.. recently

The Virtual Arsenal causes my player avatar to become crippled

If I change load out uniform. ( happens greuh liberation)

Happens Warlords . 😈 Most missions do this since Eden update.

Share this post


Link to post
Share on other sites

Thanks for the feedback, I'll run some tests.

Share this post


Link to post
Share on other sites

Thanks for the feedback, I'll run some tests.

 

Man thanks for checking into tis.. 

I guess Ive found it,  I was able to load an extra missile in my backpack,  Never indicated fully loaded,  somehow default or Base configured spaces.. 

So just leaving a missile out  fixes it.  Same other missions.. 

Share this post


Link to post
Share on other sites

  Say BTW, Do you know if building a WarLords scenario is possible in EDEN editor?  I could be doing something else wrong but I cant get ANYTHING to work,

Share this post


Link to post
Share on other sites

Perfectly possible, I've already made two since the Eden update.

Apart from the bug I reported in my previous post, it works fine.

Share this post


Link to post
Share on other sites

  Say BTW, Do you know if building a WarLords scenario is possible in EDEN editor?  I could be doing something else wrong but I cant get ANYTHING to work,

 

 

Perfectly possible, I've already made two since the Eden update.

Apart from the bug I reported in my previous post, it works fine.

 

 

Oh OK

Share this post


Link to post
Share on other sites

@Jezuro
fell asleep at the keyboard last night working on my mission, and the game crashed early this morning. I know this had nothing to do with the crash, but I did find this in the error log and thought you may find it interesting.
 

Error in expression <ction && ((getGroupIconParams _iconGrp) select 3))) then {

_iconGrp setGroupIcon>

20:48:49   Error position: <select 3))) then {

_iconGrp setGroupIcon>

20:48:49   Error Zero divisor

20:48:49 File A3\JEZ_Warlords\functions\fn_WLSectorIconUpdate.sqf, line 92

Share this post


Link to post
Share on other sites

The bug where AIs wouldn't follow orders to move while in aircraft appears to still be present with fixed-wing aircraft.

I've been ordering several AI piloted jets to move and they all refuse to taxi.

Share this post


Link to post
Share on other sites

Hey there,

 

a great and interesting mission. Many thanks for your work :)

 

I'm trying to add an own asset list in the cfgWLRequisitionPresets.hpp at the moment. I used the format you provided on the first page and changed the value of the init module in your mission.sqm from the A3DefaultAll to the new asset name. But if i start the mission the whole recruiting tab is empty. Is there something I missed? Do i have to also provide classes like A3DefaultInfantry: A3DefaultAll and let it match my asset name like [assetname]Infantry: [assetname]?

Or do I have to add it at the description.ext?

 

 

Assets available in the Request menu can be customized by creating new class in CfgWLRequisitionPresets. You can have the config entry in an addon or put it directly into your missions's description.ext file

 

This let me think that I can also add it in the cfgWLRequisitionPresets.hpp

 

Some snippets maybe help:

 

asset class in cfgWLRequisitionPresets.hpp

 

