soldierman 16 Posted August 4, 2016 They are just a groundholder with a eden category/ subcategory. Nice and simple config, i can provide an example if you want. Share this post Link to post Share on other sites
UK_Apollo 476 Posted August 4, 2016 I'm pretty sure they are as it came up several weeks ago, but worth double checking. Share this post Link to post Share on other sites
evrik 843 Posted August 4, 2016 Apollo is correct. The ability has already been included in the next update to the pack. 2 Share this post Link to post Share on other sites
jordanbache97 47 Posted August 4, 2016 Awesome thanks Share this post Link to post Share on other sites
jordanbache97 47 Posted August 6, 2016 is there any more news on the 60mm mortar there was a picture in febuary of a WIP version : https://3cbmod.files.wordpress.com/2016/02/2016-02-06_00081.jpg?w=1108 Are we still in line to receive a 60mm? Share this post Link to post Share on other sites
serjames 357 Posted August 6, 2016 Patience padowan... Sent from my iPhone using Tapatalk 2 Share this post Link to post Share on other sites
evrik 843 Posted August 6, 2016 Yes, the 60mm mortar will be in the next update. We are just waiting on some sounds from Laxemann and finishing off the two other packs which all link together with the weapons. 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 14, 2016 How to use javelin? I know i must connect somehow CLU to Tube, but is there any controls for this?NWM, CTR + B, tricky :) Share this post Link to post Share on other sites
serjames 357 Posted August 14, 2016 Ctrl -b configurable in the options menu Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
mwnciboo 11 Posted August 23, 2016 3CB demo-ing our MODS on a live Stream for the next 2 hours. https://www.youtube.com/watch?v=4BkLFIDRCig 1 Share this post Link to post Share on other sites
ayylmao 30 Posted August 24, 2016 just watched the VOD, this looks amazing. any time frame for release? Share this post Link to post Share on other sites
serjames 357 Posted August 24, 2016 Not yet no :-) But soon probably Maybe Share this post Link to post Share on other sites
evrik 843 Posted August 24, 2016 We have penciled in a release time frame, which was pretty soon. However, that now depends on how long it takes to fix the errors highlighted in the test session. Hopefully not too long as we are also fairly desperate to see these released. 1 Share this post Link to post Share on other sites
loopdk 92 Posted August 24, 2016 GIVE IT TO ME BABY!!!! Share this post Link to post Share on other sites
Cryofrost 11 Posted August 29, 2016 have the ladder sights been fixed for the L85 w/UGL, so that the irons actually align properly with the notches, at the different distances? Share this post Link to post Share on other sites
loopdk 92 Posted August 30, 2016 GIVE IT TO ME BABY!!!! 1 Share this post Link to post Share on other sites
serjames 357 Posted September 2, 2016 have the ladder sights been fixed for the L85 w/UGL, so that the irons actually align properly with the notches, at the different distances? Sort of - there is a modelling issue with lining up exactly - but as long as the horizontal bar is at the target you want.. then the nade will hit..for the Foresight post you can effectively ignore that for the moment apart from windage alignment obvioiusly Share this post Link to post Share on other sites
Maj.Boggie 47 Posted September 5, 2016 Hi guys, Now to sure if this issue has been logged, but the Javelin seems to be a tad broken (we are running ace3 along side) We get a positive lock on a target, then fire, but the missile just flies the heading of the tube, and never comes down or hits the target, we have tried using direct, and top down but still nothing We have also tried at multiple ranges, but with no joy, any idea about this? Share this post Link to post Share on other sites
serjames 357 Posted September 5, 2016 Hi guys, Now to sure if this issue has been logged, but the Javelin seems to be a tad broken (we are running ace3 along side) We get a positive lock on a target, then fire, but the missile just flies the heading of the tube, and never comes down or hits the target, we have tried using direct, and top down but still nothing We have also tried at multiple ranges, but with no joy, any idea about this? Please poke the ACE boys... they've broken it not us :-) 1 Share this post Link to post Share on other sites
evrik 843 Posted September 6, 2016 The Javelin inherits from the vanilla BIS Titan. The current release build of ACE3 has caused a problem with the Titan. The rocket doesn't fly correctly or hit the target. On their GIT they have resolved the issue, so we are waiting for their next release. Others, such as the CUP Javelin, have the same issue. 1 Share this post Link to post Share on other sites
lifetap 188 Posted September 8, 2016 I'm very pleased to announce major releases of three 3CB mods: 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF_Units. Version 2.0 3CB_BAF_Weapons CHANGE LOG Added 2 variants of the L1A1 Added 3 variants of the L118 Added 4 variants of the L119 Added @ACE compatibility for scopes with milldots Added @ACE HuntIR compatibility Added a large number of ammo and weapon crates Added ability to split and join 100 and 200 round belts Added ammo compatibility between BAF weapons and BAF vehicles Added crew to static weapons Added hidden textures to the majority of the weapons Added keybinds to improve usability of static weapons Added LAxemann’s new 3D sounds to all weapon systems Added M6 mortar system, including faithful elevation and aiming system Added missing bipod sounds Added new models for 5 variants of the L110, including the maximi Added new models for 6 variants of the L115 including bolt action reloading Added new models for AT4 Added new reload mechanic to mortars Added practice UGL and hand grenades Added spent rounds to mortars Added SUIT sights Added variant of the L85 with tan and green rails Update – Adjusted ILAW and NLAW backblast Update – All scopes use the BI standard magnification Update – Fixed flash hider sound bug Update – Fixed issue where static weapons could only be assembled at ground level Update – Fixed L16 crew misalignment error Update – Fixed misaligned muzzle smoke on static weapons Update – Fixed shadow LOD issues on several weapons Update – Fixed transparency shader issue on Eotech sights Update – Fixed UGL ladder and Holo sights Update – Improved illumination rounds for the UGL and Mortars Update – Improved accuracy of all scopes Update – Improved recoil and dispersion of the L7A2 and L110s Update – Improved smoke rounds for Mortars Update – Moved static weapons from Equipment mod Update – Rationalised all ammo and magazine class names Update – Reduced volume of laser/light switch Update – Removed 3D scopes, due to magnification increase Update – Renamed L135A1 Update – Renamed silencer to suppressor Update – Replaced existing LDS and PM scopes with much improved RKSL models Update – Replaced existing NLAW model with BI model Update – Replaced all old style collimator sights with new versions Update – Revised ammo and magazine weights Update – Rotated BFA on L85 family Update – Split weapons into separate PBOs Update – Tweaked animations on many weapons Update – Tweaked textures on many weapons 15 Share this post Link to post Share on other sites
sonsalt6 105 Posted September 8, 2016 Updated mod v2.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
SuicideCommando 333 Posted September 8, 2016 Thanks for all the updates guys. Looking forward to trying them out. Share this post Link to post Share on other sites