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They are just a groundholder with a eden category/ subcategory. Nice and simple config, i can provide an example if you want.

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I'm pretty sure they are as it came up several weeks ago, but worth double checking.

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Apollo is correct. The ability has already been included in the next update to the pack.

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Patience padowan...

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Yes, the 60mm mortar will be in the next update. We are just waiting on some sounds from Laxemann and finishing off the two other packs which all link together with the weapons.

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How to use javelin? I know i must connect somehow CLU to Tube, but is there any controls for this?


NWM, CTR + B, tricky :)

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Ctrl -b configurable in the options menu

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just watched the VOD, this looks amazing. any time frame for release?

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We have penciled in a release time frame, which was pretty soon. However, that now depends on how long it takes to fix the errors highlighted in the test session. Hopefully not too long as we are also fairly desperate to see these released.

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have the ladder sights been fixed for the L85 w/UGL, so that the irons actually align properly with the notches, at the different distances?

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have the ladder sights been fixed for the L85 w/UGL, so that the irons actually align properly with the notches, at the different distances?

 

Sort of -  there is a modelling issue with lining up exactly - but as long as the horizontal bar is at the target you want.. then the nade will hit..for the Foresight post you can effectively ignore that for the moment apart from windage alignment obvioiusly

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Hi guys, 

 

Now to sure if this issue has been logged, but the Javelin seems to be a tad broken (we are running ace3 along side)

 

We get a positive lock on a target, then fire, but the missile just flies the heading of the tube, and never comes down or hits the target, we have tried using direct, and top down but still nothing

 

We have also tried at multiple ranges, but with no joy, any idea about this?

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Hi guys, 

 

Now to sure if this issue has been logged, but the Javelin seems to be a tad broken (we are running ace3 along side)

 

We get a positive lock on a target, then fire, but the missile just flies the heading of the tube, and never comes down or hits the target, we have tried using direct, and top down but still nothing

 

We have also tried at multiple ranges, but with no joy, any idea about this?

 

 

Please poke the ACE boys... they've broken it not us :-)

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The Javelin inherits from the vanilla BIS Titan. The current release build of ACE3 has caused a problem with the Titan. The rocket doesn't fly correctly or hit the target. On their GIT they have resolved the issue, so we are waiting for their next release. Others, such as the CUP Javelin, have the same issue.

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I'm very pleased to announce major releases of three 3CB mods: 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF_Units.

 

Version 2.0 3CB_BAF_Weapons

 

AV5KLQS.jpg

 

CHANGE LOG

Added 2 variants of the L1A1

Added 3 variants of the L118

Added 4 variants of the L119

Added @ACE compatibility for scopes with milldots

Added @ACE HuntIR compatibility

Added a large number of ammo and weapon crates

Added ability to split and join 100 and 200 round belts

Added ammo compatibility between BAF weapons and BAF vehicles

Added crew to static weapons

Added hidden textures to the majority of the weapons

Added keybinds to improve usability of static weapons

Added LAxemann’s new 3D sounds to all weapon systems

Added M6 mortar system, including faithful elevation and aiming system

Added missing bipod sounds

Added new models for 5 variants of the L110, including the maximi

Added new models for 6 variants of the L115 including bolt action reloading

Added new models for AT4

Added new reload mechanic to mortars

Added practice UGL and hand grenades

Added spent rounds to mortars

Added SUIT sights

Added variant of the L85 with tan and green rails

Update – Adjusted ILAW and NLAW backblast

Update – All scopes use the BI standard magnification

Update – Fixed flash hider sound bug

Update – Fixed issue where static weapons could only be assembled at ground level

Update – Fixed L16 crew misalignment error

Update – Fixed misaligned muzzle smoke on static weapons

Update – Fixed shadow LOD issues on several weapons

Update – Fixed transparency shader issue on Eotech sights

Update – Fixed UGL ladder and Holo sights

Update – Improved illumination rounds for the UGL and Mortars

Update – Improved accuracy of all scopes

Update – Improved recoil and dispersion of the L7A2 and L110s

Update – Improved smoke rounds for Mortars

Update – Moved static weapons from Equipment mod

Update – Rationalised all ammo and magazine class names

Update – Reduced volume of laser/light switch

Update – Removed 3D scopes, due to magnification increase

Update – Renamed L135A1

Update – Renamed silencer to suppressor

Update – Replaced existing LDS and PM scopes with much improved RKSL models

Update – Replaced existing NLAW model with BI model

Update – Replaced all old style collimator sights with new versions

Update – Revised ammo and magazine weights

Update – Rotated BFA on L85 family

Update – Split weapons into separate PBOs

Update – Tweaked animations on many weapons

Update – Tweaked textures on many weapons

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