class BWAsset
    {
        class WEST
        {
            class Infantry
            {
                class BWA3_Rifleman_Fleck
                {
                    cost = 100;
                    requirements[]={};
                };
                class BWA3_Grenadier_Fleck
                {
                    cost = 125;
                    requirements[]={};
                };
                class BWA3_CombatLifeSaver_Fleck
                {
                    cost = 125;
                    requirements[]={};
                };
                class BWA3_Autorifleman_Fleck
                {
                    cost = 150;
                    requirements[]={};
                };
                class BWA3_AutoriflemanMG5_Fleck
                {
                    cost = 150;
                    requirements[]={};
                };
                class BWA3_Marksman_Fleck
                {
                    cost = 150;
                    requirements[]={};
                };
                class BWA3_Engineer_Fleck
                {
                    cost = 200;
                    requirements[]={};
                };
                class BWA3_RiflemanAT_Pzf3_Fleck
                {
                    cost = 200;
                    requirements[]={};
                };
                class BWA3_RiflemanAA_Fliegerfaust_Fleck
                {
                    cost = 300;
                    requirements[]={};
                };
                class BWA3_SniperG82_Fleck
                {
                    cost = 300;
                    requirements[]={};
                };
            };
            class Vehicles
            {
                class B_Quadbike_01_F
                {
                    cost = 50;
                    requirements[]={};
                };
                class B_MRAP_01_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class B_MRAP_01_hmg_F
                {
                    cost = 1400;
                    requirements[]={};
                };
                class B_MRAP_01_gmg_F
                {
                    cost = 1600;
                    requirements[]={};
                };
                class B_APC_Wheeled_01_cannon_F
                {
                    cost = 3000;
                    requirements[]={};
                };
                class B_APC_Tracked_01_rcws_F
                {
                    cost = 3500;
                    requirements[]={};
                };
                class BWA3_Puma_Fleck
                {
                    cost = 4000;
                    requirements[]={};
                };
                class B_MBT_01_cannon_F
                {
                    cost = 5000;
                    requirements[]={};
                };
                class BWA3_Leopard2A6M_Fleck
                {
                    cost = 6000;
                    requirements[]={};
                };
                class B_Truck_01_transport_F
                {
                    cost = 400;
                    requirements[]={};
                };
                class B_Truck_01_ammo_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class B_Truck_01_fuel_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class B_Truck_01_medical_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class B_Truck_01_Repair_F
                {
                    cost = 750;
                    requirements[]={};
                };
            };
            class Aircraft
            {
                class B_Heli_Light_01_F
                {
                    cost = 1000;
                    requirements[]={"H"};
                };
                class B_Heli_Attack_01_F
                {
                    cost = 6000;
                    requirements[]={"H"};
                };
                class BWA3_Tiger_RMK_Universal
                {
                    cost = 7000;
                    requirements[]={"H"};
                };
                class B_Plane_CAS_01_F
                {
                    cost = 8000;
                    requirements[]={"A"};
                };
            };
            class Naval
            {
                class B_Boat_Transport_01_F
                {
                    cost = 100;
                    requirements[]={"W"};
                };
                class O_Boat_Armed_01_hmg_F
                {
                    cost = 750;
                    requirements[]={"W"};
                };
            };
            class Gear
            {
                class Box_NATO_Ammo_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class Box_NATO_Grenades_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class Box_NATO_Wps_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class Box_NATO_AmmoOrd_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class Box_NATO_WpsLaunch_F
                {
                    cost = 300;
                    requirements[]={};
                };
                class Box_NATO_WpsSpecial_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class B_supplyCrate_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class Box_NATO_AmmoVeh_F
                {
                    cost = 500;
                    requirements[]={};
                };
            };
            class Defences
            {
                class B_HMG_01_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class B_HMG_01_high_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class B_HMG_01_A_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class B_GMG_01_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class B_GMG_01_high_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class B_GMG_01_A_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class B_static_AA_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class B_static_AT_F
                {
                    cost = 500;
                    requirements[]={};
                };
            };
        };
        class EAST
        {
            class Infantry
            {
                class O_Soldier_F
                {
                    cost = 100;
                    requirements[]={};
                };
                class O_Soldier_GL_F
                {
                    cost = 125;
                    requirements[]={};
                };
                class O_medic_F
                {
                    cost = 125;
                    requirements[]={};
                };
                class O_soldier_AR_F
                {
                    cost = 150;
                    requirements[]={};
                };
                class O_Soldier_A_F
                {
                    cost = 150;
                    requirements[]={};
                };
                class O_soldier_M_F
                {
                    cost = 150;
                    requirements[]={};
                };
                class O_soldier_repair_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class O_soldier_LAT_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class O_Soldier_AA_F
                {
                    cost = 300;
                    requirements[]={};
                };
                class O_sniper_F
                {
                    cost = 300;
                    requirements[]={};
                };
            };
            class Vehicles
            {
                class O_Quadbike_01_F
                {
                    cost = 50;
                    requirements[]={};
                };
                class O_MRAP_02_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class O_MRAP_02_hmg_F
                {
                    cost = 1400;
                    requirements[]={};
                };
                class O_MRAP_02_gmg_F
                {
                    cost = 1600;
                    requirements[]={};
                };
                class O_APC_Wheeled_02_rcws_F
                {
                    cost = 3000;
                    requirements[]={};
                };
                class O_APC_Tracked_02_cannon_F
                {
                    cost = 3500;
                    requirements[]={};
                };
                class O_MBT_02_cannon_F
                {
                    cost = 5000;
                    requirements[]={};
                };
                class O_Truck_03_transport_F
                {
                    cost = 400;
                    requirements[]={};
                };
                class O_Truck_03_ammo_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class O_Truck_03_fuel_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class O_Truck_03_medical_F
                {
                    cost = 750;
                    requirements[]={};
                };
                class O_Truck_03_Repair_F
                {
                    cost = 750;
                    requirements[]={};
                };
            };
            class Aircraft
            {
                class O_Heli_Light_02_F
                {
                    cost = 2500;
                    requirements[]={"H"};
                };
                class O_Heli_Attack_02_F
                {
                    cost = 6000;
                    requirements[]={"H"};
                };
                class O_Plane_CAS_02_F
                {
                    cost = 8000;
                    requirements[]={"A"};
                };
            };
            class Naval
            {
                class O_Boat_Transport_01_F
                {
                    cost = 100;
                    requirements[]={"W"};
                };
                class O_Boat_Armed_01_hmg_F
                {
                    cost = 750;
                    requirements[]={"W"};
                };
            };
            class Gear
            {
                class Box_East_Ammo_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class Box_East_Grenades_F
                {
                    cost = 200;
                    requirements[]={};
                };
                class Box_East_Wps_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class Box_East_AmmoOrd_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class Box_East_WpsLaunch_F
                {
                    cost = 300;
                    requirements[]={};
                };
                class Box_East_WpsSpecial_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class O_supplyCrate_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class Box_East_AmmoVeh_F
                {
                    cost = 500;
                    requirements[]={};
                };
            };
            class Defences
            {
                class O_HMG_01_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class O_HMG_01_high_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class O_HMG_01_A_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class O_GMG_01_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class O_GMG_01_high_F
                {
                    cost = 250;
                    requirements[]={};
                };
                class O_GMG_01_A_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class O_static_AA_F
                {
                    cost = 500;
                    requirements[]={};
                };
                class O_static_AT_F
                {
                    cost = 500;
                    requirements[]={};
                };
            };
        };
    };

