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roberthammer

Deus Ex: Mankind Divided

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Game Informer has revealed its Deus Ex: Mankind Divided cover for the May issue. The game will be released on PS4, Xbox One, and PC. No release date has been announced at this time.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations.

We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.



Screenshots:

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Edited by RobertHammer

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Oh, that came out of nowhere, at least for me. I for one really like Human Revolution so it will be interesting to see what they make. I wonder though if different endings in HR effects the story in Mankind Divided? Because the endings were quite distinct, not at all like Mass Effect 3. But after watching the trailer/preview I'm not sure that will be the case.

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Well I liked Human revolution, it was a good game, and even a good Deus Ex. A game with a conclusive story and a meaningfull ending.

However...

Square Enix might fuck it up. Here are their plans for "Deus Ex Universe"

"The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games," he said at the time.

"It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before."

Anfossi said Deus Ex: Universe would include PC and console games, as well as additional Deus Ex "experiences" for smartphones, tablets, books and graphic novels. Perhaps Mankind Divided is a part of this.

http://www.eurogamer.net/articles/2015-04-07-looks-like-square-enix-is-revealing-the-new-deus-ex

Sounds like you will only have the complete experience and story if you also invest in all of that additional stuff I really couldn´t care less about. Sounds like the new Deus Ex might be quite open ended to make people buy the next one. Sounds like a new franchise to be milked to its max.

P.S.: I think Cyberpunk is going to be the next "Big thing" in the gaming industry (and I think that is cool), especially with CDPRs cyberpunk game on the horizon.

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That does not sound good, especially considering what a disaster The Fall was for PC. It's supposed to be good on a tablet (or whatever it was designed for) but I really do not care for playing games on a phone either. We'll see how it turns out. This whole setting has a lot of potential for an excellent story driven games if not overused. I hope this won't turn into AC type of deal.

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I just hope they don't farm the boss battles out to a 3rd party like they did for Human Revolution. I loved the game but ended up rage quitting because one of the boss battles was unwinnable due to the stealthy gameplay decisions I'd made earlier.

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I just hope they don't farm the boss battles out to a 3rd party like they did for Human Revolution. I loved the game but ended up rage quitting because one of the boss battles was unwinnable due to the stealthy gameplay decisions I'd made earlier.

You mean you did not have enough lethal equipment to fight him/her? Because boss fights did not matter for pacifist. What you could do is, install Debug Menu and equip what you want/need.

Anyway, I agree. Boss battles were one of the worse parts. They supposed to "fix" it in Director's Cut but I haven't turn that yet.

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Yeah they are better in the DC but still not that good. They basically tacked on additional ways to defeat them with stealth and hacking and boy does that make it easy to kill them! Seriously, no challenge at all.

And yeah I really do hope that Square Enix doesn´t go full retard on this one. A series of Deus Ex PC games like the last one with a good story? Sure, bring it on. But if I don´t get important parts of the story without playing/watching/reading other stuff... no thanks.

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They started working on it since HR, but it's promising to see something from the new title unveiled. I have a feeling there will even more Deus Ex after DX:MD

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That does not sound good, especially considering what a disaster The Fall was for PC. It's supposed to be good on a tablet (or whatever it was designed for) but I really do not care for playing games on a phone either. We'll see how it turns out. This whole setting has a lot of potential for an excellent story driven games if not overused. I hope this won't turn into AC type of deal.

The fall was a port to PC, it was originally designed for Android hence its...short comings, was never designed with the same mindset as Human Revolution.

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The fall was a port to PC, it was originally designed for Android hence its...short comings, was never designed with the same mindset as Human Revolution.

Yeah you see, I don´t want that crap at all. If they make a game on Tablet in the same universe, but otherwise unrelated to the core PC games, then fine, go ahead. However if you need all that junk to get the full story.....

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Can't wait and I hope we have bigger hubs now,Hengsha was awesome but Detroit was a bit lackluster.I hope they at least have inserted the Montreal hub which was cut from Human Revolution.I see the weapons are mostly the same,if it was another game this would have bothered me but I felt the DX:HR guns were very well done.

Also I'm getting tired with this transhumanism theme as a main theme.I get it,regular people fear the augged ones and Illuminati plays on their fears for control,but having the same theme for two games is kinda boring for me,feels like X-Men.

I was hoping more cyberpunk-ish stuff like "hacker vs megacorporations" like in William Gibson novels,or at least some more grey areas like being an augged merc and be hired by the highest bidder.Guess I'll have my fix with Cyberpunk 2077 or Satellite Reign.

Edited by Krycek

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I really hope they forget about the 3rd person "cover" system, together with the tackle down stuff. Besides, i really hope for bigger hubs. HR was a good game, but not even close to the previous games.

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^^^ This. Actually quit the game once I realised the awful sticky cover system was rampant. First game was an experience though.

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You mean you did not have enough lethal equipment to fight him/her? Because boss fights did not matter for pacifist. What you could do is, install Debug Menu and equip what you want/need.

Anyway, I agree. Boss battles were one of the worse parts. They supposed to "fix" it in Director's Cut but I haven't turn that yet.

Yeah, it was fixed in Director's Cut, which is probably a lot better in general as a game due to changes in the boss fights (all can be killed/defeated stealthily) and removal of the piss-colour filter.

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The DC is the perfect example of laziness because it's using an older engine version from DX:HR with bugs that were actually fixed in later DX:HR versions.I also couldn't see much difference with and without the piss filter.The only noticeable diff is that the textures are "colder" without piss filter.

https://www.youtube.com/watch?v=L8quNErVRrg

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The DC is the perfect example of laziness because it's using an older engine version from DX:HR with bugs that were actually fixed in later DX:HR versions.I also couldn't see much difference with and without the piss filter.The only noticeable diff is that the textures are "colder" without piss filter.

https://www.youtube.com/watch?v=L8quNErVRrg

The difference in lighting boggles my mind, seems to also be a difference in volumetrics too...the odd thing being that there is less in the directors cut, wha?

If the gold filter was causing all of that then I would happily take it, at least its not coffee grain filter.

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Eagerly waiting for this one. My little Adam Jensen figurine from last year's gamescom is ready  B)

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TotalBiscuit's thoughts. Might not be that bad in general.

 

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