 

Edited area of mission.sqm in ...\JEZ_Warlords\MPScenarios\MP_Warlords_01.Altis (I'm wondering about the "[""Assetname""]" there, but that's how it worked and was written with the default asset)

class Item15
                        {
                            value="IND_F";
                            parentCls="JEZ_ModuleWLInit_F";
                            typeName="FactionIndep";
                        };
                        class Item16
                        {
                            value="[""BWAsset""]";
                            parentCls="JEZ_ModuleWLInit_F";
                            typeName="AssetList";
                        };
                        class Item17
                        {
                            value="1";
                            parentCls="JEZ_ModuleWLInit_F";
                            typeName="MissionEnd";
                        };

Share this post


Link to post
Share on other sites

description.ext does the work as it should.

 

Sorry to bothering without testing all possibilities :(

Share this post


Link to post
Share on other sites

No problem, glad you were able to sort it out :)

Share this post


Link to post
Share on other sites

Hey Jezuro, I´ve noticed that if I load Arma3 without -nologs option and (of course) without Warlods mod on, the Warlords missions I´ve downloaded on my MPMission (and Mission) folder causes Arma3 to CTD whenever I jump on scenarios and Multiplayer tab... is there a way to prevent this bug (except of course deleting all Warlords mission I have or always keeping warlords mod on in every modded set I have?)

 

On a sidenote, a praise: I love this playmode you´ve created, and it is great to see official developers (whose were previously modders) keeping the mod passion alive, keep up the great work =)

 

Cheers!

Share this post


Link to post
Share on other sites

corporal_lib can you try it with the performance binary from profiling branch if Arma 3 still CTD?

https://forums.bistudio.com/topic/160288-arma-3-stable-server-158-performance-binary-feedback/page-69?p=3012976#entry3012976

also can you upload to dropbox or googledrive your crash files ? (RPT, MDMP, BIDMP from moment when game crashed)

Share this post


Link to post
Share on other sites

corporal_lib can you try it with the performance binary from profiling branch if Arma 3 still CTD?

https://forums.bistudio.com/topic/160288-arma-3-stable-server-158-performance-binary-feedback/page-69?p=3012976#entry3012976

also can you upload to dropbox or googledrive your crash files ? (RPT, MDMP, BIDMP from moment when game crashed)

I can try the performance binary tomorrow, but the rpt and mini dump files I can provide you guys right now:

 

(I´ve tried loading Arma3 with just CBA3 and the ADR-97 mod... without Warlord mod is an assured CTD while trying to load SP or MPMissions)

 

link -> https://dl.dropboxusercontent.com/u/6382845/Arma%203_Warlords_RPT_Corporal_Lib.rar

 

cheers!

Share this post


Link to post
Share on other sites

Apparently it crashes on missing #include in description.ext. It can't find the included file as it's packed in the Warlords addon. The quick solution would be (I suppose) to move your Warlords scenarios to MPMissions folder inside the Warlords mod folder itself - you'll need to create it manually. The game will not list the missions unless the mod is used.

  • Like 1

Share this post


Link to post
Share on other sites

sorry to bother you but i have an error with CfgWLRequisitionPresets/MyWLAssetList 

 

here is the RPT Error 

 

12:17:30 Warning Message: File C:\Users\Andy\Documents\Arma 3 - Other Profiles\[RIP]%20randyandy\mpmissions\warlords.Takistan\warlordunits.hpp,
line 10: '/CfgWLRequisitionPresets/MyWLAssetList/WEST/Infantry.rhsusf_usmc_marpat_d_stinger': '{' encountered instead of '='
 
 
here is a snippet of the infantry section the error is pointing to
 
class CfgWLRequisitionPresets
{
    class MyWLAssetList // --- class name used in the Init module
    {
        class WEST // --- assets available for BLUFOR
        {
            class Infantry
            {
				rhsusf_usmc_marpat_d_stinger // --- must be asset class name
                {
                    cost = 250; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_javelin // --- must be asset class name
                {
                    cost = 250; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_autorifleman_m249 // --- must be asset class name
                {
                    cost = 180; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_machinegunner // --- must be asset class name
                {
                    cost = 210; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_marksman // --- must be asset class name
                {
                    cost = 175; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_grenadier // --- must be asset class name
                {
                    cost = 175; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_machinegunner_ass // --- must be asset class name
                {
                    cost = 150; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_usmc_marpat_d_rifleman // --- must be asset class name
                {
                    cost = 110; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };
                rhsusf_navy_marpat_d_medic // --- must be asset class name
                {
                    cost = 120; // --- Command Points required
                    requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbour))
                };				
            };

solved...

 

 

forgot to add class infront of class name

 

was rhsusf_navy_marpat_d_medic

should be class rhsusf_navy_marpat_d_medic

 

doh!

  • Like 1

Share this post


Link to post
Share on other sites

We really need to create some kind of group for this gamemode; while the playerbase is small, it definitely exists.

A group would probably be the best way to organise games with decent playercounts.

Share this post


Link to post
Share on other sites

Just put this on my Gamiingdeluxe server,  I can see it in the multiplayer screen, But...  it only says one player can join,  ?

FIXED- didn`t put Jez.warlords.pbo into addons folder :)

 

Another thing,

When WARLORDS in on server, Admin cannot type #missions ?

 

Also game doesn't save  ?

 

Great stuff btw :) :)

Share this post


Link to post
Share on other sites

Jezuro, is there any chance you could add the ability for the AI to buy aircraft?

Surely all they would need to do is first move to a sector with the correct disposition, buy the vehicle, then mount any passengers and proceed as they would with a ground vehicle.

Share this post


Link to post
Share on other sites

Just put this on my Gamiingdeluxe server,  I can see it in the multiplayer screen, But...  it only says one player can join,  ?

FIXED- didn`t put Jez.warlords.pbo into addons folder :)

 

Another thing,

When WARLORDS in on server, Admin cannot type #missions ?

 

Also game doesn't save  ?

 

Great stuff btw :) :)

 

 

I loaded mine like a mod.. @warlords with the bisigns and keys.  NP.  Did U do that ?

Share this post


Link to post
Share on other sites

Jezuro, is there any chance you could add the ability for the AI to buy aircraft?

Surely all they would need to do is first move to a sector with the correct disposition, buy the vehicle, then mount any passengers and proceed as they would with a ground vehicle.

It's definitely something I'd like to add, hopefully with the next update.

  • Like 1

Share this post


Link to post
Share on other sites

Just put this on my Gamiingdeluxe server,  I can see it in the multiplayer screen, But...  it only says one player can join,  ?

FIXED- didn`t put Jez.warlords.pbo into addons folder :)

 

Another thing,

When WARLORDS in on server, Admin cannot type #missions ?

 

Also game doesn't save  ?

 

Great stuff btw :) :)

So you're hosting a server? Can you post the IP?

Share this post


Link to post
Share on other sites

@dvdbrewster

There is a steam workshop mod called "Werthless Headless Module" that can distribute WL AI to headless clients. Last I tested it there were no performance/functionality issues.

@target_practice
I have tried unsuccessfully on a few occasions to get a server going, but never a steam group and you're probably right that would help a lot. The real issue though is that I cannot afford to pay for a hosted server, and neither can most people as they average $20-$40 a month for a decent player limit. Hosting off my own box I can only support about 6 players before things become unbearable.
 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×